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<blockquote data-quote="Steve Gorak" data-source="post: 6517797" data-attributes="member: 15132"><p>Hello!</p><p></p><p>So here is my character. I might tweak it a bit, but he's basically complete and I'll wait for approval before posting him in the RG.</p><p></p><p>I took the magic initiate (warlock) feat as a nice segway into taking a warlock level @ level 2.</p><p>So the way I see it, at level 2, he'll get to pick another feat and the magic initiate one will be absorbed into the warlock level, basically cancelling it. OK? </p><p>The history is 100% changeable, I just wanted to write something that could tie into the setting.</p><p></p><p>[SBLOCK=My character]</p><p>[ATTACH]65118[/ATTACH]</p><p><strong>Name:</strong> Jacobim Mugatu the 7th</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Human</p><p><strong>Class/Level:</strong> Sorcerer/1</p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (Human)</p><p><strong>Init:</strong> +2</p><p><strong>Passive Perception:</strong> 13</p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 15 (+3 draconic resilience, +2 dex)</p><p><strong>HP:</strong> 9 (1d6 +2 con, +1 draconic resilience)</p><p><strong>Saves:</strong> Constitution & Charisma</p><p><strong>Special Defenses:</strong> None</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> Dagger +5 Attack, 1d4+2 Piercing</p><p><strong>Special Attacks:</strong> Spells (level):known/slots - (0):4, (1):2/2 plus (0):2, (1):1/1 from magic initiate (warlock) </p><p></p><p>(0) minor illusion SM (A bit of fleece) up to 1 min duration, 30 ft range</p><p>(0) prestigitation VS, up to 1h duration, 10 ft range</p><p>(0) Mage hand VS, 1 min duration, range: 30 ft. Use action to control spectral hand. </p><p>(0) shocking grasp VS touch 1d8 electricity, advantage if metal armor, no reactions till start of next turn</p><p></p><p>(0) Eldrich Blast V,S 120ft range 1d10 force damage; +1 ray per five levels</p><p>(0) Light VM (firefly or phosphorescent moss), 20ft light coming from object touched. 1 hour.</p><p></p><p>(1)shield VS 1 reaction when hit, 1 round duration, +5 to AC</p><p>(1)sleep VSM (a pinch of fine sand, rose petals or a cricket), 90 ft range, 1 min duration 5d8 hp of creatures within 20ft radius</p><p></p><p>(1) Hex VSM (petrified eye of a newt) concentration, up to 1h. until the spell ends, deal additional 1d6 necrotic damage when hit target with </p><p></p><p>an attack. Also target has disadvantage on ability checks of 1 ability. If target drops to 0hp before end of spell, use a bonus action to </p><p></p><p>curne new creature.</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 14 (+2) , <strong>Con</strong> 14 (+2), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 16 (+3)</p><p>[SPOILER] Base array 15-14-13-12-10-8, Human: +1 dex & cha[/SPOILER]</p><p></p><p><strong>SKILLS</strong> Proficiencies in bold: 1 variant human, 2 Sorcerer, 2 noble background: history & persuation</p><p>Mod Attribute Name of Skill</p><p>+2 (dex) Acrobatics</p><p>+1 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p>-1 (str) Athletics</p><p><strong>+5 (cha) Deception</strong> - from sorcerer</p><p><strong>+2 (int) History </strong> - from Noble</p><p>+1 (wis) Insight</p><p><strong>+5 (cha) Intimidation</strong> - from sorcerer</p><p>+0 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+0 (int) Nature</p><p><strong>+3 (wis) Perception</strong> - From Human</p><p>+3 (cha) Performance</p><p><strong>+5 (cha) Persuasion</strong> - From Noble</p><p>+0 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+1 (wis) Survival</p><p></p><p></p><p><strong>Languages:</strong>Common, Elvish, Abyssal, Infernal, Draconic</p><p></p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Languages:</strong> Common + 1 additional language (Elvish)</p><p><strong>Skills:</strong> proficient in one skills of your choice (perception)</p><p><strong>Feat:</strong> Magic initiate (warlock)</p><p></p><p><strong>BACKGROUND FEATURES</strong> Noble & acolyte hybrid</p><p><strong>Feature: Position of privilege</strong> As noble</p><p><strong>Skill Proficiencies:</strong> History, persuation </p><p><strong>Tool Proficiencies:</strong> None</p><p><strong>Language</strong>: 2 extra language (abyssal, Infernal)</p><p></p><p></p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>- Spellcasting:</strong> Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your </p><p></p><p>attack bonus when you make an attack with a spell is +5. </p><p><strong>- Draconic Ancestry:</strong> You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your </p><p></p><p>proficiency bonus is doubled if it applies to the check.</p><p><strong>- Draconic Resilience:</strong> +1 HP per sorcerer level</p><p></p><p><strong>Proficiencies</strong> Daggers, darts, slings, quarterstaffs, light crossbows</p><p></p><p><strong>Gear: </strong></p><p>A set of fine clothes</p><p>Signet ring</p><p>Scroll of pedigree</p><p>purse containing 25 gp</p><p>component pouch (exchanged light crossbow for this, same price)</p><p>Two dagger</p><p></p><p>Arcane focus (Wand)</p><p>Dungeoneer`s pack</p><p></p><p></p><p><strong>Money: 25 gp</strong></p><p></p><p></p><p><strong>Traits:</strong> If you do me an injury, I will crush you, ruin your name, and salt your fields</p><p><strong>Ideal:</strong> Power (evil): Power is my right by birth, and therefore I am entitled to do anything I need to obtain it </p><p><strong>Bond:</strong> Nothing is more important than the other members of my family</p><p><strong>Flaw:</strong> I secretly believe that everyone is beneath me</p><p></p><p><strong>Physical Appearance:</strong></p><p>Jacobim is a thin, boyish-looking man, 5 foot 8 inches tall, and weighs 150 pounds. He has pale skin, dark eyes and dark brown hair.</p><p></p><p><strong>Backstory:</strong></p><p>The beloved son of the infamously decadant Lord Charles Mugatu the 6th, Jacobim is a happy young man who always wears a smile on his face. </p><p></p><p>Born into a life of excessive privilege, Jacobim always got everything he wanted. Hid mother died in childbirth, leaving him as the only </p><p>thing Charles had left of the woman and as a result he went quite overboard indulging his boy's whims. </p><p></p><p>From a young age, Jacobim showed himself to be a natural prodigy with magic, which made his father spoil him even more. Indeed, Jacobim was </p><p></p><p>an extremely gifted boy, amazing his private tutors and learning his first spells several years before the age most who study magic do. </p><p></p><p>However, while blessed with great charisma and cunning, Jacobim's development was seemingly stunted in other areas; paticularly his emotional </p><p></p><p>and moral growth. A life of being spoiled rotten had made him into quite the selfish, entitled, immature little </p><p></p><p>boy, yes, but that was not the full extent of his....darker side. Even in his very young years he showed shadows of his depraved side; his </p><p></p><p>wild imagination was quite disjointed and disturbed, to the point where he would draw rather horrifying pictures in place of the things </p><p></p><p>normal children drew. Even further, as he grew older and learned magic, he started to show a rather unhealthy obssession for lore that most </p><p></p><p>considered "taboo," paticularly pacts with powerful entities. </p><p> </p><p>His father, however, encouraged Jacobin`s curiosity, as it was aligned whith the family`s quest for more power.</p><p></p><p>Jacobin was cute, happy and had a charm about him that let him hide much of her true darkness from the rest of the world. However, his father and his mentors knew that it was only a matter of time before the boy would forge a pact with a powerful entity.</p><p></p><p>Now, at age 15, Jacobin has decided that he has learned everything he can within the confines of his lavish palace. He has demanded that his father let him see the larger world so he can sate his curosity about what goes on outside the palace walls. </p><p></p><p>He recently learned of a tome of ancient history describing long lost rituals and ancient entities. His mind has been racing ever since. He's been having strange dreams too... </p><p></p><p>[/SBLOCK]</p><p></p><p>I look forward to comments & feedback!</p><p>Cheers,</p><p></p><p>SG</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6517797, member: 15132"] Hello! So here is my character. I might tweak it a bit, but he's basically complete and I'll wait for approval before posting him in the RG. I took the magic initiate (warlock) feat as a nice segway into taking a warlock level @ level 2. So the way I see it, at level 2, he'll get to pick another feat and the magic initiate one will be absorbed into the warlock level, basically cancelling it. OK? The history is 100% changeable, I just wanted to write something that could tie into the setting. [SBLOCK=My character] [ATTACH=CONFIG]65118[/ATTACH] [B]Name:[/B] Jacobim Mugatu the 7th [B]Sex:[/B] Male [B]Race:[/B] Human [B]Class/Level:[/B] Sorcerer/1 [B]Alignment:[/B] Lawful Neutral [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (Human) [B]Init:[/B] +2 [B]Passive Perception:[/B] 13 [B]DEFENSE [/B] [B]AC:[/B] 15 (+3 draconic resilience, +2 dex) [B]HP:[/B] 9 (1d6 +2 con, +1 draconic resilience) [B]Saves:[/B] Constitution & Charisma [B]Special Defenses:[/B] None [B]OFFENSE[/B] [B]Speed:[/B] 30ft [B]Melee:[/B] Dagger +5 Attack, 1d4+2 Piercing [B]Special Attacks:[/B] Spells (level):known/slots - (0):4, (1):2/2 plus (0):2, (1):1/1 from magic initiate (warlock) (0) minor illusion SM (A bit of fleece) up to 1 min duration, 30 ft range (0) prestigitation VS, up to 1h duration, 10 ft range (0) Mage hand VS, 1 min duration, range: 30 ft. Use action to control spectral hand. (0) shocking grasp VS touch 1d8 electricity, advantage if metal armor, no reactions till start of next turn (0) Eldrich Blast V,S 120ft range 1d10 force damage; +1 ray per five levels (0) Light VM (firefly or phosphorescent moss), 20ft light coming from object touched. 1 hour. (1)shield VS 1 reaction when hit, 1 round duration, +5 to AC (1)sleep VSM (a pinch of fine sand, rose petals or a cricket), 90 ft range, 1 min duration 5d8 hp of creatures within 20ft radius (1) Hex VSM (petrified eye of a newt) concentration, up to 1h. until the spell ends, deal additional 1d6 necrotic damage when hit target with an attack. Also target has disadvantage on ability checks of 1 ability. If target drops to 0hp before end of spell, use a bonus action to curne new creature. [B]STATISTICS[/B] [B]Str[/B] 8 (-1), [B]Dex[/B] 14 (+2) , [B]Con[/B] 14 (+2), [B]Int[/B] 10 (+0), [B]Wis[/B] 12 (+1), [B]Cha[/B] 16 (+3) [SPOILER] Base array 15-14-13-12-10-8, Human: +1 dex & cha[/SPOILER] [B]SKILLS[/B] Proficiencies in bold: 1 variant human, 2 Sorcerer, 2 noble background: history & persuation Mod Attribute Name of Skill +2 (dex) Acrobatics +1 (wis) Animal Handling +0 (int) Arcana -1 (str) Athletics [B]+5 (cha) Deception[/B] - from sorcerer [B]+2 (int) History [/B] - from Noble +1 (wis) Insight [b]+5 (cha) Intimidation[/b] - from sorcerer +0 (int) Investigation +1 (wis) Medicine +0 (int) Nature [B]+3 (wis) Perception[/B] - From Human +3 (cha) Performance [B]+5 (cha) Persuasion[/B] - From Noble +0 (int) Religion +2 (dex) Sleight of Hand +2 (dex) Stealth +1 (wis) Survival [B]Languages:[/B]Common, Elvish, Abyssal, Infernal, Draconic [B]RACE FEATURES[/B] [B]Languages:[/B] Common + 1 additional language (Elvish) [B]Skills:[/B] proficient in one skills of your choice (perception) [B]Feat:[/B] Magic initiate (warlock) [B]BACKGROUND FEATURES[/B] Noble & acolyte hybrid [B]Feature: Position of privilege[/B] As noble [B]Skill Proficiencies:[/B] History, persuation [B]Tool Proficiencies:[/B] None [B]Language[/B]: 2 extra language (abyssal, Infernal) [B]CLASS FEATURES[/B] [B]- Spellcasting:[/B] Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5. [B]- Draconic Ancestry:[/B] You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. [B]- Draconic Resilience:[/B] +1 HP per sorcerer level [B]Proficiencies[/B] Daggers, darts, slings, quarterstaffs, light crossbows [B]Gear: [/B] A set of fine clothes Signet ring Scroll of pedigree purse containing 25 gp component pouch (exchanged light crossbow for this, same price) Two dagger Arcane focus (Wand) Dungeoneer`s pack [B]Money: 25 gp[/B] [B]Traits:[/B] If you do me an injury, I will crush you, ruin your name, and salt your fields [B]Ideal:[/B] Power (evil): Power is my right by birth, and therefore I am entitled to do anything I need to obtain it [B]Bond:[/B] Nothing is more important than the other members of my family [B]Flaw:[/B] I secretly believe that everyone is beneath me [B]Physical Appearance:[/B] Jacobim is a thin, boyish-looking man, 5 foot 8 inches tall, and weighs 150 pounds. He has pale skin, dark eyes and dark brown hair. [B]Backstory:[/B] The beloved son of the infamously decadant Lord Charles Mugatu the 6th, Jacobim is a happy young man who always wears a smile on his face. Born into a life of excessive privilege, Jacobim always got everything he wanted. Hid mother died in childbirth, leaving him as the only thing Charles had left of the woman and as a result he went quite overboard indulging his boy's whims. From a young age, Jacobim showed himself to be a natural prodigy with magic, which made his father spoil him even more. Indeed, Jacobim was an extremely gifted boy, amazing his private tutors and learning his first spells several years before the age most who study magic do. However, while blessed with great charisma and cunning, Jacobim's development was seemingly stunted in other areas; paticularly his emotional and moral growth. A life of being spoiled rotten had made him into quite the selfish, entitled, immature little boy, yes, but that was not the full extent of his....darker side. Even in his very young years he showed shadows of his depraved side; his wild imagination was quite disjointed and disturbed, to the point where he would draw rather horrifying pictures in place of the things normal children drew. Even further, as he grew older and learned magic, he started to show a rather unhealthy obssession for lore that most considered "taboo," paticularly pacts with powerful entities. His father, however, encouraged Jacobin`s curiosity, as it was aligned whith the family`s quest for more power. Jacobin was cute, happy and had a charm about him that let him hide much of her true darkness from the rest of the world. However, his father and his mentors knew that it was only a matter of time before the boy would forge a pact with a powerful entity. Now, at age 15, Jacobin has decided that he has learned everything he can within the confines of his lavish palace. He has demanded that his father let him see the larger world so he can sate his curosity about what goes on outside the palace walls. He recently learned of a tome of ancient history describing long lost rituals and ancient entities. His mind has been racing ever since. He's been having strange dreams too... [/SBLOCK] I look forward to comments & feedback! Cheers, SG [/QUOTE]
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