Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
The Fall of Blackmoor [Rogues Gallery]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guang" data-source="post: 6535342" data-attributes="member: 6779420"><p><strong>Name:</strong> Kini Blackhammer [sblock=If you speak Dwarf, Kini means<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />"a tiny part of the agreement" from <a href="http://dwarrowscholar.wordpress.com/khuzdul/documents-dictionaries/" target="_blank">http://dwarrowscholar.wordpress.com/khuzdul/documents-dictionaries/</a> [/sblock]<strong>Class:</strong> Rogue</p><p><strong>Background:</strong> Urchin</p><p><strong>Race:</strong> Half-Orc (Variant: Half-Dwarf instead of half human) </p><p><strong>Alignment:</strong> NG</p><p><strong>Languages:</strong> </p><p>Common</p><p>Orc, a harsh, grating language with hard consonants. Written in the Dwarvish script as it has no script of its own.</p><p>Dwarvish, a language full of hard consonants and guttural sounds. These characteristics spill over into other languages spoken. </p><p>Thieves' Cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p><p><strong>Age:</strong> 16</p><p><strong>Gender:</strong> Male</p><p><strong>Height and weight:</strong> 5 ft. tall with a dwarvish build, broad and compact. Just under 200 lbs.</p><p><strong>Appearance:</strong> Greenish-brown skin, dark hair and a full dwarven beard.</p><p><strong>HP:</strong> 10</p><p><strong>Hit dice:</strong> 1d8 per rogue level</p><p><strong>Passive Perception:</strong> 13</p><p><strong>Passive investigation:</strong> 14</p><p><strong>Passive Stealth:</strong> 17</p><p><strong>AC:</strong> 14 (leather armor)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 30 ft.</p><p></p><p><strong>Attacks</strong> </p><p><strong>Melee:</strong> 1d20+5 Dagger 1d4+3 damage - piercing Finesse, light</p><p><strong>Thrown:</strong> 1d20+4 Dagger 1d4+2 damage - piercing Finesse, light, thrown (range 20/60)</p><p><strong>Melee: </strong>1d20+5 Shortsword 1d6+3 damage - piercing Finesse, light </p><p><strong>Ranged:</strong> 1d20+5 Shortbow 1d6+3 damage - piercing Ammunition (range 80/320), two-handed</p><p></p><p><strong>Saving Throws:</strong></p><p> Str +2</p><p>*Dex +5</p><p> Con +2</p><p>*Int +4</p><p> Wis +1</p><p> Cha +2</p><p></p><p><strong>Stats:</strong></p><p><strong>Strength:</strong>15 (+2)</p><p><strong>Dexterity: </strong>16 (+3)</p><p><strong>Constitution:</strong>15 (+2)</p><p><strong>Intelligence:</strong>14 (+2)</p><p><strong>Wisdom: </strong>12 (+1)</p><p><strong>Charisma:</strong> 15 (+2)</p><p></p><p><strong>Skills: </strong></p><p><strong></strong> *Acrobatics +5</p><p> Animal Handling +1</p><p> Arcana +2</p><p>Athletics +2</p><p> Deception +2</p><p> History +2</p><p>*Insight (expertise) +6</p><p> *Intimidation +4</p><p>*Investigation +4</p><p> Medicine +1</p><p> Nature +2</p><p>*Perception +3</p><p> Performance +2</p><p> Persuasion +2</p><p> Religion +2</p><p>*Slight of Hand +5</p><p>*Stealth (expertise) +7</p><p>Survival +1</p><p></p><p> *Thieves' tools - Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to</p><p>disarm traps or open locks.</p><p>*Light armor</p><p>*Simple weapons, hand crossbows, longswords, rapiers, shortswords</p><p></p><p> * = proficiency (bonus - check class for chart. +2 for rogues from lvl 1-4)</p><p></p><p><strong>Equipment:</strong></p><p>common clothes</p><p>Leather armor </p><p>3gp, 6sp</p><p>belt pouch containing: [sblock=belt pouch contents<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />silver (gold is secreted one piece per location about person, one in backpack) </p><p>token to remember parents by: a small black stone, intricately carved with tiny dwarven runes </p><p>small knife </p><p>mouse-sized pet lizard[/sblock]</p><p>shortsword, </p><p>shortbow and quiver of 20 arrows </p><p> five daggers (one is kept in backpack, two worn openly, and two hidden on person)</p><p>a backpack with 50 feet of hempen rope strapped to the side of it, containing: [sblock=backpack contents<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />a bag of 1,000 ball bearings </p><p>10 feet of string</p><p>a bell</p><p>5 candles</p><p>a crowbar</p><p>a hammer</p><p>10 pitons</p><p>a hooded lantern</p><p>2 flasks of oil</p><p>5 days rations</p><p>a tinderbox</p><p>a waterskin</p><p> thieves’ tools: includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.</p><p>map of Mt. Rainer dwarven stronghold, before its destruction [/sblock]</p><p></p><p><strong>Features and Traits: </strong></p><p><strong></strong><em>City Secrets</em></p><p>You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city <u>twice as fast</u> as your speed would normally allow.</p><p><em>Darkvision</em></p><p>Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em>Relentless Endurance</em> </p><p>When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.</p><p><em>Savage Attacks </em></p><p><em></em>When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.</p><p><em> Sneak attack </em></p><p><em></em>Once per turn, you can deal an extra 1d6 damage (at first level) to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.<em></em></p><p> <em>Expertise</em></p><p>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.</p><p></p><p><strong>Personality Trait:</strong> I hide scraps of food and trinkets away in my pockets.</p><p><strong>Ideals:</strong> Community. We have to take care of each other, because no one else is going to do it. </p><p><strong>Bonds:</strong> My town or city is my home, and I’ll fight to defend it.</p><p><strong>Flaws:</strong> It’s not stealing if I need it more than someone else.</p><p></p><p><strong>Character Backstory:</strong></p><p><strong></strong>My mother was a Dwarf and my father was an Orc. They had an arrangement, of which I was the unexpected side effect. My early years were spent with my Dwarven kin in Mt. Rainer. From what I understand, they sided with Elves, and were killed by Humans from Blackmoor when I was still very young. My mother hid me away, pressed a black stone into my hand, and told me to be very quiet. I was quiet for a very long time.</p><p></p><p>Several days later I was very weak, and hungry. I came out of my hiding place, wolfed down some food and promptly threw up. After washing my mouth out with water, I tried again, more slowly this time. Outside of our living space there was blood everywhere, but few bodies, partially eaten by scavengers. It looked like more Dwarves had abandoned our home than had been killed. I could not stay.</p><p></p><p>My memory of those times is clouded, as I was very young, and now very alone. I grew up begging, and sometimes worse, on the streets of Blackmoor. To this day I am not sure how I arrived here. I guess it is my home as much as anywhere is, but I long to find out what happened to my family - both the Dwarven and the Orc sides. Maybe the gold in the belt pouch of this poor sod who fell from a rooftop and broke his neck in this alley will help me do that. He is certainly beyond any need of gold. I think it is time for a change.</p><p></p><p>[sblock=my secret info]The stone Kini's mother gave him contains the secrets of his creation...and more. Kini's mother had cryptically said that it held the key to defeating Blackmoor. The runes are gibberish to Kini, however.[/sblock]<p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="Guang, post: 6535342, member: 6779420"] [B]Name:[/B] Kini Blackhammer [sblock=If you speak Dwarf, Kini means:]"a tiny part of the agreement" from [URL]http://dwarrowscholar.wordpress.com/khuzdul/documents-dictionaries/[/URL] [/sblock][B]Class:[/B] Rogue [B]Background:[/B] Urchin [B]Race:[/B] Half-Orc (Variant: Half-Dwarf instead of half human) [B]Alignment:[/B] NG [B]Languages:[/B] Common Orc, a harsh, grating language with hard consonants. Written in the Dwarvish script as it has no script of its own. Dwarvish, a language full of hard consonants and guttural sounds. These characteristics spill over into other languages spoken. Thieves' Cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. [B]Age:[/B] 16 [B]Gender:[/B] Male [B]Height and weight:[/B] 5 ft. tall with a dwarvish build, broad and compact. Just under 200 lbs. [B]Appearance:[/B] Greenish-brown skin, dark hair and a full dwarven beard. [B]HP:[/B] 10 [B]Hit dice:[/B] 1d8 per rogue level [B]Passive Perception:[/B] 13 [B]Passive investigation:[/B] 14 [B]Passive Stealth:[/B] 17 [B]AC:[/B] 14 (leather armor) [B]Initiative:[/B] +3 [B]Speed:[/B] 30 ft. [B]Attacks[/B] [B]Melee:[/B] 1d20+5 Dagger 1d4+3 damage - piercing Finesse, light [B]Thrown:[/B] 1d20+4 Dagger 1d4+2 damage - piercing Finesse, light, thrown (range 20/60) [B]Melee: [/B]1d20+5 Shortsword 1d6+3 damage - piercing Finesse, light [B]Ranged:[/B] 1d20+5 Shortbow 1d6+3 damage - piercing Ammunition (range 80/320), two-handed [B]Saving Throws:[/B] Str +2 *Dex +5 Con +2 *Int +4 Wis +1 Cha +2 [B]Stats:[/B] [B]Strength:[/B]15 (+2) [B]Dexterity: [/B]16 (+3) [B]Constitution:[/B]15 (+2) [B]Intelligence:[/B]14 (+2) [B]Wisdom: [/B]12 (+1) [B]Charisma:[/B] 15 (+2) [B]Skills: [/B] *Acrobatics +5 Animal Handling +1 Arcana +2 Athletics +2 Deception +2 History +2 *Insight (expertise) +6 *Intimidation +4 *Investigation +4 Medicine +1 Nature +2 *Perception +3 Performance +2 Persuasion +2 Religion +2 *Slight of Hand +5 *Stealth (expertise) +7 Survival +1 *Thieves' tools - Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. *Light armor *Simple weapons, hand crossbows, longswords, rapiers, shortswords * = proficiency (bonus - check class for chart. +2 for rogues from lvl 1-4) [B]Equipment:[/B] common clothes Leather armor 3gp, 6sp belt pouch containing: [sblock=belt pouch contents:]silver (gold is secreted one piece per location about person, one in backpack) token to remember parents by: a small black stone, intricately carved with tiny dwarven runes small knife mouse-sized pet lizard[/sblock] shortsword, shortbow and quiver of 20 arrows five daggers (one is kept in backpack, two worn openly, and two hidden on person) a backpack with 50 feet of hempen rope strapped to the side of it, containing: [sblock=backpack contents:]a bag of 1,000 ball bearings 10 feet of string a bell 5 candles a crowbar a hammer 10 pitons a hooded lantern 2 flasks of oil 5 days rations a tinderbox a waterskin thieves’ tools: includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. map of Mt. Rainer dwarven stronghold, before its destruction [/sblock] [B]Features and Traits: [/B][I]City Secrets[/I] You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city [U]twice as fast[/U] as your speed would normally allow. [I]Darkvision[/I] Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [I]Relentless Endurance[/I] When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest. [I]Savage Attacks [/I]When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. [I] Sneak attack [/I]Once per turn, you can deal an extra 1d6 damage (at first level) to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.[I] Expertise[/I] At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit. [B]Personality Trait:[/B] I hide scraps of food and trinkets away in my pockets. [B]Ideals:[/B] Community. We have to take care of each other, because no one else is going to do it. [B]Bonds:[/B] My town or city is my home, and I’ll fight to defend it. [B]Flaws:[/B] It’s not stealing if I need it more than someone else. [B]Character Backstory: [/B]My mother was a Dwarf and my father was an Orc. They had an arrangement, of which I was the unexpected side effect. My early years were spent with my Dwarven kin in Mt. Rainer. From what I understand, they sided with Elves, and were killed by Humans from Blackmoor when I was still very young. My mother hid me away, pressed a black stone into my hand, and told me to be very quiet. I was quiet for a very long time. Several days later I was very weak, and hungry. I came out of my hiding place, wolfed down some food and promptly threw up. After washing my mouth out with water, I tried again, more slowly this time. Outside of our living space there was blood everywhere, but few bodies, partially eaten by scavengers. It looked like more Dwarves had abandoned our home than had been killed. I could not stay. My memory of those times is clouded, as I was very young, and now very alone. I grew up begging, and sometimes worse, on the streets of Blackmoor. To this day I am not sure how I arrived here. I guess it is my home as much as anywhere is, but I long to find out what happened to my family - both the Dwarven and the Orc sides. Maybe the gold in the belt pouch of this poor sod who fell from a rooftop and broke his neck in this alley will help me do that. He is certainly beyond any need of gold. I think it is time for a change. [sblock=my secret info]The stone Kini's mother gave him contains the secrets of his creation...and more. Kini's mother had cryptically said that it held the key to defeating Blackmoor. The runes are gibberish to Kini, however.[/sblock][LEFT][COLOR=#000000] [/COLOR][/LEFT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
The Fall of Blackmoor [Rogues Gallery]
Top