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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Binks" data-source="post: 6480254" data-attributes="member: 6775039"><p>The disturbing sounds and imagery that accompanied it when we entered the settlement...I know we shrugged off the effects, but are they still present? Can I still feel the odd rage that came with it? </p><p></p><p></p><p></p><p>I believe the dog was not affected by this place because its deaf. With that thought, as I turn the corner to get line of sight (as I hear Otthor's call to arms), I'm going to reach into a pouch on my belt where I store some softened wax (for various things such as adhesive, etc). I'll pull some out, separate it into two pea-sized balls, and use it to cover my ear canals. As I pull an arrow from my waning quiver, do I notice the disturbing sound and imagery fade?</p><p></p><p>[sblock]Use 1 Adventuring Gear[/sblock]</p><p></p><p></p><p></p><p>Watching Otthor run towards me, I see the blobulous mass prone in the wreckage of the failing building. Now is our chance to finish this! Rawr is still on the attack as my arrow flies.</p><p></p><p>[sblock]Volley (Dex) on central mass.</p><p></p><p>4, 1 + 2 + 1 forward (Aid) = 8</p><p></p><p>Deal your damage, 1d8 + 3 (Rawr's Ferocity), and choose 1. 7 + 3 = 10 - 2 armor = 8 damage. I'll choose:</p><p></p><p>* You have to move to get the shot placing you in danger as described by the GM.[/sblock]</p><p></p><p></p><p></p><p>I rush to Rawr's side, giving my friend some comfort. I will look for some shelter from the wind and cold where he can rest and where I can bind his wounds while Otthor and I further investigate things.</p><p></p><p>[sblock]Discern Realities (Wis)</p><p></p><p>5, 1 + 2 = 8. 1 question and + 1 forward with it.</p><p></p><p>What here is useful or valuable to me?[/sblock]</p><p></p><p></p><p></p><p>We quickly make him a cozy place to rest and I convince him to do so despite his stubborn nature. I get some of the salts and make minor poultices with some herbs and ice, binding his wounds. A fire would only draw attention, so the warmth of the goat-skin furs, and his own hefty nature will have to suffice for now. Once done, I'm going to take out the wax in my ears. If Otthor looks at me funny, I'll explain the reasoning.</p><p></p><p>Do I once again hear and see the maddening sounds and visions?</p><p></p><p></p><p></p><p>I look around for any sign of wax or lard that we can use to stuff into Rawr's and Otthor's ears.</p><p></p><p></p><p></p><p>As I recover it and prepare the pea-sized balls for their ears, I'll explain to Otthor that this will prevent the sound from affecting his mind. Whatever is making the sound is obviously still here. Perhaps its in the cellar. We'll find out soon enough. I explain to him that I'm certain the dog is deaf and that is why he is unaffected by the sound that claimed all other living things in this place. Now that Rawr is safe, we need to go find him as our second order of business.</p><p></p><p>If Otthor agrees, we'll head out and Hunt and Track for him. I would like him to help me in this effort. His eyes are keen, he saw the dog light out as well as I, and this will be an opportunity to show him the way of these wilds.</p><p></p><p>[sblock]I'll roll Hunt and Track after he updates his post with his thoughts and actions and, hopefully, Aids me.[/sblock]</p></blockquote><p></p>
[QUOTE="Binks, post: 6480254, member: 6775039"] The disturbing sounds and imagery that accompanied it when we entered the settlement...I know we shrugged off the effects, but are they still present? Can I still feel the odd rage that came with it? I believe the dog was not affected by this place because its deaf. With that thought, as I turn the corner to get line of sight (as I hear Otthor's call to arms), I'm going to reach into a pouch on my belt where I store some softened wax (for various things such as adhesive, etc). I'll pull some out, separate it into two pea-sized balls, and use it to cover my ear canals. As I pull an arrow from my waning quiver, do I notice the disturbing sound and imagery fade? [sblock]Use 1 Adventuring Gear[/sblock] Watching Otthor run towards me, I see the blobulous mass prone in the wreckage of the failing building. Now is our chance to finish this! Rawr is still on the attack as my arrow flies. [sblock]Volley (Dex) on central mass. 4, 1 + 2 + 1 forward (Aid) = 8 Deal your damage, 1d8 + 3 (Rawr's Ferocity), and choose 1. 7 + 3 = 10 - 2 armor = 8 damage. I'll choose: * You have to move to get the shot placing you in danger as described by the GM.[/sblock] I rush to Rawr's side, giving my friend some comfort. I will look for some shelter from the wind and cold where he can rest and where I can bind his wounds while Otthor and I further investigate things. [sblock]Discern Realities (Wis) 5, 1 + 2 = 8. 1 question and + 1 forward with it. What here is useful or valuable to me?[/sblock] We quickly make him a cozy place to rest and I convince him to do so despite his stubborn nature. I get some of the salts and make minor poultices with some herbs and ice, binding his wounds. A fire would only draw attention, so the warmth of the goat-skin furs, and his own hefty nature will have to suffice for now. Once done, I'm going to take out the wax in my ears. If Otthor looks at me funny, I'll explain the reasoning. Do I once again hear and see the maddening sounds and visions? I look around for any sign of wax or lard that we can use to stuff into Rawr's and Otthor's ears. As I recover it and prepare the pea-sized balls for their ears, I'll explain to Otthor that this will prevent the sound from affecting his mind. Whatever is making the sound is obviously still here. Perhaps its in the cellar. We'll find out soon enough. I explain to him that I'm certain the dog is deaf and that is why he is unaffected by the sound that claimed all other living things in this place. Now that Rawr is safe, we need to go find him as our second order of business. If Otthor agrees, we'll head out and Hunt and Track for him. I would like him to help me in this effort. His eyes are keen, he saw the dog light out as well as I, and this will be an opportunity to show him the way of these wilds. [sblock]I'll roll Hunt and Track after he updates his post with his thoughts and actions and, hopefully, Aids me.[/sblock] [/QUOTE]
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