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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6496901" data-attributes="member: 6696971"><p>The two frost goblins who were attempting to pull the boards from the structure nearest to you had ceased their prying efforts and put their spears out before them defensively at Otthor's emergence from your dwelling. When you made your leap from the roof's eave and strafed for line of sight of your, now slain, second goblin target, they quick-stepped toward you, realizing that the fight is now on. You're now in melee range (close) of their short spears/javelins. They begin to circle you immediately. [sblock]They will be FG1 and FG2.[/sblock]</p><p></p><p>If you want to high-tail it out of their or drop your bow and draw your weapons, you're going to need to <strong><em>Defy Danger</em></strong> as they're upon you.</p><p></p><p>[HR][/HR]</p><p></p><p>Over where the two frost goblins are frantically trying to get their unhitched wolves under control, things go from bad to worse (for them). One of the two goblins loses control of one of the wolves and it tears into the flesh of his forearm. He instinctively, and foolishly, lets go of the other wolf to try to wrench the muzzle of the wolf from his arm and the other wolf topples him. The two quickly take his throat. </p><p></p><p>At this grizzly turn of events, his partner gives up. He pushes the two wolves that he is trying to separate from one another and draws one of the javelins from his back. Putting it up defensively before him, he begins to back up quickly toward the middle of the settlement to where his leadership is engaged verbally with Otthor. [sblock]He will be FG3.[/sblock]</p><p></p><p>The wolves aren't interested in feeding, however. They appear to just want to bathe their muzzles in blood and gore. Two of them begin tearing into each other. In a collection of low growls and pitched barks, the other three begin to sprint after the goblin toward the central yard of the settlement (and the goblin leadership and Otthor). The terrified frost goblin and the wolves are closing, but not terribly quickly due to the depth of the snow. [sblock]They will be W1, W2, and W3.[/sblock]</p><p></p><p>[HR][/HR]</p><p></p><p>The other ten wolves are making a terrible noise and straining fiercely to escape, but they are hitched to their sleds for now.</p><p></p><p>[HR][/HR]</p><p></p><p>In the central yard, violence is about to break out as well. Once the shooting commenced and first blood was drawn, the hobgoblin and his two guards assume a phalanx. If they register the movement of their ally sprinting for them, wolves in hot pursuit, they don't shift the shield wall to protect that flank. They're focused directly on you Otthor and advance on, the hobgoblin thrusting his spear (Reach range) over the top of them and toward your throat. You're going to need to Defy Danger. [sblock]This is out of the melee range of the the two guards (which is Close, just as yours), so there won't be any + 2 to damage for them. If you want to close to melee for you (Close) or get out of Reach range afterward, you can do so, no problem. The hobgoblin will simply be HG while the guards will be G1 and G2.[/sblock]</p><p></p><p>Of note, the hobgoblin leader and his two guards are akin to better armored versions of peltast skirmishers of ancient Greece. They bear shields strapped to their arms with a pair of throwing javelins clenched in the fists bearing those shields. In their main-hands, the guards have short spears while the larger hobgoblin has a full-sized spear.</p><p></p><p>[HR][/HR]</p><p></p><p>Otthor's relative position to everyone else is:</p><p></p><p>1) Reach with HG and G1 and G2. </p><p>2) Near to Saerie and FG1 and FG2</p><p>3) Far to FG3 and W1, W2, and W3.</p><p></p><p>Saerie's relative position to everyone else is:</p><p></p><p>1) Close with FG1 and FG2</p><p>2) Near to HG and G1 and G2. </p><p>3) Far to FG3 and W1, W2, and W3.</p><p></p><p>* You guys are both Near to two structures (the one you slept in and the one just a little ways away.</p><p>* The ground is covered in snow up to either your chins, your knees, or thighs depending on any given location, and may be treacherous.</p><p>* All 3 sleds are Far from you on the other side of the central yard.</p><p>* The primary potable water source of this place is meltwater runoff collected in an artificially created, large stone reservoir with raised sides so the animals can't get into it. It is well snowed and iced over but is in this central yard and is Near to everyone.</p><p></p><p>[HR][/HR]</p><p></p><p>Each of you roll your DD and tell me what you're doing.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6496901, member: 6696971"] The two frost goblins who were attempting to pull the boards from the structure nearest to you had ceased their prying efforts and put their spears out before them defensively at Otthor's emergence from your dwelling. When you made your leap from the roof's eave and strafed for line of sight of your, now slain, second goblin target, they quick-stepped toward you, realizing that the fight is now on. You're now in melee range (close) of their short spears/javelins. They begin to circle you immediately. [sblock]They will be FG1 and FG2.[/sblock] If you want to high-tail it out of their or drop your bow and draw your weapons, you're going to need to [B][I]Defy Danger[/I][/B] as they're upon you. [HR][/HR] Over where the two frost goblins are frantically trying to get their unhitched wolves under control, things go from bad to worse (for them). One of the two goblins loses control of one of the wolves and it tears into the flesh of his forearm. He instinctively, and foolishly, lets go of the other wolf to try to wrench the muzzle of the wolf from his arm and the other wolf topples him. The two quickly take his throat. At this grizzly turn of events, his partner gives up. He pushes the two wolves that he is trying to separate from one another and draws one of the javelins from his back. Putting it up defensively before him, he begins to back up quickly toward the middle of the settlement to where his leadership is engaged verbally with Otthor. [sblock]He will be FG3.[/sblock] The wolves aren't interested in feeding, however. They appear to just want to bathe their muzzles in blood and gore. Two of them begin tearing into each other. In a collection of low growls and pitched barks, the other three begin to sprint after the goblin toward the central yard of the settlement (and the goblin leadership and Otthor). The terrified frost goblin and the wolves are closing, but not terribly quickly due to the depth of the snow. [sblock]They will be W1, W2, and W3.[/sblock] [HR][/HR] The other ten wolves are making a terrible noise and straining fiercely to escape, but they are hitched to their sleds for now. [HR][/HR] In the central yard, violence is about to break out as well. Once the shooting commenced and first blood was drawn, the hobgoblin and his two guards assume a phalanx. If they register the movement of their ally sprinting for them, wolves in hot pursuit, they don't shift the shield wall to protect that flank. They're focused directly on you Otthor and advance on, the hobgoblin thrusting his spear (Reach range) over the top of them and toward your throat. You're going to need to Defy Danger. [sblock]This is out of the melee range of the the two guards (which is Close, just as yours), so there won't be any + 2 to damage for them. If you want to close to melee for you (Close) or get out of Reach range afterward, you can do so, no problem. The hobgoblin will simply be HG while the guards will be G1 and G2.[/sblock] Of note, the hobgoblin leader and his two guards are akin to better armored versions of peltast skirmishers of ancient Greece. They bear shields strapped to their arms with a pair of throwing javelins clenched in the fists bearing those shields. In their main-hands, the guards have short spears while the larger hobgoblin has a full-sized spear. [HR][/HR] Otthor's relative position to everyone else is: 1) Reach with HG and G1 and G2. 2) Near to Saerie and FG1 and FG2 3) Far to FG3 and W1, W2, and W3. Saerie's relative position to everyone else is: 1) Close with FG1 and FG2 2) Near to HG and G1 and G2. 3) Far to FG3 and W1, W2, and W3. * You guys are both Near to two structures (the one you slept in and the one just a little ways away. * The ground is covered in snow up to either your chins, your knees, or thighs depending on any given location, and may be treacherous. * All 3 sleds are Far from you on the other side of the central yard. * The primary potable water source of this place is meltwater runoff collected in an artificially created, large stone reservoir with raised sides so the animals can't get into it. It is well snowed and iced over but is in this central yard and is Near to everyone. [HR][/HR] Each of you roll your DD and tell me what you're doing. [/QUOTE]
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