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The Fiddly Bits (That Still Get My Newer Players)
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<blockquote data-quote="Retreater" data-source="post: 7556003" data-attributes="member: 42040"><p>I'm running two 5th edition campaigns for two groups of players, each consisting largely of new players with one more experienced gamer. Each game has been lasting about 9 months, and there are a few rules that trip up both groups across the board, nearly every session. And while I know the rules, these are the ones that come up literally every session.</p><p></p><p>1) Inspiration - it's forgotten nearly every time, in every combat, in every situation. I've gotten tired of telling the players they can use it, so I just make a mental note to give each player a "freebie" at least once a session.</p><p></p><p>2) Concentration - "I can't cast Haste and Fly at the same time?" "I took damage, do I lose the spell?"</p><p></p><p>3) Bonus action spells - Wanting to cast spells that take an action and a second spell that takes a bonus action (neither are cantrips)</p><p></p><p>4) Spell Save DCs, Spell Attack Bonuses</p><p></p><p>5) Hit Dice - how do we use them? How many do we get back?</p><p></p><p>6) When can I use Sneak Attack?</p><p></p><p>7) What's my Passive Perception?</p><p></p><p>8) What are Saving Throws?</p><p></p><p>9) Arcane Recovery/Second Wind/Action Surge - these abilities are always forgotten</p><p></p><p>Does anyone else have similar problems?</p></blockquote><p></p>
[QUOTE="Retreater, post: 7556003, member: 42040"] I'm running two 5th edition campaigns for two groups of players, each consisting largely of new players with one more experienced gamer. Each game has been lasting about 9 months, and there are a few rules that trip up both groups across the board, nearly every session. And while I know the rules, these are the ones that come up literally every session. 1) Inspiration - it's forgotten nearly every time, in every combat, in every situation. I've gotten tired of telling the players they can use it, so I just make a mental note to give each player a "freebie" at least once a session. 2) Concentration - "I can't cast Haste and Fly at the same time?" "I took damage, do I lose the spell?" 3) Bonus action spells - Wanting to cast spells that take an action and a second spell that takes a bonus action (neither are cantrips) 4) Spell Save DCs, Spell Attack Bonuses 5) Hit Dice - how do we use them? How many do we get back? 6) When can I use Sneak Attack? 7) What's my Passive Perception? 8) What are Saving Throws? 9) Arcane Recovery/Second Wind/Action Surge - these abilities are always forgotten Does anyone else have similar problems? [/QUOTE]
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The Fiddly Bits (That Still Get My Newer Players)
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