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The Fiddly Bits (That Still Get My Newer Players)
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<blockquote data-quote="Bacon Bits" data-source="post: 7556361" data-attributes="member: 6777737"><p>We never used it. We never pretended it was a rule in the first place. We even used to use Action Points in 3e at one point in time, and we still have never used this rule.</p><p></p><p></p><p></p><p>I'd say Concentration is done wrong at least once in every three sessions, and often goes unnoticed until well after the fact (if at all).</p><p></p><p></p><p></p><p>I was unavailable for the first three months my group played 5e. I mentioned the rule when the cleric tried to cast Bless followed by Holy Word, and everybody was like, "Wait, what? <em>No wonder</em> that seemed so good!" We really haven't missed it since.</p><p></p><p></p><p></p><p>We all use digital character sheet apps, so this is not a problem as long as your app is correct.</p><p></p><p></p><p></p><p>This rarely comes up, but end of the session Hit Dice are always fully restored because it's not worth the extra bookkeeping.</p><p></p><p></p><p></p><p>No, but we have looked it up once or twice, especially when there's a Swashbuckler in the party.</p><p></p><p></p><p></p><p>One player does this all the time, but he's the kind of player who simply doesn't remember rules at all.</p><p></p><p></p><p></p><p>No. Though roughly 1 in 10 saving throws are called for as a "check". Which makes it even more annoying when the "save" really <em>is</em> a check!</p><p></p><p></p><p></p><p>Second Wind is often forgotten. Action Surge never is, but it is often used at the wrong time. Arcane/Nature Recovery never is, but the player who generally plays these classes is usually on the ball.</p><p></p><p>Things we have routinely forgotten:</p><p></p><ul> <li data-xf-list-type="ul">Barbarian: Reckless attack, brutal critical</li> <li data-xf-list-type="ul">Bard: Song of Rest</li> <li data-xf-list-type="ul">Fighter: Second wind, indomitable</li> <li data-xf-list-type="ul">Monk: Deflect missiles</li> </ul><p></p><p>Some of these are worse than others.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7556361, member: 6777737"] We never used it. We never pretended it was a rule in the first place. We even used to use Action Points in 3e at one point in time, and we still have never used this rule. I'd say Concentration is done wrong at least once in every three sessions, and often goes unnoticed until well after the fact (if at all). I was unavailable for the first three months my group played 5e. I mentioned the rule when the cleric tried to cast Bless followed by Holy Word, and everybody was like, "Wait, what? [I]No wonder[/I] that seemed so good!" We really haven't missed it since. We all use digital character sheet apps, so this is not a problem as long as your app is correct. This rarely comes up, but end of the session Hit Dice are always fully restored because it's not worth the extra bookkeeping. No, but we have looked it up once or twice, especially when there's a Swashbuckler in the party. One player does this all the time, but he's the kind of player who simply doesn't remember rules at all. No. Though roughly 1 in 10 saving throws are called for as a "check". Which makes it even more annoying when the "save" really [I]is[/I] a check! Second Wind is often forgotten. Action Surge never is, but it is often used at the wrong time. Arcane/Nature Recovery never is, but the player who generally plays these classes is usually on the ball. Things we have routinely forgotten: [list] [*]Barbarian: Reckless attack, brutal critical [*]Bard: Song of Rest [*]Fighter: Second wind, indomitable [*]Monk: Deflect missiles [/list] Some of these are worse than others. [/QUOTE]
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The Fiddly Bits (That Still Get My Newer Players)
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