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The Fighter Extra Feat Fallacy
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<blockquote data-quote="ccs" data-source="post: 7241141" data-attributes="member: 6803664"><p>And what would that ribbon be?</p><p></p><p>Boring fighters occur when the players don't participate in non-combat actions.</p><p>They don't participate because they precieve that they don't have enough +s to make it worth it. (How many +s does that take btw? I've asked before & no one's ever before entering able to answer that). </p><p>Or because they're afraid to fail. So they sit there & let others dominate sections of the game.</p><p>Then they post online about how boring playing fighters is.... </p><p></p><p>Thing is? (Assuming you dont roll for stats) They have the same control over how many +s they have to something as any other player. That they CHOOSE to max out the physical 3 as much as possible, treating Wis, Int, & Char after thoughts (thus reducing their +s in alot of skills) isnt a flaw of the game, but of the player.</p><p></p><p>ASIs, feats, & racial bonuses. Once again, completely under the characters control.... They COULD pick something that would help in the social/exploration catagories. Or just be interesting.</p><p>But the players of boring fighters? They dont. Because it's all about getting to +5 in Str or Dex asap.</p><p></p><p>And then the campaign ends/fizzles out and these players haven't invested in anything else & spent alot of time sitting around playing on thier phones inbetween combats.</p><p>Never realizing that a +3 (from a stat) would've been enough combat wise most of the time.</p><p>But it gets worse! The next time this type of player makes a fighter (and they will)? They'll repeat this pattern.</p><p></p><p>So what is this ribbon you'd give them that would convince them to participate in social/exploration with thier intentionally all physical fighter?</p><p>And why would you reward poor play?</p></blockquote><p></p>
[QUOTE="ccs, post: 7241141, member: 6803664"] And what would that ribbon be? Boring fighters occur when the players don't participate in non-combat actions. They don't participate because they precieve that they don't have enough +s to make it worth it. (How many +s does that take btw? I've asked before & no one's ever before entering able to answer that). Or because they're afraid to fail. So they sit there & let others dominate sections of the game. Then they post online about how boring playing fighters is.... Thing is? (Assuming you dont roll for stats) They have the same control over how many +s they have to something as any other player. That they CHOOSE to max out the physical 3 as much as possible, treating Wis, Int, & Char after thoughts (thus reducing their +s in alot of skills) isnt a flaw of the game, but of the player. ASIs, feats, & racial bonuses. Once again, completely under the characters control.... They COULD pick something that would help in the social/exploration catagories. Or just be interesting. But the players of boring fighters? They dont. Because it's all about getting to +5 in Str or Dex asap. And then the campaign ends/fizzles out and these players haven't invested in anything else & spent alot of time sitting around playing on thier phones inbetween combats. Never realizing that a +3 (from a stat) would've been enough combat wise most of the time. But it gets worse! The next time this type of player makes a fighter (and they will)? They'll repeat this pattern. So what is this ribbon you'd give them that would convince them to participate in social/exploration with thier intentionally all physical fighter? And why would you reward poor play? [/QUOTE]
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