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Community
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The Fighter Extra Feat Fallacy
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<blockquote data-quote="The Crimson Binome" data-source="post: 7241299" data-attributes="member: 6775031"><p>Ask yourself this question, from the perspective of your character:</p><p></p><p>If you have a choice between recruiting a competent archer who is also a skilled orator and diplomat, or a <em>better</em> archer who may be a bit rough around the edges but is significantly more accurate, <em>and</em> you already <em>have</em> a skilled and talented diplomat in the party who can talk circles around the first guy, then which of the two do you invite into your Fellowship when the fate of the world rests on your success?</p><p></p><p>Somebody upthread asked where you draw the line between a character being <em>useful</em>, or not, in any given area. How much of a bonus do you really <em>need</em> before the Fighter feels like they're contributing? The answer is that they need to be better than anyone else in the party, because generally speaking, only one person gets to try first at any important task (and failure often precludes anyone else from trying). Even though the Sorcerer might only have +5 to social checks over the trained-but-not-talented Fighter, and even though a moderately-talented Fighter might shrink that margin to +3 or even +2, neither of them will be called to make those checks while the Sorcerer is around.</p><p></p><p>One of the balance issues with the game is that the Fighter is expected to spend those extra ability boosts on picking up some exploration or social slack, but due to the way the d20 system works and given how <em>small</em> the bonus is when you just increase a stat, it's rarely worth doing so. A bonus of +3 to social checks, for a Fighter who throws a significant amount of resources into being Charismatic, will only ever matter three times in twenty.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7241299, member: 6775031"] Ask yourself this question, from the perspective of your character: If you have a choice between recruiting a competent archer who is also a skilled orator and diplomat, or a [I]better[/I] archer who may be a bit rough around the edges but is significantly more accurate, [I]and[/I] you already [I]have[/I] a skilled and talented diplomat in the party who can talk circles around the first guy, then which of the two do you invite into your Fellowship when the fate of the world rests on your success? Somebody upthread asked where you draw the line between a character being [I]useful[/I], or not, in any given area. How much of a bonus do you really [I]need[/I] before the Fighter feels like they're contributing? The answer is that they need to be better than anyone else in the party, because generally speaking, only one person gets to try first at any important task (and failure often precludes anyone else from trying). Even though the Sorcerer might only have +5 to social checks over the trained-but-not-talented Fighter, and even though a moderately-talented Fighter might shrink that margin to +3 or even +2, neither of them will be called to make those checks while the Sorcerer is around. One of the balance issues with the game is that the Fighter is expected to spend those extra ability boosts on picking up some exploration or social slack, but due to the way the d20 system works and given how [I]small[/I] the bonus is when you just increase a stat, it's rarely worth doing so. A bonus of +3 to social checks, for a Fighter who throws a significant amount of resources into being Charismatic, will only ever matter three times in twenty. [/QUOTE]
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