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Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Henry" data-source="post: 7241316" data-attributes="member: 158"><p>Yeah, I can't get behind the "fighter needs fixing" argument, either. I've played one at the table through level 6, and I've seen one played through level 8 (both games allowed feats) and both times the fighter performed like a Beast on the field, and still had plenty to give in the other two pillars. They weren't the best diplomat, nor the best skill monkey, but design-wise there should not be expectation for this to be so. However, my battlemaster still had a +4 persuasion at first level, enough to hold his own in most challenges faced, and yet kicked butt on the battlefield (his high point was driving off a sea creature with an arrow to the eye and a menacing attack long enough for us to get to safety<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) playing a fighter i've never felt the need to multi-class or switch characters, which is enough to tell me I don't think it needs improvement.</p></blockquote><p></p>
[QUOTE="Henry, post: 7241316, member: 158"] Yeah, I can't get behind the "fighter needs fixing" argument, either. I've played one at the table through level 6, and I've seen one played through level 8 (both games allowed feats) and both times the fighter performed like a Beast on the field, and still had plenty to give in the other two pillars. They weren't the best diplomat, nor the best skill monkey, but design-wise there should not be expectation for this to be so. However, my battlemaster still had a +4 persuasion at first level, enough to hold his own in most challenges faced, and yet kicked butt on the battlefield (his high point was driving off a sea creature with an arrow to the eye and a menacing attack long enough for us to get to safety:) ) playing a fighter i've never felt the need to multi-class or switch characters, which is enough to tell me I don't think it needs improvement. [/QUOTE]
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The Fighter Extra Feat Fallacy
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