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Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Sacrosanct" data-source="post: 7241581" data-attributes="member: 15700"><p>NO, it's not a fallacy. What <strong><em>is </em></strong>a fallacy is saying "I don't really count the 2nd feat because no one plays to level 12 anyway" when you're not holding every other class to that same standard. I.e., you never hand wave away the rogue, paladin, or monk class features after level 12 when talking about class function in combat/exploration/interaction pillars</p><p></p><p>And, as I always mention in these threads but is always ignored whenever someone creates a new thread to hate on the fighter:</p><p></p><p>If instead of two feats you get to choose what you do with, they put two hard baked in features that helped exploration and/or interaction, no one would be complaining that the fighter can't do anything in those other pillars. E.g., if at level 6 you got a hard baked in feat that replicated ritual caster, or dungeon delver (or any other number of feats), then you couldn't argue that the fighter couldn't do anything in those other pillars. No, the complaints are because <em><strong>you </strong></em>(general you) choose to not use use those feats on interaction or exploration. That's totally on you, not the class design.</p><p></p><p>And secondly, if you do choose to use those two extra feats on combat related ASIs or feats, then the fighter is pretty much the best at fighting--which is what the class is meant to be, not "just as good" at interaction and/or exploration. If you want your fighter to be good at combat <em>and </em>also good at interaction and exploration, you have that choice.</p><p></p><p>The bottom line is those two feats are not a fallacy, because unlike every other class that has their abilities all hard baked, the fighter allows you to choose how you want to tailor your character. And isn't more choice to customize a better thing?</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7241581, member: 15700"] NO, it's not a fallacy. What [B][I]is [/I][/B]a fallacy is saying "I don't really count the 2nd feat because no one plays to level 12 anyway" when you're not holding every other class to that same standard. I.e., you never hand wave away the rogue, paladin, or monk class features after level 12 when talking about class function in combat/exploration/interaction pillars And, as I always mention in these threads but is always ignored whenever someone creates a new thread to hate on the fighter: If instead of two feats you get to choose what you do with, they put two hard baked in features that helped exploration and/or interaction, no one would be complaining that the fighter can't do anything in those other pillars. E.g., if at level 6 you got a hard baked in feat that replicated ritual caster, or dungeon delver (or any other number of feats), then you couldn't argue that the fighter couldn't do anything in those other pillars. No, the complaints are because [I][B]you [/B][/I](general you) choose to not use use those feats on interaction or exploration. That's totally on you, not the class design. And secondly, if you do choose to use those two extra feats on combat related ASIs or feats, then the fighter is pretty much the best at fighting--which is what the class is meant to be, not "just as good" at interaction and/or exploration. If you want your fighter to be good at combat [I]and [/I]also good at interaction and exploration, you have that choice. The bottom line is those two feats are not a fallacy, because unlike every other class that has their abilities all hard baked, the fighter allows you to choose how you want to tailor your character. And isn't more choice to customize a better thing? [/QUOTE]
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The Fighter Extra Feat Fallacy
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