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The Fighter Extra Feat Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 7245260" data-attributes="member: 996"><p>Analysis can be objective, and can be verified. Actual play necessarily brings DM judgement into it, and can obscure the root contributing factors to any problems - done well, by compensating for those problems, so they're less likely to be noticed by the players. </p><p></p><p>IMHO, for any single table with a good enough DM, that's the best solution. Trying to 'fix' any specific issue, mechanically, is a different kind of challenge - those of us who like tinkering with systems may find it worthwhile...</p><p></p><p> True, it's just the single factor that's easiest to analyze - it comes already quantified, after all.; )</p><p></p><p>DPR is also the fighters strongest suit, by far, as its Action. Surge and Extra Attack features synergize powerfully with any per-attack damage bonus. And, it's bonus ASIs can deliver those bonuses.</p><p></p><p>But in the more varied realm of actual play versatility counts for a great deal more, versatility let's you address each of those 'other factors,' as they come up. The fighters versatility is at the low end of the spectrum. It's least-versatile archetype, the Champion has none to speak of, the EK less than any other caster (being initially restricted to 2 schools), and the BM, the 'complex fighter' option, as is evident, above, with its very few, all-low-level, locked-in, exclusively-combat maneuvers, has little more versatility, maybe less.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7245260, member: 996"] Analysis can be objective, and can be verified. Actual play necessarily brings DM judgement into it, and can obscure the root contributing factors to any problems - done well, by compensating for those problems, so they're less likely to be noticed by the players. IMHO, for any single table with a good enough DM, that's the best solution. Trying to 'fix' any specific issue, mechanically, is a different kind of challenge - those of us who like tinkering with systems may find it worthwhile... True, it's just the single factor that's easiest to analyze - it comes already quantified, after all.; ) DPR is also the fighters strongest suit, by far, as its Action. Surge and Extra Attack features synergize powerfully with any per-attack damage bonus. And, it's bonus ASIs can deliver those bonuses. But in the more varied realm of actual play versatility counts for a great deal more, versatility let's you address each of those 'other factors,' as they come up. The fighters versatility is at the low end of the spectrum. It's least-versatile archetype, the Champion has none to speak of, the EK less than any other caster (being initially restricted to 2 schools), and the BM, the 'complex fighter' option, as is evident, above, with its very few, all-low-level, locked-in, exclusively-combat maneuvers, has little more versatility, maybe less. [/QUOTE]
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The Fighter Extra Feat Fallacy
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