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The Fighter Extra Feat Fallacy
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<blockquote data-quote="Sacrosanct" data-source="post: 7246120" data-attributes="member: 15700"><p>Exactly. Even Mearls said, "Rules can't fix broken players." Meaning, games should be designed around a typical group of behavior, and if you start spending time creating all these rules to address bad player behavior, not only will you not succeed (because bad players will be bad players), but you end up with a very rigid game system that does not lend easily to ad hoc and creative suggestions by players. And for a TTRPG played with people, that's a horrible thing to have happen.</p><p></p><p>So like you say, when we talk about things like this, we need to talk about them in the context of an average reasonable person standard. And with how the DC mechanic works in 5e, an "average reasonable person" won't arbitrarily change the DC depending on the class or race the player happens to be playing. In fact, it's quite clear that DC values are independent of PCs.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7246120, member: 15700"] Exactly. Even Mearls said, "Rules can't fix broken players." Meaning, games should be designed around a typical group of behavior, and if you start spending time creating all these rules to address bad player behavior, not only will you not succeed (because bad players will be bad players), but you end up with a very rigid game system that does not lend easily to ad hoc and creative suggestions by players. And for a TTRPG played with people, that's a horrible thing to have happen. So like you say, when we talk about things like this, we need to talk about them in the context of an average reasonable person standard. And with how the DC mechanic works in 5e, an "average reasonable person" won't arbitrarily change the DC depending on the class or race the player happens to be playing. In fact, it's quite clear that DC values are independent of PCs. [/QUOTE]
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The Fighter Extra Feat Fallacy
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