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The Fighter Extra Feat Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 7246208" data-attributes="member: 996"><p>OK, to start with, they're not 'fighters,' they're 'heroes.' They just happen to be depicted as tougher than the Rogue class would support, and don't cast spells, and don't go berserk on a regular basis. They're Fighters by default - the fault(pi) of the system. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> In an entirely different sort of RPG system, you'd give a hero like that generally better stats than the sneak or mage or muscle-bound barbarian, and a lot of skill (in combat & out) - and no particular magical powers or supernatural abilities. If 5e gave the fighter more high stats than other classes at first level, an extra skill every few levels, an honor/reputation track, and expertise here and there, it might start to look something like a character from genre.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7246208, member: 996"] OK, to start with, they're not 'fighters,' they're 'heroes.' They just happen to be depicted as tougher than the Rogue class would support, and don't cast spells, and don't go berserk on a regular basis. They're Fighters by default - the fault(pi) of the system. ;) In an entirely different sort of RPG system, you'd give a hero like that generally better stats than the sneak or mage or muscle-bound barbarian, and a lot of skill (in combat & out) - and no particular magical powers or supernatural abilities. If 5e gave the fighter more high stats than other classes at first level, an extra skill every few levels, an honor/reputation track, and expertise here and there, it might start to look something like a character from genre. [/QUOTE]
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The Fighter Extra Feat Fallacy
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