Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smbakeresq" data-source="post: 7246337" data-attributes="member: 28301"><p>Well, no. </p><p></p><p>I have a standard "playbook" I use. About 4-6 combats(or dangerous traps or obstacles) between short rests, each one set up to make one of the PC's shine and maybe another less effective. The traps or obstacles will be set up to sometimes make a PC make a skill check or saving throw they might be bad at, like a pressure plate set up with a weight limit that the Halfling rogue wont trip but the goliath would, something along those lines. For the social aspect, same thing. Sometimes the Fighter is always in the tavern, so the CHR check goes to him as the most "well known" of the group, with the idea that if he fails and gets into trouble then the Bard can talk him out of it but if the fighter succeeds the group will get a bonus to later checks ("Hey the friend of Tordek the mighty, any friend of his is ok by me.")</p><p></p><p>Since I am choosing who will make a checks to make different players shine at different moments, I will change the DC of things no matter what the published material says. I understand the concept of a party face, but unless a PC plays a shut-in he will have to interact with someone in the game world sometime. The optimized archer fighter build will sometimes have to fight hand to hand, the wizard will have to fight in silenced room, etc.</p><p></p><p>The idea is to sometimes get the players out of their comfort zone, that's what makes in fun.</p><p></p><p></p><p>So the fighter who put 16 CHR on the sheet will be rewarded, I will work it in somehow. The fighter who plays it brave but suboptimal, maybe by charging through a door that the rogue hasn't checked for traps yet wont get punished every time for it. That PC is trying something different, just trying to have fun instead of "winning," that should be encouraged.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7246337, member: 28301"] Well, no. I have a standard "playbook" I use. About 4-6 combats(or dangerous traps or obstacles) between short rests, each one set up to make one of the PC's shine and maybe another less effective. The traps or obstacles will be set up to sometimes make a PC make a skill check or saving throw they might be bad at, like a pressure plate set up with a weight limit that the Halfling rogue wont trip but the goliath would, something along those lines. For the social aspect, same thing. Sometimes the Fighter is always in the tavern, so the CHR check goes to him as the most "well known" of the group, with the idea that if he fails and gets into trouble then the Bard can talk him out of it but if the fighter succeeds the group will get a bonus to later checks ("Hey the friend of Tordek the mighty, any friend of his is ok by me.") Since I am choosing who will make a checks to make different players shine at different moments, I will change the DC of things no matter what the published material says. I understand the concept of a party face, but unless a PC plays a shut-in he will have to interact with someone in the game world sometime. The optimized archer fighter build will sometimes have to fight hand to hand, the wizard will have to fight in silenced room, etc. The idea is to sometimes get the players out of their comfort zone, that's what makes in fun. So the fighter who put 16 CHR on the sheet will be rewarded, I will work it in somehow. The fighter who plays it brave but suboptimal, maybe by charging through a door that the rogue hasn't checked for traps yet wont get punished every time for it. That PC is trying something different, just trying to have fun instead of "winning," that should be encouraged. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
Top