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The Fighter Extra Feat Fallacy
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<blockquote data-quote="James Gasik" data-source="post: 7246675" data-attributes="member: 6877472"><p>Just remember the D&D Mantra. There is no one true way. Everyone can have fun in different ways- for some people, building a character from distinct mechanical bits is just as much fun as playing with LEGOs. And for me, building the backstory that explains such a character in a lore-friendly manner is even more fun.</p><p></p><p>I understand the mindset of people who create a story and concept, and don't worry about the rules. However, a thing to keep in mind is that you need to figure out how to allow your cool character concept actually do the things they are supposed to do. If your character is an exiled prince, forced to survive as a confidence man and trickster, some knowledge of etiquette and proficiency in charisma-based skills is probably important. Figuring out how to get those things on the character isn't difficult, but it does take a little thought. That's the essence of optimization, really. To build a character that is effective at whatever tasks you want/need them to be.</p><p></p><p>There is nothing wrong with this, nor does the methodology of optimization do anything to damage the game- if taken in moderation. Some people do fall into the trap of "taking a concept and beating it to death with a rock"...threads about things like "highest possible X" come to mind. And there are some people who are very competitive, and will optimize to be as powerful as possible. But that's more a problem with a lack of communication between the players and DM about what their expectations for the game are- it's sometimes hard for people to know how good is good enough.</p><p></p><p>Ok yes, there are some people who are jerks and just want to demolish every challenge in their path. But the ability to optimize didn't make them jerks, it's just a tool they abuse.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 7246675, member: 6877472"] Just remember the D&D Mantra. There is no one true way. Everyone can have fun in different ways- for some people, building a character from distinct mechanical bits is just as much fun as playing with LEGOs. And for me, building the backstory that explains such a character in a lore-friendly manner is even more fun. I understand the mindset of people who create a story and concept, and don't worry about the rules. However, a thing to keep in mind is that you need to figure out how to allow your cool character concept actually do the things they are supposed to do. If your character is an exiled prince, forced to survive as a confidence man and trickster, some knowledge of etiquette and proficiency in charisma-based skills is probably important. Figuring out how to get those things on the character isn't difficult, but it does take a little thought. That's the essence of optimization, really. To build a character that is effective at whatever tasks you want/need them to be. There is nothing wrong with this, nor does the methodology of optimization do anything to damage the game- if taken in moderation. Some people do fall into the trap of "taking a concept and beating it to death with a rock"...threads about things like "highest possible X" come to mind. And there are some people who are very competitive, and will optimize to be as powerful as possible. But that's more a problem with a lack of communication between the players and DM about what their expectations for the game are- it's sometimes hard for people to know how good is good enough. Ok yes, there are some people who are jerks and just want to demolish every challenge in their path. But the ability to optimize didn't make them jerks, it's just a tool they abuse. [/QUOTE]
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