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The Fighter Extra Feat Fallacy
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<blockquote data-quote="Imaro" data-source="post: 7255709" data-attributes="member: 48965"><p>There's no implication... it states it.</p><p></p><p></p><p></p><p>And here I thought climbing, swimming, and running were pretty much go to's when it came to exploration (in the game and in the genre of fantasy) and all are based around time and movement... but yeah if all you got is footraces I could see how you'd thing Action Surge didn't have non-combat uses... not sure if that's an issue with the game though </p><p></p><p></p><p></p><p>That's funny I remember the 3e and 4e fighter taking a lot of slack for both being one of the classes to get the lowest number of skills/skill points in both editions... </p><p></p><p></p><p></p><p>As well as issues voiced about the 3e & 4e fighters... funny that, huh? </p><p></p><p></p><p></p><p>Too bad there's no neutral arbiter to determine if a complaint is valid or not...</p><p></p><p></p><p></p><p>Wouldn't good design for a game mean it meets the expectations of the majority of it's users? Wouldn't the way to test that be to see if the majority of users are happy with it? That's the problem with you claiming popularity doesn't equate to good design... for a game it kind of goes hand in hand. I'm not sure how else you measure "good design" when it comes to a game. Certainly a game whose design leads to it disappointing the majority of it's user base can't be considered good design, can it... as it failed at it's main goal, mainly getting people to play and enjoy said game regardless of it's elegance, transparency or whatever other buzzword we want to use to describe it... </p><p> </p><p></p><p></p><p>If you say so... I know a ton of people who'd love to make money off this easy formula... could you share it? </p><p></p><p></p><p></p><p>Never said good design was easy but you keep claiming the merits of good design don't rely on popularity when with a game they kind of do. the ultimate goal of a game is to be played... the more it facilitates and gets people to play, the better it's design (at least in an objective sense). You or I may not like an individual games design but that doesn't speak to it's design being good or bad, only that it's not to our liking... however if 10 people claim something in a game is badly designed and 10,000 people are having a great time with it... I'm going to go with it generally being objectively good design.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7255709, member: 48965"] There's no implication... it states it. And here I thought climbing, swimming, and running were pretty much go to's when it came to exploration (in the game and in the genre of fantasy) and all are based around time and movement... but yeah if all you got is footraces I could see how you'd thing Action Surge didn't have non-combat uses... not sure if that's an issue with the game though That's funny I remember the 3e and 4e fighter taking a lot of slack for both being one of the classes to get the lowest number of skills/skill points in both editions... As well as issues voiced about the 3e & 4e fighters... funny that, huh? Too bad there's no neutral arbiter to determine if a complaint is valid or not... Wouldn't good design for a game mean it meets the expectations of the majority of it's users? Wouldn't the way to test that be to see if the majority of users are happy with it? That's the problem with you claiming popularity doesn't equate to good design... for a game it kind of goes hand in hand. I'm not sure how else you measure "good design" when it comes to a game. Certainly a game whose design leads to it disappointing the majority of it's user base can't be considered good design, can it... as it failed at it's main goal, mainly getting people to play and enjoy said game regardless of it's elegance, transparency or whatever other buzzword we want to use to describe it... If you say so... I know a ton of people who'd love to make money off this easy formula... could you share it? Never said good design was easy but you keep claiming the merits of good design don't rely on popularity when with a game they kind of do. the ultimate goal of a game is to be played... the more it facilitates and gets people to play, the better it's design (at least in an objective sense). You or I may not like an individual games design but that doesn't speak to it's design being good or bad, only that it's not to our liking... however if 10 people claim something in a game is badly designed and 10,000 people are having a great time with it... I'm going to go with it generally being objectively good design. [/QUOTE]
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