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*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="James Gasik" data-source="post: 7256568" data-attributes="member: 6877472"><p>What can a non-magical or low-magic class get that would make them relevant next to the almighty spellcasters? I would probably start looking at something Fighters are supposed to be good at, but rarely get abilities that reflect it- tactics & strategy. </p><p></p><p>Wizard: "Man, I have all these spells, but I'm not sure which ones to take today."</p><p></p><p>Fighter: "Let me see- ok, Fireball is right out, we know there's at least one Fire Giant in the fortress, and the Rogue spotted a few Hellhounds."</p><p></p><p>Wizard: "Oh, ok, Cone of Cold, then?"</p><p></p><p>Fighter: "Mmm, I believe Sun Tzu said that when fighting on open ground, you should fill it up. Let's narrow their avenues of attack as much as possible. Web is probably out because of the Hellhounds, but we could get a lot of mileage out of sleet storm, stinking cloud, that sort of thing. We know the Orcs are weak willed, what's that one spell..the one with the flashing lights?"</p><p></p><p>Wizard: "Oh, Hypnotic Pattern? You said I shouldn't use that after what happened last time..."</p><p></p><p>Fighter: "Well, I was a little upset being caught in the middle of it. Now that I know what the spell does, we can plan around using it better."</p><p></p><p>Sorcerer: "Hey! I got that spell! And I can protect you guys from it!"</p><p></p><p>Wizard: "You. Got a new spell? And it's useful?"</p><p></p><p>Fighter: "Stop. We need to be encouraging this sort of behavior. So ok, when we fight the ogres, you'll cast this, and then the Rogue will..."</p><p></p><p>And the Fighter's plan gives some kind of tactical bonus to everyone for working together! I don't know, maybe advantage on initiative or something? Surely even the almighty demigod casters would find that useful? ~_-</p></blockquote><p></p>
[QUOTE="James Gasik, post: 7256568, member: 6877472"] What can a non-magical or low-magic class get that would make them relevant next to the almighty spellcasters? I would probably start looking at something Fighters are supposed to be good at, but rarely get abilities that reflect it- tactics & strategy. Wizard: "Man, I have all these spells, but I'm not sure which ones to take today." Fighter: "Let me see- ok, Fireball is right out, we know there's at least one Fire Giant in the fortress, and the Rogue spotted a few Hellhounds." Wizard: "Oh, ok, Cone of Cold, then?" Fighter: "Mmm, I believe Sun Tzu said that when fighting on open ground, you should fill it up. Let's narrow their avenues of attack as much as possible. Web is probably out because of the Hellhounds, but we could get a lot of mileage out of sleet storm, stinking cloud, that sort of thing. We know the Orcs are weak willed, what's that one spell..the one with the flashing lights?" Wizard: "Oh, Hypnotic Pattern? You said I shouldn't use that after what happened last time..." Fighter: "Well, I was a little upset being caught in the middle of it. Now that I know what the spell does, we can plan around using it better." Sorcerer: "Hey! I got that spell! And I can protect you guys from it!" Wizard: "You. Got a new spell? And it's useful?" Fighter: "Stop. We need to be encouraging this sort of behavior. So ok, when we fight the ogres, you'll cast this, and then the Rogue will..." And the Fighter's plan gives some kind of tactical bonus to everyone for working together! I don't know, maybe advantage on initiative or something? Surely even the almighty demigod casters would find that useful? ~_- [/QUOTE]
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