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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Hussar" data-source="post: 7256937" data-attributes="member: 22779"><p>Oh, hey, I totally get that. And I agree. This is largely my own bugaboo. Well, that and watching [MENTION=15700]Sacrosanct[/MENTION] try to contort himself into a pretzel making claims is far too much fun as well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Far, far more hostility than is needed. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>But, yeah, like I said before, obviously I was mistaken that fighters were just the "dip" class. I've got no problems admitting that I'm wrong. And, just as obviously, the issues I'm having with fighter are more my own issues than anything about the fighter class itself. Others quite clearly aren't having the same problems that I am. </p><p></p><p>I think I mentioned this earlier, but, in case I didn't, it's quite clearly a preference thing. I would like to see fighters either be <u>clearly</u> better at fighting (and not just "better at fighting if I optimize a single type of fighter to the exclusion of anything else") OR have some goodies outside of combat.</p><p></p><p>Then again, I think the latter could probably be better done with some subclasses. Instead of getting battle master combat abilities, you get some sort of leadership abilities that you can add onto other characters. Things like the Mastermind Rogue or some sort of dice pool that you can add on to skill checks. Something like that anyway.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7256937, member: 22779"] Oh, hey, I totally get that. And I agree. This is largely my own bugaboo. Well, that and watching [MENTION=15700]Sacrosanct[/MENTION] try to contort himself into a pretzel making claims is far too much fun as well. :D Far, far more hostility than is needed. :p But, yeah, like I said before, obviously I was mistaken that fighters were just the "dip" class. I've got no problems admitting that I'm wrong. And, just as obviously, the issues I'm having with fighter are more my own issues than anything about the fighter class itself. Others quite clearly aren't having the same problems that I am. I think I mentioned this earlier, but, in case I didn't, it's quite clearly a preference thing. I would like to see fighters either be [U]clearly[/U] better at fighting (and not just "better at fighting if I optimize a single type of fighter to the exclusion of anything else") OR have some goodies outside of combat. Then again, I think the latter could probably be better done with some subclasses. Instead of getting battle master combat abilities, you get some sort of leadership abilities that you can add onto other characters. Things like the Mastermind Rogue or some sort of dice pool that you can add on to skill checks. Something like that anyway. [/QUOTE]
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