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The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="jgsugden" data-source="post: 9207904" data-attributes="member: 2629"><p>There are rules for how to craft magical items in the DMG and other books. It is the default option in the game. Some DMs remove these options, but I've played with a lot of DMS - and it is rare, and usually setting specific, when it does.These feats add to your tool belt. They do not restrict it. They also do not stand alone. They combine with your subclass abilities, and present other options. When I use a polearm, I am very cognizant that I am holding a long metal rod that can manipulate the environment up to 10 feet away. While people till continue to tend towards attacking with good attacks, you also need to consider the control elements this combo brings. It has been lauded, since the start of 5E, as one of the only real 'defender' control tricks out there (especially when combined with sentinel). You're assuming this has to limit options when that remains entirely in player hands.Superior Technique is not an alternative to a feat - it uses a different resource. Regardless, having two superiority dice from these approaches can be fun for 2 attacks per short rest. That is a real big investment, especially at higher level when you're making at least 20 - and as many as 80 attacks - between short rests. I'm not saying it isn't a good idea ... just one that diminishes in utility over the phases of the class. I've seen Battlemaster be popular at lower levels, but it is common for higher level players to struggle with 5 or 6 superiority dice when they're making so many attacks. At low levels it may be that one third of your attacks use the superiority dice. At high levels it drops to 5%. This is one reason that as a reward for a divine quest I gave a higher level battlemaster the ability to 'recover' all of his superiority dice once per LR (can't be done in combat). The 15th level ability does give you a few extra ... but in general, getting to use your sublass primary feature only once per combat is ... a struggle. And, yes, I am amongst the DMs that make sure warlocks have options for magic outside of their 2 spell slots at levels 2 to 10 so that they don't feel like one trick ponies.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9207904, member: 2629"] There are rules for how to craft magical items in the DMG and other books. It is the default option in the game. Some DMs remove these options, but I've played with a lot of DMS - and it is rare, and usually setting specific, when it does.These feats add to your tool belt. They do not restrict it. They also do not stand alone. They combine with your subclass abilities, and present other options. When I use a polearm, I am very cognizant that I am holding a long metal rod that can manipulate the environment up to 10 feet away. While people till continue to tend towards attacking with good attacks, you also need to consider the control elements this combo brings. It has been lauded, since the start of 5E, as one of the only real 'defender' control tricks out there (especially when combined with sentinel). You're assuming this has to limit options when that remains entirely in player hands.Superior Technique is not an alternative to a feat - it uses a different resource. Regardless, having two superiority dice from these approaches can be fun for 2 attacks per short rest. That is a real big investment, especially at higher level when you're making at least 20 - and as many as 80 attacks - between short rests. I'm not saying it isn't a good idea ... just one that diminishes in utility over the phases of the class. I've seen Battlemaster be popular at lower levels, but it is common for higher level players to struggle with 5 or 6 superiority dice when they're making so many attacks. At low levels it may be that one third of your attacks use the superiority dice. At high levels it drops to 5%. This is one reason that as a reward for a divine quest I gave a higher level battlemaster the ability to 'recover' all of his superiority dice once per LR (can't be done in combat). The 15th level ability does give you a few extra ... but in general, getting to use your sublass primary feature only once per combat is ... a struggle. And, yes, I am amongst the DMs that make sure warlocks have options for magic outside of their 2 spell slots at levels 2 to 10 so that they don't feel like one trick ponies. [/QUOTE]
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