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The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9208032" data-attributes="member: 7030563"><p>If you are rolling stats you can often be good in both. If you can manage a 16 in both Strength and Dexterity you can be both a long ranged and close range combatant all the way to 20th level and do both of those very well as a fighter. </p><p></p><p>The classic 1E fighter with a Greatsword and a Longbow. I played one of these in my first 5E campaign as a player in Hoard of the Dragon Queen. She started with an 16 Dex and an 18 (I think) strength. She started with a Longbow, Leather Armor, a Greatsword and a Warhammer I think. That game eventually petered out.</p><p></p><p>Key here is 16 without any feats is good enough all the way to 20th level on the Fighter platform with a good subclass. Meaning you can be good (not great) at both ranged and melee. You can do this on point buy too, but it is a bit more difficult and you are really hamstringing the social and exploration pillars to do it. I would suggest a Half Elf or Mountain Dwarf if you do this on point buy.</p><p></p><p>In one fight I started with my Greatsword, switched to my Longbow after I downed a foe and then switched to my warhammer. We joked about my weapons being strewn all over the battlefield at the end of the fight.</p><p></p><p>She also had stealth and Thieves tools proficiency. </p><p></p><p></p><p></p><p>If you pay attention to the mechanics they are not equivalent. I can understand a newbie thinking they are, but not someone with experience. There really are only 4 viable choices (5 if you are playing exclusively tier 1):</p><p></p><p>Defense</p><p>Superior Technique</p><p>Dueling</p><p>Archery</p><p>If it is a low level campaign you aslo have two-weapon fighting.</p><p></p><p>Of these defense and superior technique are the most versatile. If players are new and don't understand that others at the table should help them. IF they do understand it and choose a weaker fighting style then they are making a choice.</p><p></p><p></p><p></p><p></p><p>Archery and PAM will not make you diverse. Archery and a strength ASI, on an already good strength, will make you diverse.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9208032, member: 7030563"] If you are rolling stats you can often be good in both. If you can manage a 16 in both Strength and Dexterity you can be both a long ranged and close range combatant all the way to 20th level and do both of those very well as a fighter. The classic 1E fighter with a Greatsword and a Longbow. I played one of these in my first 5E campaign as a player in Hoard of the Dragon Queen. She started with an 16 Dex and an 18 (I think) strength. She started with a Longbow, Leather Armor, a Greatsword and a Warhammer I think. That game eventually petered out. Key here is 16 without any feats is good enough all the way to 20th level on the Fighter platform with a good subclass. Meaning you can be good (not great) at both ranged and melee. You can do this on point buy too, but it is a bit more difficult and you are really hamstringing the social and exploration pillars to do it. I would suggest a Half Elf or Mountain Dwarf if you do this on point buy. In one fight I started with my Greatsword, switched to my Longbow after I downed a foe and then switched to my warhammer. We joked about my weapons being strewn all over the battlefield at the end of the fight. She also had stealth and Thieves tools proficiency. If you pay attention to the mechanics they are not equivalent. I can understand a newbie thinking they are, but not someone with experience. There really are only 4 viable choices (5 if you are playing exclusively tier 1): Defense Superior Technique Dueling Archery If it is a low level campaign you aslo have two-weapon fighting. Of these defense and superior technique are the most versatile. If players are new and don't understand that others at the table should help them. IF they do understand it and choose a weaker fighting style then they are making a choice. Archery and PAM will not make you diverse. Archery and a strength ASI, on an already good strength, will make you diverse. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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