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The Fighter: tweaking Indomitable to work in all the Pillars.
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7548263" data-attributes="member: 6845520"><p>Personally I'd be perfectly fine with allowing a player to use indomitable to reroll any ability check. Thematically I've always interpreted the ability as "I'm too stubborn to fail this save" anyway, so one could make a reasonable arguement in many cases that they somehow supernaturally assert themselves in a fashion that somehow aids them. Even a knowledge check could be jokingly explained as they think hard enough, fail and then snack themselves in the head, somehow bringing back knowledge of some forgotten time they read or heard about it. Picture the typical joke way of "fixing" a radio/TV by banging in it, except in this case the radio is their head.</p><p></p><p>Honestly I've often just allowed indomitable to function on ANY save or more like inspiration they get for free in the past anyway, as it's kind of a weak ability as is right now and to be honest I find many players get confused between it and inspiration and bardic inspiration in general. They all sort of tend to get mixed up and al turned into "I have advantage on this check".</p><p></p><p>...that alo said, I do feel it must be pointed out that the fighter is often underestimated in the social pillar. Yes, you have fewer mechanical fiddly bits like expertise or spells that classes like bard or rogue have, but a fighter with a high charisma is no worse off than a paladin st being social, especially when one considers that getting proficiency in persuasion is easily obtained through backgrounds, the skilled feat and a few fighter subclasses (some of which even grant expertise). Additionally, you have more ability score increases than any other class, and unlike a monk/paladin/cleric/bard, you've got the heath front a high hit die combined WITH not being crazy MAD so pulling out a high charisma and strength is fairly easy, or at least as easy as the paladin + two extra ASIs and while not the best compared to a bard or sorcerer, I'd be hard pressed to argue that paladins are that weak in the social pillar. The fighter just has no abilities that scale directly off of charisma baked in, you merely need to spent one of your extra ability score increases to either get a few extra skill proficiencies, boost your charisma, or pick a feat like inspiring leader...hardly a problem when you've got two extra ones that others dont get. Just give yourself a decent charisma, pick a background or subclass that gives proficiency in persuasion, and roleplay your heart out. The beauty of the fighter is that you dont have to worry about a bunch of complicated mechanics like smite or spell slots, and like a paladin you can still survive being hit in the face when your dice inevitably betray you when and negotiations break down (which is more than I can say for most bards or sorcerers). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7548263, member: 6845520"] Personally I'd be perfectly fine with allowing a player to use indomitable to reroll any ability check. Thematically I've always interpreted the ability as "I'm too stubborn to fail this save" anyway, so one could make a reasonable arguement in many cases that they somehow supernaturally assert themselves in a fashion that somehow aids them. Even a knowledge check could be jokingly explained as they think hard enough, fail and then snack themselves in the head, somehow bringing back knowledge of some forgotten time they read or heard about it. Picture the typical joke way of "fixing" a radio/TV by banging in it, except in this case the radio is their head. Honestly I've often just allowed indomitable to function on ANY save or more like inspiration they get for free in the past anyway, as it's kind of a weak ability as is right now and to be honest I find many players get confused between it and inspiration and bardic inspiration in general. They all sort of tend to get mixed up and al turned into "I have advantage on this check". ...that alo said, I do feel it must be pointed out that the fighter is often underestimated in the social pillar. Yes, you have fewer mechanical fiddly bits like expertise or spells that classes like bard or rogue have, but a fighter with a high charisma is no worse off than a paladin st being social, especially when one considers that getting proficiency in persuasion is easily obtained through backgrounds, the skilled feat and a few fighter subclasses (some of which even grant expertise). Additionally, you have more ability score increases than any other class, and unlike a monk/paladin/cleric/bard, you've got the heath front a high hit die combined WITH not being crazy MAD so pulling out a high charisma and strength is fairly easy, or at least as easy as the paladin + two extra ASIs and while not the best compared to a bard or sorcerer, I'd be hard pressed to argue that paladins are that weak in the social pillar. The fighter just has no abilities that scale directly off of charisma baked in, you merely need to spent one of your extra ability score increases to either get a few extra skill proficiencies, boost your charisma, or pick a feat like inspiring leader...hardly a problem when you've got two extra ones that others dont get. Just give yourself a decent charisma, pick a background or subclass that gives proficiency in persuasion, and roleplay your heart out. The beauty of the fighter is that you dont have to worry about a bunch of complicated mechanics like smite or spell slots, and like a paladin you can still survive being hit in the face when your dice inevitably betray you when and negotiations break down (which is more than I can say for most bards or sorcerers). :) [/QUOTE]
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