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The final word on DPR, feats and class balance
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<blockquote data-quote="hawkeyefan" data-source="post: 7437287" data-attributes="member: 6785785"><p>The game as written. Of course we all discuss from our experiences. Zapp assumes his experiences are universal, and that because something is a problem for him and his group, it must be reaolved at the source. Errata, a new edition, an updated PHB of some kind...these are the solutions he demands.</p><p></p><p>I prefer he fix the issue with his game rather than have WotC issue new rules. I like the rules as they are, flawed as they may be. </p><p></p><p></p><p></p><p>I don’t think playing the game with a mind toward combat efficacy is bad in and of itself....I try to make characters who are effective when I play. However, when a game is concerned solely with combat efficacy to the exclusion of all else, then issues are bound to come up. </p><p></p><p></p><p></p><p>Well this is where it gets murky because there is no easy metric beyond DPR. See the previous comments on the knife thrower. Several of the advantages of wielding daggers are situational and subject to the DM giving them any attention. Personally, I think such a character concept can be realized, just not as a pure Fighter....but even if it can’t, if a player wants to play that concept, why not work with the DM to make a viable version? Design a Feat for it...there are a few ways to do it. </p><p></p><p>The game may not support that build as written, but the game does support customization. </p><p></p><p></p><p></p><p></p><p>Context. The Charm Person example was given in response to points made about the importance of DPR, not directly to the OP as you are imlying. And I didn’t say that damage oriented builds are bad play. I said play that is solely focused on damage output will have some issues that need to be addressed....which I think is exactly the point made in the OP, actually.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7437287, member: 6785785"] The game as written. Of course we all discuss from our experiences. Zapp assumes his experiences are universal, and that because something is a problem for him and his group, it must be reaolved at the source. Errata, a new edition, an updated PHB of some kind...these are the solutions he demands. I prefer he fix the issue with his game rather than have WotC issue new rules. I like the rules as they are, flawed as they may be. I don’t think playing the game with a mind toward combat efficacy is bad in and of itself....I try to make characters who are effective when I play. However, when a game is concerned solely with combat efficacy to the exclusion of all else, then issues are bound to come up. Well this is where it gets murky because there is no easy metric beyond DPR. See the previous comments on the knife thrower. Several of the advantages of wielding daggers are situational and subject to the DM giving them any attention. Personally, I think such a character concept can be realized, just not as a pure Fighter....but even if it can’t, if a player wants to play that concept, why not work with the DM to make a viable version? Design a Feat for it...there are a few ways to do it. The game may not support that build as written, but the game does support customization. Context. The Charm Person example was given in response to points made about the importance of DPR, not directly to the OP as you are imlying. And I didn’t say that damage oriented builds are bad play. I said play that is solely focused on damage output will have some issues that need to be addressed....which I think is exactly the point made in the OP, actually. [/QUOTE]
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