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The final word on DPR, feats and class balance
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<blockquote data-quote="Warpiglet" data-source="post: 7437794" data-attributes="member: 6689161"><p>I want to respectfully agree with this. Nothing against OP's playstyle.</p><p></p><p>I enjoy a number of strategy games. Some are asymmetrical some are scenario driven but frequently we want balance. This is not universally true though. We often have had fun with Axis and Allies or War of the Ring with asymmetry in forces.</p><p></p><p>I am all in for immersion and challenge. I think it is very telling that when posts talk about "spotlight" they often lose me. I am having fun using the tools I have to overcome obstacles. In the old days as I have often referenced, thieves kind of sucked. But we still would play them because of the challenge and fun in advancing them. Never did we avoid a cleric with a paltry mace (1-6+1) because it was less. We played them because we wanted that <em>role</em>. </p><p></p><p>There were big fights where turn undead was unleashed! There were times where flamestrike fell to the earth but I don't think we sat and reckoned damage the way it is often done online at present.</p><p></p><p>If it comes down to all doing nearly the same thing but with a different name it is no longer the <em>roleplaying</em> game for me. Fortunately it never has to come to that--given the great editions we have that already bucked that trend. </p><p></p><p> But I can absolutely see the appeal of it for some people. For me, it would be like playing a strategy game with its puzzles and traps and math problems/gambits. I like them when I play them.</p><p></p><p>That is good stuff....just not if it is the replacement for the D&D RPG my group loves.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7437794, member: 6689161"] I want to respectfully agree with this. Nothing against OP's playstyle. I enjoy a number of strategy games. Some are asymmetrical some are scenario driven but frequently we want balance. This is not universally true though. We often have had fun with Axis and Allies or War of the Ring with asymmetry in forces. I am all in for immersion and challenge. I think it is very telling that when posts talk about "spotlight" they often lose me. I am having fun using the tools I have to overcome obstacles. In the old days as I have often referenced, thieves kind of sucked. But we still would play them because of the challenge and fun in advancing them. Never did we avoid a cleric with a paltry mace (1-6+1) because it was less. We played them because we wanted that [I]role[/I]. There were big fights where turn undead was unleashed! There were times where flamestrike fell to the earth but I don't think we sat and reckoned damage the way it is often done online at present. If it comes down to all doing nearly the same thing but with a different name it is no longer the [I]roleplaying[/I] game for me. Fortunately it never has to come to that--given the great editions we have that already bucked that trend. But I can absolutely see the appeal of it for some people. For me, it would be like playing a strategy game with its puzzles and traps and math problems/gambits. I like them when I play them. That is good stuff....just not if it is the replacement for the D&D RPG my group loves. [/QUOTE]
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