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The final word on DPR, feats and class balance
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<blockquote data-quote="Tony Vargas" data-source="post: 7437987" data-attributes="member: 996"><p>Nothing miraculous about balance, but even a modest errata is off the table, I think. 5e really does seem to be sticking to the 'evergreen' concept (in stark contrast to Essentials), with a slow pace of release, virtually no updates, and each supplement being more or less an independent thing that gets put out, and functionally 'forgotten' for purposes of developing the next. </p><p>It's a strong strategy to create a stable brand identity as a foundation for growth into other media. </p><p></p><p> There's no perfect rule system, but by the same token, every system can be improved. 5e's better at what it tries for. I could say the same about 4e - it was a clearer, more consistent, better-balanced more new/casual-player-friendly RPG than any edition of D&D has even tried to be. Note I didn't say "any /other/ edition of D&D," because that'd imply 4e was 'really D&D.' <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Ultimately what 4e got wrong and 5e got right was being genuine to D&D, and that means being 'bad' in a lot of ways that D&Ders are just fine with... </p><p></p><p>...with a very few exceptions, like the Cap'n. </p><p></p><p>I feel we'd have less back-and-forth with his ilk if we just said, "yeah, that's a 'flaw,' but we're fine with it..." maybe even going so far as, "in fact, if you 'fixed' it you'd ruin the game as D&D because..."</p><p></p><p>I suppose we should just be grateful there are so many fewer of them grinding their axes this time around.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7437987, member: 996"] Nothing miraculous about balance, but even a modest errata is off the table, I think. 5e really does seem to be sticking to the 'evergreen' concept (in stark contrast to Essentials), with a slow pace of release, virtually no updates, and each supplement being more or less an independent thing that gets put out, and functionally 'forgotten' for purposes of developing the next. It's a strong strategy to create a stable brand identity as a foundation for growth into other media. There's no perfect rule system, but by the same token, every system can be improved. 5e's better at what it tries for. I could say the same about 4e - it was a clearer, more consistent, better-balanced more new/casual-player-friendly RPG than any edition of D&D has even tried to be. Note I didn't say "any /other/ edition of D&D," because that'd imply 4e was 'really D&D.' ;) Ultimately what 4e got wrong and 5e got right was being genuine to D&D, and that means being 'bad' in a lot of ways that D&Ders are just fine with... ...with a very few exceptions, like the Cap'n. I feel we'd have less back-and-forth with his ilk if we just said, "yeah, that's a 'flaw,' but we're fine with it..." maybe even going so far as, "in fact, if you 'fixed' it you'd ruin the game as D&D because..." I suppose we should just be grateful there are so many fewer of them grinding their axes this time around. [/QUOTE]
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