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<blockquote data-quote="Arkhandus" data-source="post: 5012558" data-attributes="member: 13966"><p><strong>Wolves Dead, and the Puzzle Box</strong></p><p></p><p>Forge takes up his greatsword after staunching Angrboda's bleeding, and swings it upwards at the wolf that just bit Jaegar, chopping it nearly in half with a mighty blow! The wolf flops over on its side, dead, as Forge wipes the blood from his sword.</p><p></p><p>Jaegar sighs in relief, sheathing his longsword and crouching down to take a better look at Angrboda's wounds and all. After a few seconds, he confirms <span style="color: Sienna"><strong>"She is alive.......but needs time to recover. We should not move her for a few hours. Let us move the wolf-bodies away from here and make camp for now. We can move on or return to the main camp after Angrboda is able to move again."</strong></span></p><p></p><p>The giant then does a quick bandaging of his own wounds and the rest of Angrboda's, by removing a few minor pieces of clothing like his cloak and tying them around the wounds. Once that's done, Jaegar starts picking up wolf-corpses and hauling them away from here, dropping them a few hundred feet away down-wind. Once he finishes that, he sets out his bedroll next to Angrboda and retrieves his halberd, placing it next to the bedroll and then keeping watch over the giantess.</p><p></p><p>Angrboda remains unconscious for over half a day, only finally waking up as dawn breaks on the following morning. Jaegar avoids sleeping this night, just tending Angrboda's wounds and keeping watch for any more threats.</p><p></p><p>***********************</p><p></p><p>At the main camp, Metliz tinkers with the gem-studded metal box for a few hours. There are some kind of patterns to it, but it's difficult to tell what arrangement is needed..........</p><p></p><p>Theris eats her breakfast, then gets back to work on the wooden stakes for the camp perimeter. Tianulien goes back to work at carving a bow. Seshani wanders about the woods for a while with Hassad, returning after several hours with some herbs, nuts, and berries, as well as some roasted pheasants, the group's lunch.</p><p></p><p>[sblock=ooc]Metliz: Roll some Intelligence checks. Let's say 20, and we'll see how long it takes Metliz to figure out the puzzle-box.</p><p></p><p>HolyMan: Don't worry about it. I knew things would probably be slow around Thanksgiving.</p><p></p><p>Forge's round 6 action was to draw his greatsword and swing it at the wolf that's next to him, Angrboda, Elldar, and Fayne, since the wolf's already threatening Angrboda. Forge gets an 18 to hit, for 15 damage, dropping the wolf and ending the battle! (though I would've preferred Forge roll his own attack and damage)</p><p></p><p><strong>Post-Battle Status:</strong></p><p>Falryn (7 dmg)</p><p>Elldar (unhurt, lost 3 crossbow bolts)</p><p>Kaznak (6 dmg)</p><p>Angrboda (14 dmg, -6 hp now, unconscious but stable)</p><p>Jaegar (10 dmg, 4 hp left)</p><p>Forge (unhurt)</p><p></p><p>XP for the battle and other recent events will be posted in the OOC thread sometime Monday or Tuesday.</p><p></p><p>If Forge has any ranks in the Heal skill, he can try giving long-term care to the injured party members except Jaegar. Just need a DC 15 Heal check for each patient. Jaegar is too busy and not going to sleep this night, so he won't be able to benefit from the Heal skill. Forge can take 10 on the Heal checks if he has enough of a bonus to still make the 15 DC that way (Jaegar does).</p><p></p><p>Jaegar will use his Heal skill to provide long-term care to Angrboda now. I rolled poorly for regaining consciousness, so Angrboda only wakes up after 14 hours, by which point she has healed 2 HP from Jaegar's ministrations. GlassEye, Angrboda can resume activity now, though still badly wounded and disabled (so nothing strenuous).</p><p></p><p>He finds some minor herbs nearby to cover the usual requirements for long-term care. Angrboda will heal another 2 HP after another 10 hours of complete rest with Jaegar tending her wounds. Which would still leave her at -2 HP.</p><p></p><p>However, once Angrboda regains consciousness, she has the option of spending an hour in meditation to ready different spells, and could ready Transfer Wounds (Lesser) as a 1st-level spell or diminished as a 0-level spell. Cast on herself, it'll just convert some of her lethal damage into nonlethal, but that would accelerate her recovery.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5012558, member: 13966"] [b]Wolves Dead, and the Puzzle Box[/b] Forge takes up his greatsword after staunching Angrboda's bleeding, and swings it upwards at the wolf that just bit Jaegar, chopping it nearly in half with a mighty blow! The wolf flops over on its side, dead, as Forge wipes the blood from his sword. Jaegar sighs in relief, sheathing his longsword and crouching down to take a better look at Angrboda's wounds and all. After a few seconds, he confirms [COLOR="Sienna"][B]"She is alive.......but needs time to recover. We should not move her for a few hours. Let us move the wolf-bodies away from here and make camp for now. We can move on or return to the main camp after Angrboda is able to move again."[/B][/COLOR] The giant then does a quick bandaging of his own wounds and the rest of Angrboda's, by removing a few minor pieces of clothing like his cloak and tying them around the wounds. Once that's done, Jaegar starts picking up wolf-corpses and hauling them away from here, dropping them a few hundred feet away down-wind. Once he finishes that, he sets out his bedroll next to Angrboda and retrieves his halberd, placing it next to the bedroll and then keeping watch over the giantess. Angrboda remains unconscious for over half a day, only finally waking up as dawn breaks on the following morning. Jaegar avoids sleeping this night, just tending Angrboda's wounds and keeping watch for any more threats. *********************** At the main camp, Metliz tinkers with the gem-studded metal box for a few hours. There are some kind of patterns to it, but it's difficult to tell what arrangement is needed.......... Theris eats her breakfast, then gets back to work on the wooden stakes for the camp perimeter. Tianulien goes back to work at carving a bow. Seshani wanders about the woods for a while with Hassad, returning after several hours with some herbs, nuts, and berries, as well as some roasted pheasants, the group's lunch. [sblock=ooc]Metliz: Roll some Intelligence checks. Let's say 20, and we'll see how long it takes Metliz to figure out the puzzle-box. HolyMan: Don't worry about it. I knew things would probably be slow around Thanksgiving. Forge's round 6 action was to draw his greatsword and swing it at the wolf that's next to him, Angrboda, Elldar, and Fayne, since the wolf's already threatening Angrboda. Forge gets an 18 to hit, for 15 damage, dropping the wolf and ending the battle! (though I would've preferred Forge roll his own attack and damage) [B]Post-Battle Status:[/B] Falryn (7 dmg) Elldar (unhurt, lost 3 crossbow bolts) Kaznak (6 dmg) Angrboda (14 dmg, -6 hp now, unconscious but stable) Jaegar (10 dmg, 4 hp left) Forge (unhurt) XP for the battle and other recent events will be posted in the OOC thread sometime Monday or Tuesday. If Forge has any ranks in the Heal skill, he can try giving long-term care to the injured party members except Jaegar. Just need a DC 15 Heal check for each patient. Jaegar is too busy and not going to sleep this night, so he won't be able to benefit from the Heal skill. Forge can take 10 on the Heal checks if he has enough of a bonus to still make the 15 DC that way (Jaegar does). Jaegar will use his Heal skill to provide long-term care to Angrboda now. I rolled poorly for regaining consciousness, so Angrboda only wakes up after 14 hours, by which point she has healed 2 HP from Jaegar's ministrations. GlassEye, Angrboda can resume activity now, though still badly wounded and disabled (so nothing strenuous). He finds some minor herbs nearby to cover the usual requirements for long-term care. Angrboda will heal another 2 HP after another 10 hours of complete rest with Jaegar tending her wounds. Which would still leave her at -2 HP. However, once Angrboda regains consciousness, she has the option of spending an hour in meditation to ready different spells, and could ready Transfer Wounds (Lesser) as a 1st-level spell or diminished as a 0-level spell. Cast on herself, it'll just convert some of her lethal damage into nonlethal, but that would accelerate her recovery.[/sblock] [/QUOTE]
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