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The first person to ever play a wizard. A short clip.
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<blockquote data-quote="pming" data-source="post: 6956455" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Kind of agree with the above with regards to the interviewer. That said, what I found most interesting is towards the end when the Wizard of the Wood explains that with Dave's game everyone could put in their 2¢ for ideas. If Dave and everyone liked it, he'd implement it into the campaign.</p><p></p><p>The reason this struck me is that it is exactly how I learned back in '81 (when I took the DM'ing reigns). Back then there weren't any 'supplemental books', roughly speaking...at least not available up here where I live (Whitehorse, Yukon Territory; Whitehorse didn't even have paved streets then, nor sidewalks...we did have a boardwalk on Main Street...and we had a grand total of ONE traffic signal; population at that time was around 12,000 iirc). Ahem...where was I? Oh yeah...availability of any game related stuff was through one place called "Jim's Toy and Gift". It was a single 4' wide, 4 shelf high display shoved into a back corner. Needless to say, we got what we got.</p><p></p><p>Hearing what Peter mentioned was a nice reminder of where the game's roots *actually* came from...a group of people making <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> up in a fantasy world. I don't hear that very often nowadays. Now its all about players trying to convince a DM to buy/use some particular book or option the bought or found in a Sage Advice online article. Questions players ask are very heavily weighted towards "Using the books, how do I get X out of my character?". I, and a few other old grognards, frequently come back with the basic "Ask your DM or tell him/her what you want. Then make stuff up" as our first answer. Sometimes it's taken to heart, other times it's ignored at best, or berated as "not RAW" or playing the "mother may I" game BS that is somehow a 'thing'.</p><p></p><p>Anyway...it put a smile on my face to be reminded of how and where the game came from. When my players venture back into Eisla (my 1e campaign), this is how we play; the books are there to be used as guidelines. If somethings not there, and it seems like a cool idea...I implement it. IMHO, this is the best way to play any RPG. (not the only way...just the best way...IMHO <--- please note that last acronym!).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6956455, member: 45197"] Hiya! Kind of agree with the above with regards to the interviewer. That said, what I found most interesting is towards the end when the Wizard of the Wood explains that with Dave's game everyone could put in their 2¢ for ideas. If Dave and everyone liked it, he'd implement it into the campaign. The reason this struck me is that it is exactly how I learned back in '81 (when I took the DM'ing reigns). Back then there weren't any 'supplemental books', roughly speaking...at least not available up here where I live (Whitehorse, Yukon Territory; Whitehorse didn't even have paved streets then, nor sidewalks...we did have a boardwalk on Main Street...and we had a grand total of ONE traffic signal; population at that time was around 12,000 iirc). Ahem...where was I? Oh yeah...availability of any game related stuff was through one place called "Jim's Toy and Gift". It was a single 4' wide, 4 shelf high display shoved into a back corner. Needless to say, we got what we got. Hearing what Peter mentioned was a nice reminder of where the game's roots *actually* came from...a group of people making :):):):) up in a fantasy world. I don't hear that very often nowadays. Now its all about players trying to convince a DM to buy/use some particular book or option the bought or found in a Sage Advice online article. Questions players ask are very heavily weighted towards "Using the books, how do I get X out of my character?". I, and a few other old grognards, frequently come back with the basic "Ask your DM or tell him/her what you want. Then make stuff up" as our first answer. Sometimes it's taken to heart, other times it's ignored at best, or berated as "not RAW" or playing the "mother may I" game BS that is somehow a 'thing'. Anyway...it put a smile on my face to be reminded of how and where the game came from. When my players venture back into Eisla (my 1e campaign), this is how we play; the books are there to be used as guidelines. If somethings not there, and it seems like a cool idea...I implement it. IMHO, this is the best way to play any RPG. (not the only way...just the best way...IMHO <--- please note that last acronym!). ^_^ Paul L. Ming [/QUOTE]
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