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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 5641795" data-attributes="member: 85901"><p>Yikes.</p><p></p><p>My PCs aren't exactly optimized, and with only four of them, attack assists net +6 max. Murdok is their striker, the Scout. Her spike damage would be hitting with a melee basic (1d10+6), adding Power Strike (+1d10 once per encounter), and then hitting with Dual Weapon Strike (a secondary attack for another 1d6+6). That's 26.5 average damage <em>if</em> both attacks hit, which is only 0.5 shy... in this scenario, I might be generous and allow the ally assists to apply to both attack rolls. </p><p></p><p>Unfortunately, no one's got Action Surge. I think the Scout's attack bonus is +7 (+4 Dex, +2 axe proficiency, +1 expertise). With CA and three assists that's +15 vs AC, which... hits on a 19-20 instead of 20. </p><p></p><p>They do have two "damage on miss" dailies, one of which is Reginald's Telepathic Projection. If he hits, he can then compel Asrabey to attack himself, which is much more likely to take him down. But even with assists, I don't think they can get to the point where they hit on anything other than a 20. </p><p></p><p>Other options:</p><p></p><ul> <li data-xf-list-type="ul">Delevel Asrabey a little bit -- he could be level 14 or 16 instead of 20. Still has the feel of being high level without being totally out of reach.</li> <li data-xf-list-type="ul">Have the Duchess at 1 HP rather than 0 HP. She talks in the intro, so this isn't outlandish.</li> <li data-xf-list-type="ul">Just cave and use the low level stats. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></li> </ul><p>I've got a while to mull this one over, of course, since the PCs haven't even gotten to Axis Island yet. Thanks a lot for the input so far. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Edit: Oh, forgot about Intimidate vs Will for bloodied foes. Reginald's +8 Intimidate with +6 from three assists (a risk, unlike attack assists) is +14 vs 32, for a hit on 18-20. Still tough.</p></blockquote><p></p>
[QUOTE="Ajar, post: 5641795, member: 85901"] Yikes. My PCs aren't exactly optimized, and with only four of them, attack assists net +6 max. Murdok is their striker, the Scout. Her spike damage would be hitting with a melee basic (1d10+6), adding Power Strike (+1d10 once per encounter), and then hitting with Dual Weapon Strike (a secondary attack for another 1d6+6). That's 26.5 average damage [I]if[/I] both attacks hit, which is only 0.5 shy... in this scenario, I might be generous and allow the ally assists to apply to both attack rolls. Unfortunately, no one's got Action Surge. I think the Scout's attack bonus is +7 (+4 Dex, +2 axe proficiency, +1 expertise). With CA and three assists that's +15 vs AC, which... hits on a 19-20 instead of 20. They do have two "damage on miss" dailies, one of which is Reginald's Telepathic Projection. If he hits, he can then compel Asrabey to attack himself, which is much more likely to take him down. But even with assists, I don't think they can get to the point where they hit on anything other than a 20. Other options: [LIST] [*]Delevel Asrabey a little bit -- he could be level 14 or 16 instead of 20. Still has the feel of being high level without being totally out of reach. [*]Have the Duchess at 1 HP rather than 0 HP. She talks in the intro, so this isn't outlandish. [*]Just cave and use the low level stats. :P [/LIST] I've got a while to mull this one over, of course, since the PCs haven't even gotten to Axis Island yet. Thanks a lot for the input so far. :) Edit: Oh, forgot about Intimidate vs Will for bloodied foes. Reginald's +8 Intimidate with +6 from three assists (a risk, unlike attack assists) is +14 vs 32, for a hit on 18-20. Still tough. [/QUOTE]
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