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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 5696454" data-attributes="member: 85901"><p>Session #3 happened as planned, but I've been too busy to post about it. </p><p></p><p>The PCs elected to climb over the hills rather than taking the road route. They saw some pretty strange things, including the giant golem. They tried to lure the golem toward the keep to use it as a distraction, but it refused to be swayed from its course. </p><p></p><p>They decided not to use the passwall scrolls, and came up with an alternative plan instead. They used water breathing, and walked around the front of the keep on the bottom of the sea all the way to the lighthouse. They swam up right at the base of the wall, positioned their air elemental ally halfway up, and Vesta fey stepped up into the grasp of the air elemental, then used the air icon's jumping power to leap from there to the top of the wall. I thought this was an absolutely brilliant plan, and it saved them having to sneak through the fortress. </p><p></p><p>They engaged the guards and managed to disable them fairly quickly, although not before the alarm was raised. They fired off their pyrotechnics, got the sea doors open and focused on sabotaging the mechanism so they couldn't easily be closed. Then they carried barrels of oil up the lighthouse and used them to immolate the guards' reinforcements, which bought them enough time for the Risuri ships to sail in. </p><p></p><p>That was all I'd prepared in advance, but the players all wanted to continue, so I took a few minutes to think about how to proceed. </p><p></p><p>The players had a short conversation with Captain Smith before Asrabey attacked. They couldn't intervene, but they were able to figure out pretty much everything about the attacker between them. </p><p></p><p>They found their way to the makeshift prison, where they were quite willing to accede to the Danoran officer's demand for weapons and for his people to be allowed to fight. Despite the fact that he disliked them and was looking for any excuse to refuse them, he couldn't fault their willingness to give him what he wanted, so he also gave them the observatory key. </p><p></p><p>The Danoran architect explained the sewer path to the PCs, and they decided to go that way, but then Asrabey blasted his way into the hedge maze. They almost reconsidered, but decided to stick to their plan and go in via the sewers. They avoided the hedge maze entirely. Climbing the tower, they saw the destruction left in Asrabey's wake, and were pretty nervous about engaging him. They listened outside the observatory for as long as they could, but when Asrabey opened the doors he saw Murdok standing there. </p><p></p><p>Asrabey told Murdok to leave, but Murdok responded by snorting and sitting down on the floor. Vesta went in the back door and let Nathan know they were there. Asrabey turned back and returned to the duchess, and the PCs followed him into the room. </p><p></p><p>They refused to let the duchess out of their sight, but agreed to escort Asrabey back on a ship. Their insight checks detected his duplicity, though, so they were ready for tricks. They escorted Asrabey down to the docks, Asrabey carrying the duchess and the PCs bringing Nathan. As they approached the boat, Asrabey attacked. The PCs had readied attacks, and they almost got him, but not quite. He killed the duchess and began to flee. The PCs gave chase, firing off their best attacks, and managed to drop him before he got too far away. </p><p></p><p>I'd been pretty nervous about how the Asrabey encounter would go, but it turned out to be fine, and the players were pretty wary of him given my penchant for not pulling my punches as a DM. </p><p></p><p>After that it was just cleanup. The PCs were successful overall, even if they didn't manage to save the duchess, so they were still commended for their efforts. Nathan asked for and received their permission to defect to Risur. </p><p></p><p>The next day, Lya Jierre arrived and was pleased overall with the success of the PCs. They were all pretty surprised when she mentioned casually that she might see them at her wedding to King Aodhan! </p><p></p><p>We ended it there. Reginald is a spirit medium, so the party is thinking about what three questions they want to ask the duchess posthumously. They're also finalizing their pre-Axis Island requisitions so they have new gear when they get back to Flint. </p><p></p><p>So now we're just waiting for adventure two! The players all really liked Island at the Axis of the World, and are eagerly awaiting our next session. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ajar, post: 5696454, member: 85901"] Session #3 happened as planned, but I've been too busy to post about it. The PCs elected to climb over the hills rather than taking the road route. They saw some pretty strange things, including the giant golem. They tried to lure the golem toward the keep to use it as a distraction, but it refused to be swayed from its course. They decided not to use the passwall scrolls, and came up with an alternative plan instead. They used water breathing, and walked around the front of the keep on the bottom of the sea all the way to the lighthouse. They swam up right at the base of the wall, positioned their air elemental ally halfway up, and Vesta fey stepped up into the grasp of the air elemental, then used the air icon's jumping power to leap from there to the top of the wall. I thought this was an absolutely brilliant plan, and it saved them having to sneak through the fortress. They engaged the guards and managed to disable them fairly quickly, although not before the alarm was raised. They fired off their pyrotechnics, got the sea doors open and focused on sabotaging the mechanism so they couldn't easily be closed. Then they carried barrels of oil up the lighthouse and used them to immolate the guards' reinforcements, which bought them enough time for the Risuri ships to sail in. That was all I'd prepared in advance, but the players all wanted to continue, so I took a few minutes to think about how to proceed. The players had a short conversation with Captain Smith before Asrabey attacked. They couldn't intervene, but they were able to figure out pretty much everything about the attacker between them. They found their way to the makeshift prison, where they were quite willing to accede to the Danoran officer's demand for weapons and for his people to be allowed to fight. Despite the fact that he disliked them and was looking for any excuse to refuse them, he couldn't fault their willingness to give him what he wanted, so he also gave them the observatory key. The Danoran architect explained the sewer path to the PCs, and they decided to go that way, but then Asrabey blasted his way into the hedge maze. They almost reconsidered, but decided to stick to their plan and go in via the sewers. They avoided the hedge maze entirely. Climbing the tower, they saw the destruction left in Asrabey's wake, and were pretty nervous about engaging him. They listened outside the observatory for as long as they could, but when Asrabey opened the doors he saw Murdok standing there. Asrabey told Murdok to leave, but Murdok responded by snorting and sitting down on the floor. Vesta went in the back door and let Nathan know they were there. Asrabey turned back and returned to the duchess, and the PCs followed him into the room. They refused to let the duchess out of their sight, but agreed to escort Asrabey back on a ship. Their insight checks detected his duplicity, though, so they were ready for tricks. They escorted Asrabey down to the docks, Asrabey carrying the duchess and the PCs bringing Nathan. As they approached the boat, Asrabey attacked. The PCs had readied attacks, and they almost got him, but not quite. He killed the duchess and began to flee. The PCs gave chase, firing off their best attacks, and managed to drop him before he got too far away. I'd been pretty nervous about how the Asrabey encounter would go, but it turned out to be fine, and the players were pretty wary of him given my penchant for not pulling my punches as a DM. After that it was just cleanup. The PCs were successful overall, even if they didn't manage to save the duchess, so they were still commended for their efforts. Nathan asked for and received their permission to defect to Risur. The next day, Lya Jierre arrived and was pleased overall with the success of the PCs. They were all pretty surprised when she mentioned casually that she might see them at her wedding to King Aodhan! We ended it there. Reginald is a spirit medium, so the party is thinking about what three questions they want to ask the duchess posthumously. They're also finalizing their pre-Axis Island requisitions so they have new gear when they get back to Flint. So now we're just waiting for adventure two! The players all really liked Island at the Axis of the World, and are eagerly awaiting our next session. :) [/QUOTE]
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