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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 5713660" data-attributes="member: 85901"><p><strong>SPOILERS FOR THE DYING SKYSEER</strong> (Just in case players read these.)</p><p></p><p>Today, we started The Dying Skyseer!</p><p></p><p>Yesterday, I had a private email conversation with Vesta's player about the secret Vekeshi Mystic gathering. Vesta attended the gathering and accepted the task of delivering a magical mirror and a message to Gale, then stayed for what he described as "a night of empty pleasures." <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> Vesta chose not to tell his colleagues or the RHC about this development. </p><p></p><p>The PCs were discussing some of Gale's recent activity when Delft and his oversized magnifying glass interrupted them with news of a death at the Danoran consulate that might be related to Gale -- a would-be thief, Nilasa, who had attempted to use flight magic in her escape. The PCs immediately took the waiting carriage to the consulate to investigate. After a prickly discussion with the local cops, they went into the consulate. Their insight checks weren't quite good enough to figure out just what the consul staff were hiding from them, but they still managed to put quite a bit together. They were sure that the security chief's story didn't add up, but since he seemed sincere to them (19 Insight vs DC 20), they weren't sure what to make of it. </p><p></p><p>For some reason, they do any looking around outside the consulate, but focused all of their effort on the scene inside and the staff. This earned them a few pieces of information as well as three concrete leads: the name and information of a doctor who Nilasa talked to at the consulate on the morning of the theft, the name and location of Nilasa's employer, and the location of one of her favoured establishments. </p><p></p><p>The PCs chose to take her body back to the RHC morgue in preparation for later communion with the party's Spirit Medium, Reginald, and then follow up on the employment lead. This led them to Sicham's Alkahestry & Etchings, a remarkably pro-worker acid factory. They broke the news to her boss and friend, the factory owner, who told them a little bit more about her and seemed very taken aback that she was accused of robbery. He admitted that she admired Gale, though, and suggested that they seek out his uncle, a noted Skyseer, to try and arrange a meeting between Gale and Flint authorities to try and prevent further loss of life. </p><p></p><p>He also mentioned that some shady types had tried to buy "off the books" acid from him, then threatened him when he refused. Local police hadn't given him the time of day about it, so the PCs agreed to look into this as well, as a gesture of goodwill. </p><p></p><p>The PCs were mulling over whether to go talk to the Skyseer or look into the doctor lead, and they'll follow up on one or both next time! They seem to be enjoying the investigation, although some of them feel like they're missing things, and don't like feeling that way. Since there are multiple avenues of investigation that can lead them to the answers, though, and since they've made great progess so far, I'm not too concerned about it. Next session is in two weeks, so hopefully I'll have the normal indexed PDF and will be able to jump around from section to section more easily. Thanks for the prerelease text, RangerWickett! That made today's game possible. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ajar, post: 5713660, member: 85901"] [B]SPOILERS FOR THE DYING SKYSEER[/B] (Just in case players read these.) Today, we started The Dying Skyseer! Yesterday, I had a private email conversation with Vesta's player about the secret Vekeshi Mystic gathering. Vesta attended the gathering and accepted the task of delivering a magical mirror and a message to Gale, then stayed for what he described as "a night of empty pleasures." :devil: Vesta chose not to tell his colleagues or the RHC about this development. The PCs were discussing some of Gale's recent activity when Delft and his oversized magnifying glass interrupted them with news of a death at the Danoran consulate that might be related to Gale -- a would-be thief, Nilasa, who had attempted to use flight magic in her escape. The PCs immediately took the waiting carriage to the consulate to investigate. After a prickly discussion with the local cops, they went into the consulate. Their insight checks weren't quite good enough to figure out just what the consul staff were hiding from them, but they still managed to put quite a bit together. They were sure that the security chief's story didn't add up, but since he seemed sincere to them (19 Insight vs DC 20), they weren't sure what to make of it. For some reason, they do any looking around outside the consulate, but focused all of their effort on the scene inside and the staff. This earned them a few pieces of information as well as three concrete leads: the name and information of a doctor who Nilasa talked to at the consulate on the morning of the theft, the name and location of Nilasa's employer, and the location of one of her favoured establishments. The PCs chose to take her body back to the RHC morgue in preparation for later communion with the party's Spirit Medium, Reginald, and then follow up on the employment lead. This led them to Sicham's Alkahestry & Etchings, a remarkably pro-worker acid factory. They broke the news to her boss and friend, the factory owner, who told them a little bit more about her and seemed very taken aback that she was accused of robbery. He admitted that she admired Gale, though, and suggested that they seek out his uncle, a noted Skyseer, to try and arrange a meeting between Gale and Flint authorities to try and prevent further loss of life. He also mentioned that some shady types had tried to buy "off the books" acid from him, then threatened him when he refused. Local police hadn't given him the time of day about it, so the PCs agreed to look into this as well, as a gesture of goodwill. The PCs were mulling over whether to go talk to the Skyseer or look into the doctor lead, and they'll follow up on one or both next time! They seem to be enjoying the investigation, although some of them feel like they're missing things, and don't like feeling that way. Since there are multiple avenues of investigation that can lead them to the answers, though, and since they've made great progess so far, I'm not too concerned about it. Next session is in two weeks, so hopefully I'll have the normal indexed PDF and will be able to jump around from section to section more easily. Thanks for the prerelease text, RangerWickett! That made today's game possible. :) [/QUOTE]
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