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<blockquote data-quote="Ajar" data-source="post: 5798974" data-attributes="member: 85901"><p>Combat-heavy session today. The fight on Cauldron Hill came down to the wire, with 3 of 4 PCs in single-digit HPs at the end, and one of them having gone down before being revived. The Vestige of Death had 3 shrouds on Reginald, but he kept using Memory Hole on it to keep it from attacking him. It also had 2 shrouds on Nevard, and if it had gotten to 3 on Nevard, it would have used its scythe on him. With how low the constables were on HP by that point, it might have dropped 3 of them all at once, leaving only Vesta to battle it -- but instead, Reginald managed to destroy it before that could happen. The Hag managed to dominate Viveen, but only long enough for her to pass out from ongoing poison damage. </p><p></p><p>The constables did go back to Macbannin's mansion after the battle, and managed to convince Lt Dale's entire squad to come with them to check out Sechim's Alkahest & Etchings. They quickly located the arsonists in the alley, and didn't buy Eberardo's delaying tactics. Valando dropped his wall of fire in the alley, and they tried to make an escape, but the constables and their allies did an excellent job of harrying them and slowing them down. Vesta and Viveen moved down through one of the parallel alleys, while Lt Dale and his group moved down the other, enabling them to cut the dragonborn off whichever way they tried to go. </p><p></p><p>Valando managed to light their wagon of explosives on fire, but Reginald telekinetically grabbed 50 gallons of water from Parity Lake and dropped it on the wagon to put the fire out. </p><p></p><p>Vesta pinned Eberardo with his impaling blade, which is really tough to escape from -- the target stays immobilized until Vesta is no longer adjacent. That forced Eberardo to focus on Vesta rather than on escaping, so he pummeled the poor eladrin into the ground. </p><p></p><p>Valando blasted Lt Dale and his squad with his flaming breath, killing most of them. Viveen -- the erstwhile goliath runepriest -- got within 8 HP of death, as she was unconscious and taking ongoing fire damage. Once Vesta was down, though, and Eberardo was free, the pair of dragonborn fled. </p><p></p><p>The constables did manage to subdue one of the human arsonists for later questioning. </p><p></p><p>In the aftermath, Heward was very grateful to the constables for saving his factory, and much of Parity Lake, since the flaming wagon could have ignited the firedust processing facility next door. He was also very surprised that the three guards he normally posts in front of his factory at night were nowhere to be found -- he gave their names to the constables so that they can find out if the guards were bribed, threatened, or killed. </p><p></p><p>That actually seems to have been a very minor oversight in the adventure: the intro to Heward's section mentions that he posts 3 guards out of fear of sabotage by other factories, but those guards aren't mentioned anywhere in the arson section. I'm leaning toward the guards having been bribed, and then they will be taken into custody to serve time.</p><p></p><p>One thing I'm noticing is that I'm having some trouble figuring out how to translate the encounter descriptions to what I actually put on the maps to prepare. For example, I couldn't figure out from the text which of the two factories next to Sechim's was the firedust facility, so I just decided it was the one on the left. Since there are a lot of places where details recur or matter, I try pretty hard to make sure I've caught everything and that I don't make something up that might turn into a conflict later. So far I'd say it's going very well, though, so this is just a minor comment. </p><p></p><p>Two of the constables went to get a duty officer from the district police station to collect evidence from the scene, while the others stayed to guard the scene. Then they brought the unconscious arsonist and the dead soldiers back to RHC headquarters, and rested. </p><p></p><p>After their rest, it will only be the start of day 3, so they have all kinds of time to follow up on their leads. They've moved so quickly that the smuggers' night and letters from the doctor are still a fair way in the future. I suspect that day 3 will be returning to the Reformatory and following up on the House Elf lead, as well as likely a conversation with Gale -- I'm pretty sure that the constables will want to set up the face-to-face as quickly as possible once the canary finds them. I think the conversation with Gale will be pretty interesting, since while the other PCs know about Vesta's secret Vekeshi Mystic mission, the characters don't!</p></blockquote><p></p>
[QUOTE="Ajar, post: 5798974, member: 85901"] Combat-heavy session today. The fight on Cauldron Hill came down to the wire, with 3 of 4 PCs in single-digit HPs at the end, and one of them having gone down before being revived. The Vestige of Death had 3 shrouds on Reginald, but he kept using Memory Hole on it to keep it from attacking him. It also had 2 shrouds on Nevard, and if it had gotten to 3 on Nevard, it would have used its scythe on him. With how low the constables were on HP by that point, it might have dropped 3 of them all at once, leaving only Vesta to battle it -- but instead, Reginald managed to destroy it before that could happen. The Hag managed to dominate Viveen, but only long enough for her to pass out from ongoing poison damage. The constables did go back to Macbannin's mansion after the battle, and managed to convince Lt Dale's entire squad to come with them to check out Sechim's Alkahest & Etchings. They quickly located the arsonists in the alley, and didn't buy Eberardo's delaying tactics. Valando dropped his wall of fire in the alley, and they tried to make an escape, but the constables and their allies did an excellent job of harrying them and slowing them down. Vesta and Viveen moved down through one of the parallel alleys, while Lt Dale and his group moved down the other, enabling them to cut the dragonborn off whichever way they tried to go. Valando managed to light their wagon of explosives on fire, but Reginald telekinetically grabbed 50 gallons of water from Parity Lake and dropped it on the wagon to put the fire out. Vesta pinned Eberardo with his impaling blade, which is really tough to escape from -- the target stays immobilized until Vesta is no longer adjacent. That forced Eberardo to focus on Vesta rather than on escaping, so he pummeled the poor eladrin into the ground. Valando blasted Lt Dale and his squad with his flaming breath, killing most of them. Viveen -- the erstwhile goliath runepriest -- got within 8 HP of death, as she was unconscious and taking ongoing fire damage. Once Vesta was down, though, and Eberardo was free, the pair of dragonborn fled. The constables did manage to subdue one of the human arsonists for later questioning. In the aftermath, Heward was very grateful to the constables for saving his factory, and much of Parity Lake, since the flaming wagon could have ignited the firedust processing facility next door. He was also very surprised that the three guards he normally posts in front of his factory at night were nowhere to be found -- he gave their names to the constables so that they can find out if the guards were bribed, threatened, or killed. That actually seems to have been a very minor oversight in the adventure: the intro to Heward's section mentions that he posts 3 guards out of fear of sabotage by other factories, but those guards aren't mentioned anywhere in the arson section. I'm leaning toward the guards having been bribed, and then they will be taken into custody to serve time. One thing I'm noticing is that I'm having some trouble figuring out how to translate the encounter descriptions to what I actually put on the maps to prepare. For example, I couldn't figure out from the text which of the two factories next to Sechim's was the firedust facility, so I just decided it was the one on the left. Since there are a lot of places where details recur or matter, I try pretty hard to make sure I've caught everything and that I don't make something up that might turn into a conflict later. So far I'd say it's going very well, though, so this is just a minor comment. Two of the constables went to get a duty officer from the district police station to collect evidence from the scene, while the others stayed to guard the scene. Then they brought the unconscious arsonist and the dead soldiers back to RHC headquarters, and rested. After their rest, it will only be the start of day 3, so they have all kinds of time to follow up on their leads. They've moved so quickly that the smuggers' night and letters from the doctor are still a fair way in the future. I suspect that day 3 will be returning to the Reformatory and following up on the House Elf lead, as well as likely a conversation with Gale -- I'm pretty sure that the constables will want to set up the face-to-face as quickly as possible once the canary finds them. I think the conversation with Gale will be pretty interesting, since while the other PCs know about Vesta's secret Vekeshi Mystic mission, the characters don't! [/QUOTE]
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