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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 5906328" data-attributes="member: 85901"><p>Finally had another session last night, but it was shortened when one player's internet died and she couldn't get back online to join the hangout. </p><p></p><p>For other online DMs, there's a new plugin for Google+ called Tabletop Forge that integrates basic tabletop RPG functionality into Google+ hangouts. It's still in development, so it isn't quite ready for prime time, but we tested it in a different game over the weekend and it worked reasonably well. Image upload for maps, grid overlay and snap to grid, token import, etc. For Zeitgeist, we're sticking with MapTool for now, since I've already set up the next few maps, but we may switch after Tabletop Forge gets a little further along. Having the hangout and map integrated in one window is really nice. </p><p></p><p>The session itself was fairly short, all RP. The constables returned to HQ, where a clerk was waiting with information for them about the registration of the <em>Silvo</em> and <em>Grifoni</em>. Both vessels had legitimate registration, but the <em>Silvo</em> had just surrendered its listed berth as of the day before, and the <em>Grifoni</em> was not scheduled to dock in the immediate future. This definitely raised the constables' suspicions. </p><p></p><p>They went to talk to Vesta's brother Nornan, who has been involved in Thames Grimsley's unionization efforts. Nornan knew that some dockers moonlighted as loaders for smugglers, but couldn't point them to anyone specific. He did, however, know who the House Elf was -- "You mean, that gnome who does magic shows for kids?" Between Nornan's info and a bit of asking around, they were able to get the location of Waryeye's Apothecary. </p><p></p><p>They returned to the central district to pick up their shiny new steam cutter, and took it across the bay to Pine Island. There, they went to one of Murgard's preferred watering holes -- Murgard being a fellow veteran and friend of Viveen's. When asked if he knew anything about smugglers, Murgard cursed. "Damn piranhas." His preferred shrimping grounds in the north of Pine Island had been decimated by a bunch of yahoos with a private wharf who regularly dump raw meat into the water to feed the meat-eating fish. He was pretty sure they were smugglers, since they were generally active at night, but wasn't sure if they were who the constables were looking for. </p><p></p><p>After this, the constables decided to approach Blander, posing as interested buyers. Reginald has a psychic ability that lets him create a facsimile of a small object, so he plans to create a fake astral diamond to convince Blander that they're serious about buying wands. </p><p></p><p>That was when we lost Vesta's player, so we stopped. Now I have a week to decide how Blander will respond, based on Reginald's bluff check!</p></blockquote><p></p>
[QUOTE="Ajar, post: 5906328, member: 85901"] Finally had another session last night, but it was shortened when one player's internet died and she couldn't get back online to join the hangout. For other online DMs, there's a new plugin for Google+ called Tabletop Forge that integrates basic tabletop RPG functionality into Google+ hangouts. It's still in development, so it isn't quite ready for prime time, but we tested it in a different game over the weekend and it worked reasonably well. Image upload for maps, grid overlay and snap to grid, token import, etc. For Zeitgeist, we're sticking with MapTool for now, since I've already set up the next few maps, but we may switch after Tabletop Forge gets a little further along. Having the hangout and map integrated in one window is really nice. The session itself was fairly short, all RP. The constables returned to HQ, where a clerk was waiting with information for them about the registration of the [i]Silvo[/i] and [i]Grifoni[/i]. Both vessels had legitimate registration, but the [i]Silvo[/i] had just surrendered its listed berth as of the day before, and the [i]Grifoni[/i] was not scheduled to dock in the immediate future. This definitely raised the constables' suspicions. They went to talk to Vesta's brother Nornan, who has been involved in Thames Grimsley's unionization efforts. Nornan knew that some dockers moonlighted as loaders for smugglers, but couldn't point them to anyone specific. He did, however, know who the House Elf was -- "You mean, that gnome who does magic shows for kids?" Between Nornan's info and a bit of asking around, they were able to get the location of Waryeye's Apothecary. They returned to the central district to pick up their shiny new steam cutter, and took it across the bay to Pine Island. There, they went to one of Murgard's preferred watering holes -- Murgard being a fellow veteran and friend of Viveen's. When asked if he knew anything about smugglers, Murgard cursed. "Damn piranhas." His preferred shrimping grounds in the north of Pine Island had been decimated by a bunch of yahoos with a private wharf who regularly dump raw meat into the water to feed the meat-eating fish. He was pretty sure they were smugglers, since they were generally active at night, but wasn't sure if they were who the constables were looking for. After this, the constables decided to approach Blander, posing as interested buyers. Reginald has a psychic ability that lets him create a facsimile of a small object, so he plans to create a fake astral diamond to convince Blander that they're serious about buying wands. That was when we lost Vesta's player, so we stopped. Now I have a week to decide how Blander will respond, based on Reginald's bluff check! [/QUOTE]
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