Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
The Flint Irregulars, whose portraits you may have seen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ajar" data-source="post: 5919181" data-attributes="member: 85901"><p><span style="color: DarkOrange"><strong>Session Notes</strong></span></p><p>On the <em>Grifoni</em>, Reginald participated in the meet & greet with the smugglers. When Captain Feldman had his crew produce a hefty chest filled with platinum, Reginald pulled an illusory pouch out of his jacket with a slit in the bottom, then pretended to look shocked as though his precious astral diamonds had been pilfered. The smugglers were fooled, but Captain Bandia kept her cool and quickly began coordinating a search. </p><p></p><p>However, just then the smugglers noticed the constables' steam cutter headed toward them at full speed! It slammed into the <em>Grifoni</em>, and the hulls ground together, but neither ship was holed. Several smugglers were knocked overboard! The constables clambered up onto the <em>Grifoni</em> and ordered the smugglers to surrender, but Captain Bandia pointed out their numbers advantage, and the smugglers attacked. </p><p></p><p>The battle was fairly short, but quite a lot of fun for everyone. Captain Bandia swung across the deck with her whip, which the players loved, but she was quickly dispatched. Still, her men fought on for a while longer, trying to blast the constables with magic wands. Sadly, they mostly failed, but one stray fire blast did set the <em>Grifoni</em>'s centre sail on fire. Captain Feldman didn't connect with a single attack before going down, although not for lack of trying -- he just had terrible rolls. </p><p></p><p>Partway through the battle, Blander and one of the <em>Silvo</em>'s crew began hauling the platinum back toward their ship. At that point, Reginald finally revealed his treachery, telekinetically pushing Blander into the drink. Blander responded by teleporting to the deck of the <em>Silvo</em>, then pushing Reginald into the drink! </p><p></p><p>With both captains down, though, the constables intimidated the <em>Silvo</em> crew into standing down and turning over Blander, and intimidated the <em>Grifoni</em> crew into surrendering. In exchange for Blander, the constables released the <em>Silvo</em>, and we ended the session with their steam cutter (unnamed so far!) and the <em>Grifoni</em> headed back toward port. </p><p></p><p><span style="color: DarkOrange"><strong>DM Notes</strong></span></p><p>There were no ramming rules! I had the steam cutter's captain, Murdok, make a Command check vs the <em>Grifoni</em>'s Fort. On a hit, they rolled Xd12 damage, where X is equal to the captain's Command score (5 in this case), and the damage was dealt to both boats (subject to their resistance, of course). If the damage took off 1/4 of a boat's HP after resistance, then the boat was holed above the waterline and couldn't accelerate beyond tactical speed. If the boat was bloodied in one hit, it was holed below the waterline and began to sink. </p><p></p><p>Murdok rolled 21 on 5d12, so the <em>Grifoni</em> and their steam cutter were unaffected, beyond the <em>Grifoni</em> crew being jolted and some of them getting knocked into the sea. </p><p></p><p><span style="color: DarkOrange"><strong>Questions</strong></span></p><p>At the start of the encounter, Blander signalled Danisca, who would then have contacted Gale. Right now, I'm thinking Danisca relays Blander's location to Gale, then Gale intercepts the PCs on their way back to port, gets a read on the situation, and then requests that they release Blander, since Reginald had convinced him that he was working for Gale.</p></blockquote><p></p>
[QUOTE="Ajar, post: 5919181, member: 85901"] [COLOR="DarkOrange"][b]Session Notes[/b][/color] On the [i]Grifoni[/i], Reginald participated in the meet & greet with the smugglers. When Captain Feldman had his crew produce a hefty chest filled with platinum, Reginald pulled an illusory pouch out of his jacket with a slit in the bottom, then pretended to look shocked as though his precious astral diamonds had been pilfered. The smugglers were fooled, but Captain Bandia kept her cool and quickly began coordinating a search. However, just then the smugglers noticed the constables' steam cutter headed toward them at full speed! It slammed into the [i]Grifoni[/i], and the hulls ground together, but neither ship was holed. Several smugglers were knocked overboard! The constables clambered up onto the [i]Grifoni[/i] and ordered the smugglers to surrender, but Captain Bandia pointed out their numbers advantage, and the smugglers attacked. The battle was fairly short, but quite a lot of fun for everyone. Captain Bandia swung across the deck with her whip, which the players loved, but she was quickly dispatched. Still, her men fought on for a while longer, trying to blast the constables with magic wands. Sadly, they mostly failed, but one stray fire blast did set the [i]Grifoni[/i]'s centre sail on fire. Captain Feldman didn't connect with a single attack before going down, although not for lack of trying -- he just had terrible rolls. Partway through the battle, Blander and one of the [i]Silvo[/i]'s crew began hauling the platinum back toward their ship. At that point, Reginald finally revealed his treachery, telekinetically pushing Blander into the drink. Blander responded by teleporting to the deck of the [i]Silvo[/i], then pushing Reginald into the drink! With both captains down, though, the constables intimidated the [i]Silvo[/i] crew into standing down and turning over Blander, and intimidated the [i]Grifoni[/i] crew into surrendering. In exchange for Blander, the constables released the [i]Silvo[/i], and we ended the session with their steam cutter (unnamed so far!) and the [i]Grifoni[/i] headed back toward port. [COLOR="DarkOrange"][b]DM Notes[/b][/color] There were no ramming rules! I had the steam cutter's captain, Murdok, make a Command check vs the [i]Grifoni[/i]'s Fort. On a hit, they rolled Xd12 damage, where X is equal to the captain's Command score (5 in this case), and the damage was dealt to both boats (subject to their resistance, of course). If the damage took off 1/4 of a boat's HP after resistance, then the boat was holed above the waterline and couldn't accelerate beyond tactical speed. If the boat was bloodied in one hit, it was holed below the waterline and began to sink. Murdok rolled 21 on 5d12, so the [i]Grifoni[/i] and their steam cutter were unaffected, beyond the [i]Grifoni[/i] crew being jolted and some of them getting knocked into the sea. [COLOR="DarkOrange"][b]Questions[/b][/color] At the start of the encounter, Blander signalled Danisca, who would then have contacted Gale. Right now, I'm thinking Danisca relays Blander's location to Gale, then Gale intercepts the PCs on their way back to port, gets a read on the situation, and then requests that they release Blander, since Reginald had convinced him that he was working for Gale. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
The Flint Irregulars, whose portraits you may have seen
Top