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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="RangerWickett" data-source="post: 5926199" data-attributes="member: 63"><p>First off, I love how your group is taking the adventure in a really weird order. But you've got it put together well. Nice.</p><p></p><p>Second, I realize now that the text wasn't clear for the geysers. I intended for you to roll 2d20, and use one die for the latitude, one for the longitude. Not just a simple diagonal.</p><p></p><p>I worry that your party might be disgruntled that the villain got away, especially if you haven't done the attack at the Nettles church yet. I figured in designing the adventure, have Creed make an appearance on the hill and then leave before they can engage (this didn't work with my party, since we have a pixie who just sprinted in to attack; but Creed took him down and left him for dead). Then have him possibly get away in the Nettles church. But he would likely stick around to finish the party off in the laboratory.</p><p></p><p>In this case, hmm. </p><p></p><p>You could have Macbannin guide Creed to a ring of rusted iron in the Nettles, and have Macbannin pass through to some sort of Bleak Gate checkpoint the Ob have.* Then send Creed off to work with Kell, trying to lure the party to the church -- and you can have that act as the 'climax,' where they're under siege. Maybe replace Leone Quital with Macbannin, and actually encourage a fight.</p><p></p><p>Or you could just have Macbannin get away, sail to Orithea, lay low, and eventually show up at the end of adventure 4. If your players aren't expecting a big showdown, that actually works in a sort of film noir way. You solved the murder of the beautiful young woman, but the killer got away.</p><p></p><p>* My players noticed something that I hadn't considered in the adventure: where the hell did the carriages outside the Nettles church come from. They wanted to track them, and they were bitter that the shadow man had escaped again. So the next day they looked for wagon tracks, and I told them they followed a trail for a bit until it dead-ended into a rock wall. More examination uncovered a rusted metal ring set into the stone.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5926199, member: 63"] First off, I love how your group is taking the adventure in a really weird order. But you've got it put together well. Nice. Second, I realize now that the text wasn't clear for the geysers. I intended for you to roll 2d20, and use one die for the latitude, one for the longitude. Not just a simple diagonal. I worry that your party might be disgruntled that the villain got away, especially if you haven't done the attack at the Nettles church yet. I figured in designing the adventure, have Creed make an appearance on the hill and then leave before they can engage (this didn't work with my party, since we have a pixie who just sprinted in to attack; but Creed took him down and left him for dead). Then have him possibly get away in the Nettles church. But he would likely stick around to finish the party off in the laboratory. In this case, hmm. You could have Macbannin guide Creed to a ring of rusted iron in the Nettles, and have Macbannin pass through to some sort of Bleak Gate checkpoint the Ob have.* Then send Creed off to work with Kell, trying to lure the party to the church -- and you can have that act as the 'climax,' where they're under siege. Maybe replace Leone Quital with Macbannin, and actually encourage a fight. Or you could just have Macbannin get away, sail to Orithea, lay low, and eventually show up at the end of adventure 4. If your players aren't expecting a big showdown, that actually works in a sort of film noir way. You solved the murder of the beautiful young woman, but the killer got away. * My players noticed something that I hadn't considered in the adventure: where the hell did the carriages outside the Nettles church come from. They wanted to track them, and they were bitter that the shadow man had escaped again. So the next day they looked for wagon tracks, and I told them they followed a trail for a bit until it dead-ended into a rock wall. More examination uncovered a rusted metal ring set into the stone. [/QUOTE]
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