Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
The Flint Irregulars, whose portraits you may have seen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ajar" data-source="post: 5927357" data-attributes="member: 85901"><p>The flexibility of the adventure design has served me very well when figuring out how to respond to my PCs doing things out of the "expected" order. Nicely done on your part as well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>One thing that rolling a single d20 in the mansion encounter does have going for it is that you end up getting something that looks like an actual fissure, since the sinkholes appear along a straight line. I might keep that if I was doing it again, and just move the diagonal closer to the action. </p><p></p><p>I like your ideas for what to do next. My players are frustrated with themselves for leaving Macbannin unguarded in their carriage, but cognizant of the fact that they deliberately prioritized stopping the witchoil over getting Macbannin back to HQ -- definitely the right call. So I don't think they'll be unduly put out if they can't catch him, but I'm still going to give them a shot at it. </p><p></p><p>Since they have amulets, I would think that if Creed and Macbannin flee into the Bleak Gate, and the PCs successfully track them to the entrance, they should be able to follow. I have quite a bit of Shadowfell material between my D&DI sub and Gloomwrought boxed set, planning to steal liberally from it for <a href="http://www.enworld.org/forum/d-d-4th-edition-discussion/315632-200-words-less-pitch-wizards-coast-new-d-d-4th-edition-setting.html#post5758820" target="_blank">a setting of my own</a>. So if it won't break future adventures if the PCs enter the Bleak Gate now, that's an option, and it could lead to a pretty cool showdown with Creed able to operate in his "native" environment. </p><p></p><p>That said, if the PCs can enter the Bleak Gate, they could theoretically blow Colossus Cell wide open. I don't think my PCs would do so, simply because they have no inkling of Colossus Cell beyond a notion that all that witchoil must be going <em>somewhere. </em> </p><p></p><p>I also like the option of having Macbannin show up at the Nettles church along with Creed, although that would make him a bit more bloodthirsty and less patriotic. He might have been contacted by Nicodemus in the interim, though, in which case, once part of the Ob, he would definitely see the PCs as thorns to be disposed of. Either way, assuming they escape the PCs' initial pursuit, Macbannin and Creed would like low while trying to arrange passage out of the city. Kell would then tip Creed off about the church after his meeting with the PCs on the afternoon of day 5, giving Creed and Macbannin time to get there and attempt to neutralize the PCs. </p><p></p><p>Food for thought! Thanks for the great ideas. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Ajar, post: 5927357, member: 85901"] The flexibility of the adventure design has served me very well when figuring out how to respond to my PCs doing things out of the "expected" order. Nicely done on your part as well. :) One thing that rolling a single d20 in the mansion encounter does have going for it is that you end up getting something that looks like an actual fissure, since the sinkholes appear along a straight line. I might keep that if I was doing it again, and just move the diagonal closer to the action. I like your ideas for what to do next. My players are frustrated with themselves for leaving Macbannin unguarded in their carriage, but cognizant of the fact that they deliberately prioritized stopping the witchoil over getting Macbannin back to HQ -- definitely the right call. So I don't think they'll be unduly put out if they can't catch him, but I'm still going to give them a shot at it. Since they have amulets, I would think that if Creed and Macbannin flee into the Bleak Gate, and the PCs successfully track them to the entrance, they should be able to follow. I have quite a bit of Shadowfell material between my D&DI sub and Gloomwrought boxed set, planning to steal liberally from it for [url=http://www.enworld.org/forum/d-d-4th-edition-discussion/315632-200-words-less-pitch-wizards-coast-new-d-d-4th-edition-setting.html#post5758820]a setting of my own[/url]. So if it won't break future adventures if the PCs enter the Bleak Gate now, that's an option, and it could lead to a pretty cool showdown with Creed able to operate in his "native" environment. That said, if the PCs can enter the Bleak Gate, they could theoretically blow Colossus Cell wide open. I don't think my PCs would do so, simply because they have no inkling of Colossus Cell beyond a notion that all that witchoil must be going [i]somewhere. [/i] I also like the option of having Macbannin show up at the Nettles church along with Creed, although that would make him a bit more bloodthirsty and less patriotic. He might have been contacted by Nicodemus in the interim, though, in which case, once part of the Ob, he would definitely see the PCs as thorns to be disposed of. Either way, assuming they escape the PCs' initial pursuit, Macbannin and Creed would like low while trying to arrange passage out of the city. Kell would then tip Creed off about the church after his meeting with the PCs on the afternoon of day 5, giving Creed and Macbannin time to get there and attempt to neutralize the PCs. Food for thought! Thanks for the great ideas. :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
The Flint Irregulars, whose portraits you may have seen
Top