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<blockquote data-quote="Ajar" data-source="post: 5951045" data-attributes="member: 85901"><p><strong><span style="color: DarkOrange">Session Notes</span></strong></p><p>[sblock]A shadowy figure darted around a corner, and then Macbannin and two knife fighters emerged from the entrance. Murdok quickly charged up to engage the knife fighters, but Macbannin's abjuration aura made it tough to do much damage. The others retreated past one of the gates and closed it, preventing a flank, then headed toward the entrance to back up Murdok. </p><p></p><p>A pitched battle ensued, with Macbannin cursing Murdok and Creed making liberal use of his chrome pistol and shadow claws, but with the Doctor's help, the PCs managed to triumph. They knocked out Macbannin, but Creed stuck around, trying to finish them off, striking then retreating into shadows. The constables managed to pinpoint him for long enough for Murdok to charge in and finish him off with a double axe swing. They specified that it was lethal damage on Creed, having been quite put out by his attempt on their life on Cauldron Hill. [/sblock]</p><p></p><p><strong><span style="color: DarkOrange">DM Notes</span></strong></p><p>I removed one nethermancer from the encounter, leaving it at 1075 XP for four players plus Dr von Recklinghausen -- basically a level 6 encounter, just like the Manor encounter earlier in their adventuring day. I thought the encounter went well -- I dropped Murdok three times, and she was down to one surge by the end of the encounter. I bloodied Vesta as well. Creed fell victim to a string of 6-8 bad rolls against Vesta, otherwise I probably would have dropped him as well. </p><p></p><p>We stopped right after the battle, so they still don't realize they're sealed in, or that Leone Quital is outside. I'm looking forward to dropping that bombshell on them next time. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Ajar, post: 5951045, member: 85901"] [b][COLOR="DarkOrange"]Session Notes[/COLOR][/b] [sblock]A shadowy figure darted around a corner, and then Macbannin and two knife fighters emerged from the entrance. Murdok quickly charged up to engage the knife fighters, but Macbannin's abjuration aura made it tough to do much damage. The others retreated past one of the gates and closed it, preventing a flank, then headed toward the entrance to back up Murdok. A pitched battle ensued, with Macbannin cursing Murdok and Creed making liberal use of his chrome pistol and shadow claws, but with the Doctor's help, the PCs managed to triumph. They knocked out Macbannin, but Creed stuck around, trying to finish them off, striking then retreating into shadows. The constables managed to pinpoint him for long enough for Murdok to charge in and finish him off with a double axe swing. They specified that it was lethal damage on Creed, having been quite put out by his attempt on their life on Cauldron Hill. [/sblock] [b][COLOR="DarkOrange"]DM Notes[/COLOR][/b] I removed one nethermancer from the encounter, leaving it at 1075 XP for four players plus Dr von Recklinghausen -- basically a level 6 encounter, just like the Manor encounter earlier in their adventuring day. I thought the encounter went well -- I dropped Murdok three times, and she was down to one surge by the end of the encounter. I bloodied Vesta as well. Creed fell victim to a string of 6-8 bad rolls against Vesta, otherwise I probably would have dropped him as well. We stopped right after the battle, so they still don't realize they're sealed in, or that Leone Quital is outside. I'm looking forward to dropping that bombshell on them next time. :devil: [/QUOTE]
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