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<blockquote data-quote="Ajar" data-source="post: 5957896" data-attributes="member: 85901"><p><strong><span style="color: DarkOrange">Session Notes</span></strong></p><p>[sblock]After confirming that Macbannin was still breathing, the constables took stock of their surroundings... and realized the exit was barred. Viveen headed for the exit, and looked out to see Leone Quital enjoying some fine wine and cheese. Quital informed her that he wanted the Doctor and the documents, and that they had one hour to comply. Viveen asked for a glass of wine, which Quital floated over to her. She toasted him, then retreated back into the church.</p><p></p><p>Searching the church, the constables quickly found the secret door in the privy. With Viveen carrying Creed's body and Vesta carrying Macbannin, they made their escape... until Viveen scraped the exit door against its frame, and the rogues watching the entrance above heard it. The PCs immediately took off into the Nettles, hoping to lose their pursuers, and managed to do so. </p><p></p><p>Safe from Quital for now, they headed back to HQ to report in. A clerk gave them letters from one Morgan Cippiano, requesting a meeting in the near future to resolve the matter of his imprisoned "family members." </p><p></p><p>Delft congratulated them on apprehending Macbannin, stated that Creed had clearly died resisting arrest, and told them to get their stories straight ASAP, since they would undoubtedly be called to testify in Macbannin's trial. The constables requested a forensic accountant to assist in reviewing the documents, and arranged for a safe house for the Doctor. [/sblock]</p><p></p><p><strong><span style="color: DarkOrange">DM Notes</span></strong></p><p>I enjoyed playing Quital, even though the PCs didn't interact with him all that much. I'm looking forward to his return. I handled the chase through the Nettles as a simple skill challenge, but mostly using group skill checks, which worked well. </p><p></p><p>I don't think the PCs have figured out that Creed killed Nilasa yet, but I expect Reginald (spirit medium) to question Creed posthumously, which will likely lead to that information. </p><p></p><p>I'm planning to have Morgan Cippiano offer the to set up the dragonborn brothers for the PCs, stealing Ryan's brilliant idea to have Cippiano hire the brothers to burn down the Theatre of Scoundrels. If the PCs go for it, and Kell finds out the PCs were involved, it should make things kind of fun in adventure 3!</p><p></p><p>First up, though, is the PCs' meeting with Gale at Macbannin's manor. They arranged to meet her there tonight to show her the witchoil lab. Given that Lady Inspectress Saxby is already aware of the case -- she reluctantly approved the warrant for Macbannin's arrest, based on the documents from the golem encounter -- I'm thinking she may have already arranged to have the manor cordoned off by the time the PCs and Gale arrive. I figure I'll have the "rival" constables posted there as guards, foreshadowing them taking over the case from the PCs after Macbannin dies. "Sorry, guys, but direct orders from the Inspectress herself: no one goes in." I'll be very curious to see how that scene plays out!</p></blockquote><p></p>
[QUOTE="Ajar, post: 5957896, member: 85901"] [b][COLOR="DarkOrange"]Session Notes[/COLOR][/b] [sblock]After confirming that Macbannin was still breathing, the constables took stock of their surroundings... and realized the exit was barred. Viveen headed for the exit, and looked out to see Leone Quital enjoying some fine wine and cheese. Quital informed her that he wanted the Doctor and the documents, and that they had one hour to comply. Viveen asked for a glass of wine, which Quital floated over to her. She toasted him, then retreated back into the church. Searching the church, the constables quickly found the secret door in the privy. With Viveen carrying Creed's body and Vesta carrying Macbannin, they made their escape... until Viveen scraped the exit door against its frame, and the rogues watching the entrance above heard it. The PCs immediately took off into the Nettles, hoping to lose their pursuers, and managed to do so. Safe from Quital for now, they headed back to HQ to report in. A clerk gave them letters from one Morgan Cippiano, requesting a meeting in the near future to resolve the matter of his imprisoned "family members." Delft congratulated them on apprehending Macbannin, stated that Creed had clearly died resisting arrest, and told them to get their stories straight ASAP, since they would undoubtedly be called to testify in Macbannin's trial. The constables requested a forensic accountant to assist in reviewing the documents, and arranged for a safe house for the Doctor. [/sblock] [b][COLOR="DarkOrange"]DM Notes[/COLOR][/b] I enjoyed playing Quital, even though the PCs didn't interact with him all that much. I'm looking forward to his return. I handled the chase through the Nettles as a simple skill challenge, but mostly using group skill checks, which worked well. I don't think the PCs have figured out that Creed killed Nilasa yet, but I expect Reginald (spirit medium) to question Creed posthumously, which will likely lead to that information. I'm planning to have Morgan Cippiano offer the to set up the dragonborn brothers for the PCs, stealing Ryan's brilliant idea to have Cippiano hire the brothers to burn down the Theatre of Scoundrels. If the PCs go for it, and Kell finds out the PCs were involved, it should make things kind of fun in adventure 3! First up, though, is the PCs' meeting with Gale at Macbannin's manor. They arranged to meet her there tonight to show her the witchoil lab. Given that Lady Inspectress Saxby is already aware of the case -- she reluctantly approved the warrant for Macbannin's arrest, based on the documents from the golem encounter -- I'm thinking she may have already arranged to have the manor cordoned off by the time the PCs and Gale arrive. I figure I'll have the "rival" constables posted there as guards, foreshadowing them taking over the case from the PCs after Macbannin dies. "Sorry, guys, but direct orders from the Inspectress herself: no one goes in." I'll be very curious to see how that scene plays out! [/QUOTE]
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