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<blockquote data-quote="Ajar" data-source="post: 6079148" data-attributes="member: 85901"><p><strong>Distant Madness</strong></p><p>I forgot to mention in my last update that Vesta made his distant madness save, and was cured. The players had been very paranoid about the possible effects of distant madness and asked everyone they could think of for help before their first extended rest. In a way, it was a bit of a letdown that Vesta made the save and the whole thing just ended. Of course, there's no reason to think someone else won't contract it again later on...</p><p></p><p><strong>Session Overview</strong></p><p>After a one-week delay, we had a third session of pure RP last week. Almost all of it was spent in the basement of RHC HQ investigating the mysterious death of Kaja Stewart. Murdok repeatedly and bluntly expressed her extreme disappointment with the guards, and by the end of the browbeating the guards were all looking miserable and humiliated. Whether this will play well for the squad in the future remains to be seen...</p><p></p><p>Murdok and Viveen spent an inordinate amount of time talking to the insane eschatologist dwarf who the guards claimed distracted them by throwing a fit. Murdok played bad cop to Viveen's good cop. They weren't able to confirm their suspicions that the dwarf had distant madness, nor get much in the way of useful information from him -- even when they later spoke to the squad investigating the murders he'd committed. </p><p></p><p>Their inspection of the death scene revealed essentially nothing, but they were still confident that it wasn't a suicide, so they waited for Reginald to arrive. When he did, he presented the sketches, and Viveen correctly IDed the letter-writer as a member of Lorcan Kell's guild. Suddenly, the constables were filled with regrets about having declined Morgan Cippiano's offer to hire the dragonborn arsonists on their behalf to burn down the Theatre of Scoundrels. Although Bela wisely noted that given the audit, the decision was probably for the best.</p><p></p><p>Reginald communed with Kaja's spirit. Upon realizing that she was dead, she decided to tell him that she hadn't been forthcoming when they spoke the previous day. Reginald's first question was "what can we do to bring justice to your spirit," to which her reply was "kill the bastards that offed me." She explained her true role in Macbannin's schemes as the designer of his witchoil refining mechanism, and admitted that she had been working with Kell to try and track down whoever Macbannin had been working with/for -- albeit with no success. </p><p></p><p>The constables then checked in with Delft. After a somewhat mild Delft ass-chewing at having "let" another prisoner die in their care, they brought him up to speed. He perked up when he heard about Xambria and the archaeological expedition, and that Reginald's visions from one of the artifacts tied them to Macbannin, because "this could get you out of the city -- and the papers."</p><p></p><p>Leaving Delft's office, they were approached by a member of Bela's former squad, still on the Macbannin case -- Carlao. He asked if they would come with him to have a look at a scene they just discovered, involving a destroyed golem...</p><p></p><p><strong>DM Notes</strong></p><p>Perception and Insight aren't my PCs' strong suit. They rarely think of making other checks when studying bodies/crime scenes, and only occasionally make Insight checks when talking to -- or even interrogating! -- NPCs. I've made oblique suggestions along these lines before, but they're still fairly credulous, even when I feel like incredulity would be called for. I suppose it's better than the opposite problem, and it gives me some great moments. My players were all absolutely stunned by Kaja's posthumous confession. </p><p></p><p><strong>Questions</strong></p><p>Do the dragonborn arsonists make any more appearances, or can I just use them as I see fit?</p></blockquote><p></p>
[QUOTE="Ajar, post: 6079148, member: 85901"] [b]Distant Madness[/b] I forgot to mention in my last update that Vesta made his distant madness save, and was cured. The players had been very paranoid about the possible effects of distant madness and asked everyone they could think of for help before their first extended rest. In a way, it was a bit of a letdown that Vesta made the save and the whole thing just ended. Of course, there's no reason to think someone else won't contract it again later on... [b]Session Overview[/b] After a one-week delay, we had a third session of pure RP last week. Almost all of it was spent in the basement of RHC HQ investigating the mysterious death of Kaja Stewart. Murdok repeatedly and bluntly expressed her extreme disappointment with the guards, and by the end of the browbeating the guards were all looking miserable and humiliated. Whether this will play well for the squad in the future remains to be seen... Murdok and Viveen spent an inordinate amount of time talking to the insane eschatologist dwarf who the guards claimed distracted them by throwing a fit. Murdok played bad cop to Viveen's good cop. They weren't able to confirm their suspicions that the dwarf had distant madness, nor get much in the way of useful information from him -- even when they later spoke to the squad investigating the murders he'd committed. Their inspection of the death scene revealed essentially nothing, but they were still confident that it wasn't a suicide, so they waited for Reginald to arrive. When he did, he presented the sketches, and Viveen correctly IDed the letter-writer as a member of Lorcan Kell's guild. Suddenly, the constables were filled with regrets about having declined Morgan Cippiano's offer to hire the dragonborn arsonists on their behalf to burn down the Theatre of Scoundrels. Although Bela wisely noted that given the audit, the decision was probably for the best. Reginald communed with Kaja's spirit. Upon realizing that she was dead, she decided to tell him that she hadn't been forthcoming when they spoke the previous day. Reginald's first question was "what can we do to bring justice to your spirit," to which her reply was "kill the bastards that offed me." She explained her true role in Macbannin's schemes as the designer of his witchoil refining mechanism, and admitted that she had been working with Kell to try and track down whoever Macbannin had been working with/for -- albeit with no success. The constables then checked in with Delft. After a somewhat mild Delft ass-chewing at having "let" another prisoner die in their care, they brought him up to speed. He perked up when he heard about Xambria and the archaeological expedition, and that Reginald's visions from one of the artifacts tied them to Macbannin, because "this could get you out of the city -- and the papers." Leaving Delft's office, they were approached by a member of Bela's former squad, still on the Macbannin case -- Carlao. He asked if they would come with him to have a look at a scene they just discovered, involving a destroyed golem... [b]DM Notes[/b] Perception and Insight aren't my PCs' strong suit. They rarely think of making other checks when studying bodies/crime scenes, and only occasionally make Insight checks when talking to -- or even interrogating! -- NPCs. I've made oblique suggestions along these lines before, but they're still fairly credulous, even when I feel like incredulity would be called for. I suppose it's better than the opposite problem, and it gives me some great moments. My players were all absolutely stunned by Kaja's posthumous confession. [b]Questions[/b] Do the dragonborn arsonists make any more appearances, or can I just use them as I see fit? [/QUOTE]
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