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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 6085919" data-attributes="member: 85901"><p>Four sessions in a row without a fight, and my players keep telling me how much fun they're having. Great work, guys. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> This one was actually last week, I just hadn't had a chance to make notes. We're planning to play again on Wednesday night. <strong></strong></p><p><strong></strong></p><p><strong>Session Overview (Digging for Lies, Act 1)</strong></p><p>When we ended last time, Bela's former squadmates had contacted the party and asked them to look at an unusual murder scene. In the basement of a steel mill, they found a dessicated corpse and a shattered golem. They spent quite a lot of time examining the scene, and were able to draw some reasonable conclusions, including links to whatever group Macbannin was working with/for. </p><p></p><p>From there, they went to meet with Dr Xambria Meredith. She was interested in talking to the RHC, especially since the constables mentioned that they planned to go to the dig site. She spoke about what happened there, albeit with some difficulty, gaps, and odd pauses where she stared off into space or questioned them about phantom noises. Once they moved on to questions about the Ancients in general, she became much more enthusiastic, although she was forced to admit that her theory about them is somewhat speculative and has only circumstantial evidence to support it. </p><p></p><p><strong>DM Notes</strong></p><p>I took this opportunity to give my players a nudge about using checks other than Perception when investigating crime scenes. When someone asked to examine the body using Perception, I explicitly called for a Heal check instead. This led to a small flurry of other ideas from them and they ended up uncovering a fair bit of information. OTOH, they're investing in a couple of diadems of perception or something like that with their level 6 stipend. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I did give the PCs Insight rolls to recall that they had seen someone with Magneto-like powers before, because the scene with Quital happened a long time ago, but it isn't something their characters would have forgotten. I wasn't sure if it would be better to do that or to wait until Quital shows up again and enjoy watching the light bulbs going on, but as it turned out, it got the players thinking and speculating about the big picture, which they seemed to enjoy. For other DMs, I'd say make the judgment based on your players and what you think they would enjoy more. </p><p></p><p>I had spent a lot of time preparing for the meeting with Xambria, and had extensive character notes on how to play her and what knowledge she had/was willing to share. I tried not to overplay her odd behaviour, for a couple of reasons: first I wanted to leave the PCs wondering whether it was a result of the trauma, of Distant Madness, or something else; second, I wanted to stretch my DM acting range a bit and try for genuine pathos. I think it was successful, although I haven't asked the players about it yet. </p><p></p><p><strong>Questions</strong></p><p>No questions this time, but then I haven't read Act Two in detail yet, so I may come back with some about the dungeon crawl.</p></blockquote><p></p>
[QUOTE="Ajar, post: 6085919, member: 85901"] Four sessions in a row without a fight, and my players keep telling me how much fun they're having. Great work, guys. :) This one was actually last week, I just hadn't had a chance to make notes. We're planning to play again on Wednesday night. [B] Session Overview (Digging for Lies, Act 1)[/B] When we ended last time, Bela's former squadmates had contacted the party and asked them to look at an unusual murder scene. In the basement of a steel mill, they found a dessicated corpse and a shattered golem. They spent quite a lot of time examining the scene, and were able to draw some reasonable conclusions, including links to whatever group Macbannin was working with/for. From there, they went to meet with Dr Xambria Meredith. She was interested in talking to the RHC, especially since the constables mentioned that they planned to go to the dig site. She spoke about what happened there, albeit with some difficulty, gaps, and odd pauses where she stared off into space or questioned them about phantom noises. Once they moved on to questions about the Ancients in general, she became much more enthusiastic, although she was forced to admit that her theory about them is somewhat speculative and has only circumstantial evidence to support it. [B]DM Notes[/B] I took this opportunity to give my players a nudge about using checks other than Perception when investigating crime scenes. When someone asked to examine the body using Perception, I explicitly called for a Heal check instead. This led to a small flurry of other ideas from them and they ended up uncovering a fair bit of information. OTOH, they're investing in a couple of diadems of perception or something like that with their level 6 stipend. ;) I did give the PCs Insight rolls to recall that they had seen someone with Magneto-like powers before, because the scene with Quital happened a long time ago, but it isn't something their characters would have forgotten. I wasn't sure if it would be better to do that or to wait until Quital shows up again and enjoy watching the light bulbs going on, but as it turned out, it got the players thinking and speculating about the big picture, which they seemed to enjoy. For other DMs, I'd say make the judgment based on your players and what you think they would enjoy more. I had spent a lot of time preparing for the meeting with Xambria, and had extensive character notes on how to play her and what knowledge she had/was willing to share. I tried not to overplay her odd behaviour, for a couple of reasons: first I wanted to leave the PCs wondering whether it was a result of the trauma, of Distant Madness, or something else; second, I wanted to stretch my DM acting range a bit and try for genuine pathos. I think it was successful, although I haven't asked the players about it yet. [B]Questions[/B] No questions this time, but then I haven't read Act Two in detail yet, so I may come back with some about the dungeon crawl. [/QUOTE]
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