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EN Publishing
The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 6109160" data-attributes="member: 85901"><p>The constables did manage to escape the ziggurat with no deaths. They did open the door to the rainbow room, so they at least saw the puzzle (and as I predicted, immediately grasped the solution). Not wanting to battle their way through the room as the toxic flood approached, though, they closed the door and retreated out of the ziggurat. </p><p></p><p>They thought the Voice of Rot was very cool. It took them some discussion before they began to grok its message, but they came to relatively accurate conclusions -- somewhat surprising given the minimal information they gained from the ziggurat, but nice to see. </p><p></p><p>When we stopped, they were deciding whether to reenter the ziggurat or escape the bayou on their boats. I didn't see a mention in the adventure of whether the toxic flood trap resets/drains, or if the ziggurat will just stay flooded now. I know one DM posted that he had the VoR tell the PCs to go back into the ziggurat because there was more to learn, but I think gideonpepys and Sound of Azure are right that this isn't strictly necessary. </p><p></p><p>They do have some Water Breathing scrolls that they kept from the Axis Island expedition, but I don't think they have a way to resist both poison and necrotic damage, so the flooded ziggurat would be inaccessible barring some exceptionally clever idea that I've missed. I think that actually sends an important message to the players: things can be changed irrevocably by their actions.</p></blockquote><p></p>
[QUOTE="Ajar, post: 6109160, member: 85901"] The constables did manage to escape the ziggurat with no deaths. They did open the door to the rainbow room, so they at least saw the puzzle (and as I predicted, immediately grasped the solution). Not wanting to battle their way through the room as the toxic flood approached, though, they closed the door and retreated out of the ziggurat. They thought the Voice of Rot was very cool. It took them some discussion before they began to grok its message, but they came to relatively accurate conclusions -- somewhat surprising given the minimal information they gained from the ziggurat, but nice to see. When we stopped, they were deciding whether to reenter the ziggurat or escape the bayou on their boats. I didn't see a mention in the adventure of whether the toxic flood trap resets/drains, or if the ziggurat will just stay flooded now. I know one DM posted that he had the VoR tell the PCs to go back into the ziggurat because there was more to learn, but I think gideonpepys and Sound of Azure are right that this isn't strictly necessary. They do have some Water Breathing scrolls that they kept from the Axis Island expedition, but I don't think they have a way to resist both poison and necrotic damage, so the flooded ziggurat would be inaccessible barring some exceptionally clever idea that I've missed. I think that actually sends an important message to the players: things can be changed irrevocably by their actions. [/QUOTE]
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