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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 6195182" data-attributes="member: 85901"><p><strong>Session Notes</strong></p><p>Just another night at the museum...</p><p></p><p>A dozen implanters flowed down through the skylight, ravaging the gathered crowd. Murdok and Viveen fought their way through them, trying to allow as many civilians to escape as possible. Reginald assisted, placing psychic anomalies in the middle of clumps of enemies. </p><p></p><p>Vesta engaged Xambria, or at least attempted to, but Sijhen burrowed into his consciousness with the threat of dire consequences if his assault continued. Sujhen also blew Murdok back into the map room with its force push, then began slowly lifting the artifact cases toward the skylight. </p><p></p><p>A worm maw followed the implanters down, trying to entangle anyone within reach. </p><p></p><p>Colonel Sebastian Harlock, undeterred, attacked Xambria. Upon missing, the martial scientist grabbed a golden crown from a nearby statue (he was in area 8) and slammed it down top first on Xambria's head, blocking teleportation and giving her a nasty cut. (Yay, Experimental Strike!)</p><p></p><p>Rock Rackus joined the battle as well, firing his golden gun. He hit the worm maw every time. </p><p></p><p>As civilians reached the doors and opened them, they found more implanters waiting outside. The constables' police backup, stationed at each door, engage the implanters and worked to protect the civilians. </p><p></p><p>Murdok grabbed a huge canvas map of the Ziggurat of Apet from the wall behind her, and slammed it down onto the worm maw, breaking the map and entangling many of the maw's tentacles. </p><p></p><p>Reginald tried to use Telekinetic Lift to stop one of the artifact cases from floating up through the skylight, but Sijhen immediately began lifting them faster. </p><p></p><p>Not long after this, though, a shot from Bela bloodied Sijhen, and it seemingly relinquished control and surrenderd. Xambria collapsed, vomited, and began to babble. </p><p></p><p>The fight wasn't over, but it was almost over -- another bullet from Bela and a golden one from Rock Rackus finished off the worm maw. After helping the remaining civilians and cuffing Xambria, the constables deliberated briefly and decided to take her to RHC HQ. </p><p></p><p><strong>DM Notes</strong></p><p>This encounter was pretty interesting. The players all raised their eyebrows when Sijhen took its second standard action for the first time. The illusory twin thing was pretty cool, too.</p><p></p><p>I tried to give them a couple of mild cues suggesting that Sijhen wasn't really giving the battle its all -- I had it raise the artifact cases slowly, rather than at its max of 10 squares per round, only increasing the speed when Reginald used Telekinetic Lift to try and counter. I also had it lower the cases slowly after surrendering, then drop them when the constables cuffed Xambria. They seemed to pick up on it, but ultimately concluded that RHC HQ was the safest place to take Xambria, despite the untimely deaths of more than one prisoner. </p><p></p><p>So next time we do the climactic RHC HQ setpiece. I'm going to have to spend some time figuring out how I want to set that up in MapTool. Right now I have each floor as a separate map, but that seems a bit clunky.</p></blockquote><p></p>
[QUOTE="Ajar, post: 6195182, member: 85901"] [b]Session Notes[/b] Just another night at the museum... A dozen implanters flowed down through the skylight, ravaging the gathered crowd. Murdok and Viveen fought their way through them, trying to allow as many civilians to escape as possible. Reginald assisted, placing psychic anomalies in the middle of clumps of enemies. Vesta engaged Xambria, or at least attempted to, but Sijhen burrowed into his consciousness with the threat of dire consequences if his assault continued. Sujhen also blew Murdok back into the map room with its force push, then began slowly lifting the artifact cases toward the skylight. A worm maw followed the implanters down, trying to entangle anyone within reach. Colonel Sebastian Harlock, undeterred, attacked Xambria. Upon missing, the martial scientist grabbed a golden crown from a nearby statue (he was in area 8) and slammed it down top first on Xambria's head, blocking teleportation and giving her a nasty cut. (Yay, Experimental Strike!) Rock Rackus joined the battle as well, firing his golden gun. He hit the worm maw every time. As civilians reached the doors and opened them, they found more implanters waiting outside. The constables' police backup, stationed at each door, engage the implanters and worked to protect the civilians. Murdok grabbed a huge canvas map of the Ziggurat of Apet from the wall behind her, and slammed it down onto the worm maw, breaking the map and entangling many of the maw's tentacles. Reginald tried to use Telekinetic Lift to stop one of the artifact cases from floating up through the skylight, but Sijhen immediately began lifting them faster. Not long after this, though, a shot from Bela bloodied Sijhen, and it seemingly relinquished control and surrenderd. Xambria collapsed, vomited, and began to babble. The fight wasn't over, but it was almost over -- another bullet from Bela and a golden one from Rock Rackus finished off the worm maw. After helping the remaining civilians and cuffing Xambria, the constables deliberated briefly and decided to take her to RHC HQ. [b]DM Notes[/b] This encounter was pretty interesting. The players all raised their eyebrows when Sijhen took its second standard action for the first time. The illusory twin thing was pretty cool, too. I tried to give them a couple of mild cues suggesting that Sijhen wasn't really giving the battle its all -- I had it raise the artifact cases slowly, rather than at its max of 10 squares per round, only increasing the speed when Reginald used Telekinetic Lift to try and counter. I also had it lower the cases slowly after surrendering, then drop them when the constables cuffed Xambria. They seemed to pick up on it, but ultimately concluded that RHC HQ was the safest place to take Xambria, despite the untimely deaths of more than one prisoner. So next time we do the climactic RHC HQ setpiece. I'm going to have to spend some time figuring out how I want to set that up in MapTool. Right now I have each floor as a separate map, but that seems a bit clunky. [/QUOTE]
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