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The Forges of the Mountain King Chapter 1- Bottom's Up!
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<blockquote data-quote="hairychin" data-source="post: 5576063" data-attributes="member: 6676224"><p><strong>Len</strong></p><p></p><p><span style="color: red">Hearing Cinara's shout for help, Len abandons all his complex, well thought out, and general absolutely genius tactics, and instead charges straight at the nasty scorpion.</span></p><p> </p><p><span style="color: white">[OOC]Charge straight across to AF21 with a Melee Basic at the end, marking the scorpion.[/OOC]</span></p><p> </p><p>[sblock=LDA]<span style="color: white"><span style="font-family: 'Verdana'">Leonard D Apricot</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Played by Hairychin</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Dwarf Fighter- Weaponmaster Level 1</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Perception: 11 Insight: 11 Low-light Vision</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">AC 18 Fortitude 18 Reflex 13 Will 12</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Initiative: +0 Speed: 5</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Hit Points: 29 / 29 Bloodied: 14</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Temporary Hit Points: 0</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Healing Surge: 7 Surges per day: 11 / 11</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Resist: </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Saving Throw: +5 vs Poison</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Action Points: 1</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Second Wind: 1 (Minor Action)</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Languages: Common, Dwarven.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Trained Skills: Athletics +7, Endurance +6, Intimidate +5.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Feats: Improved Defences.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Traits:</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though).</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">At-Will Powers: Standard Actions</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Cleave (Battleaxe): +8 vs AC 1d10+5 damage, and a different adjacent enemy takes Str (5) damage.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage, and +3 To Hit on next attack roll against same creature before end of next turn.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">At-Will Powers: Free Actions</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Encounter Powers: Standard Actions</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage), and you Push target 1 square and knock it Prone. Can be used as a Charge attack.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Encounter Powers: Minor Actions</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Daily Powers: Standard Actions</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage, and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends).</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Conditions:</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Equipment:</span></span>[/sblock]</p></blockquote><p></p>
[QUOTE="hairychin, post: 5576063, member: 6676224"] [b]Len[/b] [COLOR=red]Hearing Cinara's shout for help, Len abandons all his complex, well thought out, and general absolutely genius tactics, and instead charges straight at the nasty scorpion.[/COLOR] [COLOR=#ff0000][/COLOR] [COLOR=white][OOC]Charge straight across to AF21 with a Melee Basic at the end, marking the scorpion.[/OOC][/COLOR] [sblock=LDA][COLOR=white][FONT=Verdana]Leonard D Apricot Played by Hairychin Dwarf Fighter- Weaponmaster Level 1 Perception: 11 Insight: 11 Low-light Vision AC 18 Fortitude 18 Reflex 13 Will 12 Initiative: +0 Speed: 5 Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10 Hit Points: 29 / 29 Bloodied: 14 Temporary Hit Points: 0 Healing Surge: 7 Surges per day: 11 / 11 Resist: Saving Throw: +5 vs Poison Action Points: 1[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Second Wind: 1 (Minor Action) Languages: Common, Dwarven. Trained Skills: Athletics +7, Endurance +6, Intimidate +5. Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3. Feats: Improved Defences. Traits: Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone. Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though). At-Will Powers: Standard Actions Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage. Cleave (Battleaxe): +8 vs AC 1d10+5 damage, and a different adjacent enemy takes Str (5) damage. Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage, and +3 To Hit on next attack roll against same creature before end of next turn. At-Will Powers: Free Actions Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action. Encounter Powers: Standard Actions Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage), and you Push target 1 square and knock it Prone. Can be used as a Charge attack. Encounter Powers: Minor Actions Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action. Daily Powers: Standard Actions Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage, and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends). Conditions:[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Equipment:[/FONT][/COLOR][/sblock] [/QUOTE]
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