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The Forges of the Mountain King Chapter 1- Bottom's Up!
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<blockquote data-quote="larryfinnjr" data-source="post: 5581749" data-attributes="member: 99210"><p><span style="color: white">[OOC] Not that it makes a difference here, but my Init mod is only +1, not +2. Still last either way... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> [/OOC]</span></p><p> </p><p><span style="color: white">[OOC] Is it OK to pre-post an action that seems likely will take effect? As of now, we're waiting for Krogan, then DM plays Mardred (which we know will be quick in reply). Hoping it's ok, I'll put my upcoming turn here. If not OK, then simply ignore it and I'll repost on my turn. [/OOC]</span></p><p> </p><p><span style="color: white">[OOC] This is my Army drill weekend, so I'll be out most of the day Sat and Sun...will be sure to catch up at night though. [/OOC]</span></p><p> </p><p><span style="color: magenta">Cinara</span></p><p></p><p><span style="color: magenta">Should the proned raggedy dwarf keep to his square, Cinara will make a run for AP32 (7 squares) and will throw a look Eastward to see if there are any friends enroute. <Perception> ((edit: should be roll of 21 due to chanting))</span></p><p> </p><p><span style="color: magenta">And does this creature of a dwarf resonate anywhere in her skull? Any stories of old, nuggets of wisdom regarding them she can recall? <History></span></p><p> </p><p>[sblock=Cinara]</p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Cinara Wastewater</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Played by Larryfinnjr</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Dwarf Warpriest Level 1 xp: 99</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Perception: 14 Insight: 19 Low-light Vision</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">AC 18 Fortitude 14 Reflex 13 Will 15</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Initiative: +1 Speed: 5</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Str 10 Con 17 Dex 13 Int 10 Wis 19 Cha 8</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Hit Points: 29 / 29 Bloodied: 14</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Temporary Hit Points: 0</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Healing Surge: 7 Surges per day: 10 / 10</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Resist: Acid/Cold/Fire/Lightning 2.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Saving Throw: +5 vs Poison, +2 vs Ongoing damage.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Action Points: 1 Second Wind: 1 (Minor Action)</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Languages: Common, Dwarven.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Trained Skills: Heal +9, History +7, Insight +9, Religion +5.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Other Skills: Acrobatics -2, Arcana 0, Athletics -3, Bluff -1, Diplomacy -1, Dungeoneering +6, Endurance +2, Intimidate -1, Nature +4, Perception +4, Stealth -2, Streetwise -1, Thievery -2.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Feats: Forgeborn Heritage.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Traits:</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Earth Domain- All allies within 5 gain +2 to Saves vs Ongoing damage. Subject of Healing Word takes half-damage from next attack (before end of your next turn).</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">At-Will Powers: Standard Actions</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Melee Basic Attack (Warhammer): +2 vs AC 1d10 damage.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Ranged Basic Attack (Throwing Hammer): Range 5/10 +2 vs AC 1d6 damage.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Burden of Earth (Warhammer): +6 vs AC 1d10+4 damage, and Pushed 1 square. Regardless of hit or not next attack against target by you or ally is at +1 To Hit, before end of your next turn.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Earth's Endurance (Warhammer): +6 vs AC 1d10+4 damage. Regardless of hit or not you or ally within 5 squares gains +2 to AC until the end of your next turn.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Encounter Powers: Standard Actions</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Smite Undead (Warhammer): +6 vs Will 2d10+4 Radiant damage and you Push the target 6 squares (including Con bonus) and the creature is Immobilised until the end of your next turn. Miss: Half damage. This is a Channel Divinity Power- can only use 1/Encounter.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Earthen Hail (Warhammer): +6 vs Fortitude 1d10+4 damage and enemies in Blast 3 (including target) take 3 (Con bonus) damage. Regardless of hit or not you and all allies within 3 squares gain +2 to AC & Fortitude until the end of your next turn.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Encounter Powers: Minor Actions</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Healing Word: One target in Close Burst 5. Use once/Round but twice/Encounter. Target spends a Healing Surge and Heals an additional 1d6 Hit Points. Earth Domain the target takes half damage from next attack before the end of your next turn.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Second Wind: Healing Surge & +2 to all Defences until end of next turn.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Stone Speak: You make a Perception check with a +5 bonus to detect secret doors, hidden objects or creatures within 10 squares.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Encounter Powers: Free Actions</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Elemental Legacy: You hit with an attack. Your attack deals an extra 3 Acid, Cold, Fire or Lightning damage.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Stone's Resolve: You or one ally in Close Burst 2. Target gains Resist 5 All until the end of your next turn. This is a Channel Divinity Power- you can only use 1/Encounter. </span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Daily Powers: Standard Actions</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Nimbus of Holy Light (Warhammer): Enemies in Close Burst 1 +6 vs Will 1d10+4 Radiant damage. Regardless of hit or not each ally within 2 squares gains +2 to all Defences until the end of the Encounter.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Conditions:</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Equipment: chainmail, heavy shield, warhammer, throwing hammer, adventurer's kit, 15gp</span></span></span></p><p> </p><p>[/sblock]</p><p> </p><p><span style="color: white">[OOC] Is there a way to save a message "template" that includes our characters inside the sblock coding? Or does it have to be hard-typed each time? [/OOC]</span></p></blockquote><p></p>
[QUOTE="larryfinnjr, post: 5581749, member: 99210"] [COLOR=white][OOC] Not that it makes a difference here, but my Init mod is only +1, not +2. Still last either way... :) [/OOC][/COLOR] [COLOR=white][OOC] Is it OK to pre-post an action that seems likely will take effect? As of now, we're waiting for Krogan, then DM plays Mardred (which we know will be quick in reply). Hoping it's ok, I'll put my upcoming turn here. If not OK, then simply ignore it and I'll repost on my turn. [/OOC][/COLOR] [COLOR=white][OOC] This is my Army drill weekend, so I'll be out most of the day Sat and Sun...will be sure to catch up at night though. [/OOC][/COLOR] [COLOR=magenta]Cinara[/COLOR] [COLOR=magenta][/COLOR] [COLOR=magenta]Should the proned raggedy dwarf keep to his square, Cinara will make a run for AP32 (7 squares) and will throw a look Eastward to see if there are any friends enroute. <Perception> ((edit: should be roll of 21 due to chanting))[/COLOR] [COLOR=magenta] [/COLOR] [COLOR=magenta]And does this creature of a dwarf resonate anywhere in her skull? Any stories of old, nuggets of wisdom regarding them she can recall? <History>[/COLOR] [sblock=Cinara] [FONT=Calibri][SIZE=3][COLOR=white]Cinara Wastewater[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Played by Larryfinnjr[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Dwarf Warpriest Level 1 xp: 99[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Perception: 14 Insight: 19 Low-light Vision[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]AC 18 Fortitude 14 Reflex 13 Will 15[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Initiative: +1 Speed: 5[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Str 10 Con 17 Dex 13 Int 10 Wis 19 Cha 8[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Hit Points: 29 / 29 Bloodied: 14[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Temporary Hit Points: 0[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Healing Surge: 7 Surges per day: 10 / 10[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Resist: Acid/Cold/Fire/Lightning 2.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Saving Throw: +5 vs Poison, +2 vs Ongoing damage.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Action Points: 1 Second Wind: 1 (Minor Action)[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Languages: Common, Dwarven.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Trained Skills: Heal +9, History +7, Insight +9, Religion +5.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Other Skills: Acrobatics -2, Arcana 0, Athletics -3, Bluff -1, Diplomacy -1, Dungeoneering +6, Endurance +2, Intimidate -1, Nature +4, Perception +4, Stealth -2, Streetwise -1, Thievery -2.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Feats: Forgeborn Heritage.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Traits:[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Earth Domain- All allies within 5 gain +2 to Saves vs Ongoing damage. Subject of Healing Word takes half-damage from next attack (before end of your next turn).[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]At-Will Powers: Standard Actions[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Melee Basic Attack (Warhammer): +2 vs AC 1d10 damage.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Ranged Basic Attack (Throwing Hammer): Range 5/10 +2 vs AC 1d6 damage.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Burden of Earth (Warhammer): +6 vs AC 1d10+4 damage, and Pushed 1 square. Regardless of hit or not next attack against target by you or ally is at +1 To Hit, before end of your next turn.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Earth's Endurance (Warhammer): +6 vs AC 1d10+4 damage. Regardless of hit or not you or ally within 5 squares gains +2 to AC until the end of your next turn.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Encounter Powers: Standard Actions[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Smite Undead (Warhammer): +6 vs Will 2d10+4 Radiant damage and you Push the target 6 squares (including Con bonus) and the creature is Immobilised until the end of your next turn. Miss: Half damage. This is a Channel Divinity Power- can only use 1/Encounter.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Earthen Hail (Warhammer): +6 vs Fortitude 1d10+4 damage and enemies in Blast 3 (including target) take 3 (Con bonus) damage. Regardless of hit or not you and all allies within 3 squares gain +2 to AC & Fortitude until the end of your next turn.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Encounter Powers: Minor Actions[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Healing Word: One target in Close Burst 5. Use once/Round but twice/Encounter. Target spends a Healing Surge and Heals an additional 1d6 Hit Points. Earth Domain the target takes half damage from next attack before the end of your next turn.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Second Wind: Healing Surge & +2 to all Defences until end of next turn.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Stone Speak: You make a Perception check with a +5 bonus to detect secret doors, hidden objects or creatures within 10 squares.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Encounter Powers: Free Actions[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Elemental Legacy: You hit with an attack. Your attack deals an extra 3 Acid, Cold, Fire or Lightning damage.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Stone's Resolve: You or one ally in Close Burst 2. Target gains Resist 5 All until the end of your next turn. This is a Channel Divinity Power- you can only use 1/Encounter. [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Daily Powers: Standard Actions[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Nimbus of Holy Light (Warhammer): Enemies in Close Burst 1 +6 vs Will 1d10+4 Radiant damage. Regardless of hit or not each ally within 2 squares gains +2 to all Defences until the end of the Encounter.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Conditions:[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Equipment: chainmail, heavy shield, warhammer, throwing hammer, adventurer's kit, 15gp[/COLOR][/SIZE][/FONT] [/sblock] [COLOR=white][OOC] Is there a way to save a message "template" that includes our characters inside the sblock coding? Or does it have to be hard-typed each time? [/OOC][/COLOR] [/QUOTE]
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