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The Forges of the Mountain King Chapter 1- Bottom's Up!
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<blockquote data-quote="hairychin" data-source="post: 5582530" data-attributes="member: 6676224"><p><strong>Len</strong></p><p></p><p><span style="color: red">Len knows they've got to get this fella down afore 'is mate and any others that may be around gets too close, or get too many chances with them there crossbows. He feints with 'is shields and follows through with 'is shiny new axe.</span></p><p></p><p>[OOC]Standard: Shield Feint</p><p>Move: None</p><p>Minor: None[/OOC]</p><p> </p><p>[sblock=Len]<span style="color: white"><span style="font-family: 'Verdana'">Leonard D Apricot</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Played by Hairychin</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dwarf Fighter- Weaponmaster Level 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Perception: 11 Insight: 11 Low-light Vision</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">AC 18 Fortitude 18 Reflex 13 Will 12</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Initiative: +0 Speed: 5</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Hit Points: 29 / 29 Bloodied: 14</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Temporary Hit Points: 0</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Healing Surge: 7 Surges per day: 11 / 11</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Resist: </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Saving Throw: +5 vs Poison</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Action Points: 1</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Second Wind: 1 (Minor Action)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Languages: Common, Dwarven.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Trained Skills: Athletics +7, Endurance +6, Intimidate +5.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Feats: Improved Defences.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Traits:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">At-Will Powers: Standard Actions</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">At-Will Powers: Free Actions</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Encounter Powers: Standard Actions</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Encounter Powers: Minor Actions</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Daily Powers: Standard Actions</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Conditions:</span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Equipment: </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Frost Weapon</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Level 3 Uncommon</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">A thin layer of frost coats the business end of this weapon.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Price: 680 gp</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Weapon: Any</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Enhancement: +1 attack rolls and damage rolls</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Critical: +1d6 cold damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.</span></span>[/sblock]</p></blockquote><p></p>
[QUOTE="hairychin, post: 5582530, member: 6676224"] [b]Len[/b] [COLOR=red]Len knows they've got to get this fella down afore 'is mate and any others that may be around gets too close, or get too many chances with them there crossbows. He feints with 'is shields and follows through with 'is shiny new axe.[/COLOR] [OOC]Standard: Shield Feint Move: None Minor: None[/OOC] [sblock=Len][COLOR=white][FONT=Verdana]Leonard D Apricot[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Played by Hairychin[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Dwarf Fighter- Weaponmaster Level 1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Perception: 11 Insight: 11 Low-light Vision[/COLOR][/FONT] [FONT=Verdana][COLOR=white]AC 18 Fortitude 18 Reflex 13 Will 12[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Initiative: +0 Speed: 5[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Str 20 Con 14 Dex 10 Int 10 Wis 12 Cha 10[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Hit Points: 29 / 29 Bloodied: 14[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Temporary Hit Points: 0[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Healing Surge: 7 Surges per day: 11 / 11[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Resist: [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Saving Throw: +5 vs Poison[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Action Points: 1[/COLOR][/FONT] [COLOR=white][FONT=Verdana]Second Wind: 1 (Minor Action)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Languages: Common, Dwarven.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Trained Skills: Athletics +7, Endurance +6, Intimidate +5.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Other Skills: Acrobatics -3, Arcana 0, Bluff 0, Diplomacy 0, Dungeoneering +5, Heal +1, History 0, Insight +1, Nature +1, Perception +1, Religion 0, Stealth -3, Streetwise 0, Thievery -3.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Feats: Improved Defences.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Traits:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Combat Superiority- Your Opportunity Attacks (including with Combat Challenge) gain Wis bonus (+1) To Hit and stop movement (not Shift though).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]At-Will Powers: Standard Actions[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Melee Basic Attack (Battleaxe): +8 vs AC 1d10+5 damage. (+1 to both, see Axe)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Ranged Basic Attack (Throwing Hammer): Range 5/10 +8 vs AC 1d6+5 damage.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Cleave (Battleaxe): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and a different adjacent enemy takes Str (5) damage.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Shield Feint (Battleaxe & Shield): +8 vs AC 1d10+5 damage (+1 to both, see Axe), and +3 To Hit on next attack roll against same creature before end of next turn.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]At-Will Powers: Free Actions[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Combat Challenge- you Mark all you attack; Marked are -2 To Hit others; if Move or Attack other you make attack with Combat Superiority. Free Action.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Encounter Powers: Standard Actions[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Shield Bash (Battleaxe & Shield): +8 vs Reflex 1d10+6 damage (Wis bonus added to damage) (+1 to both, see Axe), and you Push target 1 square and knock it Prone. Can be used as a Charge attack.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Encounter Powers: Minor Actions[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Daily Powers: Standard Actions[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Shove & Slap (Battleaxe & Shield): +9 vs Fortitude 2d10+5 damage (+1 to both, see Axe), and you Push target 2 squares (including Wis bonus) and can Shift 1 in to vacated square. Miss: Half damage. Then make a Secondary Attack on one creature other than the Primary target: +9 vs Fortitude 5 damage, and the target is Dazed (save ends).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Conditions:[/COLOR][/FONT] [COLOR=white][FONT=Verdana]Equipment: [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Frost Weapon[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Level 3 Uncommon[/COLOR][/FONT] [FONT=Verdana][COLOR=white]A thin layer of frost coats the business end of this weapon.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Price: 680 gp[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Weapon: Any[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Enhancement: +1 attack rolls and damage rolls[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Critical: +1d6 cold damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.[/COLOR][/FONT][/sblock] [/QUOTE]
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