Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
The Four Lands - The Colony
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nightbreeze" data-source="post: 4055903" data-attributes="member: 46755"><p><span style="color: green">The problem with humans is that they live in open and unlimited space. Therefore, most of us don't feel the need to start planning since the beginning, because both the planning and its application would require a greater investment in time and resources. Therefore, we start cheap, hoping that someday we will go back and adjust things.</span></p><p><span style="color: green"></span></p><p><span style="color: green">We all know where this leads: huge, unorganized and painful to look at cities, with absolutely no scheme, or beauty. The sewers are implemented several years after the completion of the city, and therefore they can hardly cover anything. Whenever a problem exists, like the like of water supply to a certain part of the city, a solution is found, but it only causes future problems. So we are costantly fighting one problem after another, maybe resolving one of them, but we stand no chance to solve the problems at their core.</span></p><p><span style="color: green"></span></p><p><span style="color: green">This leads to a paradox: as you know that there are several cities in the Republic that were destroyed several centuries ago in the constant wars against the Empire. After the utter destruction, the local authorites had an unique chance: to start again, with extensive knowledge about the problems that they faced before. And planning accordingly since the beginning, they were able to construct some of the most efficient, beatiful and modern cities in the southern lands.</span></p><p><span style="color: green"></span></p><p><span style="color: green">I assure you: building an efficient human city is no less difficult than building a dwarven one, although I can only guess. The fact that we have open space in any directions means that we have some advantage...but it is also true that we can be attacked by any direction, while you only have to bother about your well-protected tunnels. There are many other pains: water supply, ease to travel from and to the city without compromising its security, presence of land suited for agricolture, forests for wood, mines for iron and quarries for stone.</span></p><p><span style="color: green"></span></p><p><span style="color: green">I humbly think that it would be difficult to find a better city builder than me in the southern lands, at least as far as I know. And I think that on the top of these problems, the greatest challenge is to beat them while living in balance with the same nature that gives us life and nourishment. That...my firend...that is how you can build a truly magnificent city.</span></p><p><span style="color: green"></span></p><p><span style="color: green">Unfortunately, everyone things just about maximizing their profits.</span> - Ederin sighs and rests his back on the chair, catching his breath after the long speech. Then he starts looking around and his eyes catch another juicy fruit.</p><p></p><p><span style="color: green">Not that profit is bad, of course</span> - he laughs - <span style="color: green">what really matters is how you use it</span> - and he winks to his companions.</p></blockquote><p></p>
[QUOTE="Nightbreeze, post: 4055903, member: 46755"] [COLOR=green]The problem with humans is that they live in open and unlimited space. Therefore, most of us don't feel the need to start planning since the beginning, because both the planning and its application would require a greater investment in time and resources. Therefore, we start cheap, hoping that someday we will go back and adjust things. We all know where this leads: huge, unorganized and painful to look at cities, with absolutely no scheme, or beauty. The sewers are implemented several years after the completion of the city, and therefore they can hardly cover anything. Whenever a problem exists, like the like of water supply to a certain part of the city, a solution is found, but it only causes future problems. So we are costantly fighting one problem after another, maybe resolving one of them, but we stand no chance to solve the problems at their core. This leads to a paradox: as you know that there are several cities in the Republic that were destroyed several centuries ago in the constant wars against the Empire. After the utter destruction, the local authorites had an unique chance: to start again, with extensive knowledge about the problems that they faced before. And planning accordingly since the beginning, they were able to construct some of the most efficient, beatiful and modern cities in the southern lands. I assure you: building an efficient human city is no less difficult than building a dwarven one, although I can only guess. The fact that we have open space in any directions means that we have some advantage...but it is also true that we can be attacked by any direction, while you only have to bother about your well-protected tunnels. There are many other pains: water supply, ease to travel from and to the city without compromising its security, presence of land suited for agricolture, forests for wood, mines for iron and quarries for stone. I humbly think that it would be difficult to find a better city builder than me in the southern lands, at least as far as I know. And I think that on the top of these problems, the greatest challenge is to beat them while living in balance with the same nature that gives us life and nourishment. That...my firend...that is how you can build a truly magnificent city. Unfortunately, everyone things just about maximizing their profits.[/COLOR] - Ederin sighs and rests his back on the chair, catching his breath after the long speech. Then he starts looking around and his eyes catch another juicy fruit. [COLOR=green]Not that profit is bad, of course[/COLOR] - he laughs - [COLOR=green]what really matters is how you use it[/COLOR] - and he winks to his companions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Four Lands - The Colony
Top