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<blockquote data-quote="Celebrim" data-source="post: 8716297" data-attributes="member: 4937"><p>The rest of the family in my game world is Ogres, Great Goblins, and Barghest. Ogres are bred by mingling giant blood with goblin blood with the expressed purpose of creating living war machines. Great Goblins are the rulers of goblinkind, bred to be kings, bigger and more cunning even than Bugbears. They are obviously inspired by the term in Tolkien and by the portrayal of the Great Goblin as physically very different from the other goblins in the Rankin-Bass cartoon version. And Barghests are emissaries from the Goblin gods, mighty spirits of past goblin warriors returned to fulfill special purposes on behalf of the goblin deities (this fully replaces the traditional lore developed around them). Regular goblins are the peasant caste. Hobgoblins are the warrior caste. Bugbears are the overseer class meant to keep the others in line. Of course, there is in practice considerable jostling for position and rank. </p><p></p><p>Orcs don't actually exist in my game world. I found having them redundant and decided that either goblins or orcs would have to go. The write up on the Goblin gods suggested to me a race that had deliberately been selectively bred into castes and the lore being built in D&D on the Goblins was something I like more than the D&D orc lore, so it was orcs that went away.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8716297, member: 4937"] The rest of the family in my game world is Ogres, Great Goblins, and Barghest. Ogres are bred by mingling giant blood with goblin blood with the expressed purpose of creating living war machines. Great Goblins are the rulers of goblinkind, bred to be kings, bigger and more cunning even than Bugbears. They are obviously inspired by the term in Tolkien and by the portrayal of the Great Goblin as physically very different from the other goblins in the Rankin-Bass cartoon version. And Barghests are emissaries from the Goblin gods, mighty spirits of past goblin warriors returned to fulfill special purposes on behalf of the goblin deities (this fully replaces the traditional lore developed around them). Regular goblins are the peasant caste. Hobgoblins are the warrior caste. Bugbears are the overseer class meant to keep the others in line. Of course, there is in practice considerable jostling for position and rank. Orcs don't actually exist in my game world. I found having them redundant and decided that either goblins or orcs would have to go. The write up on the Goblin gods suggested to me a race that had deliberately been selectively bred into castes and the lore being built in D&D on the Goblins was something I like more than the D&D orc lore, so it was orcs that went away. [/QUOTE]
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