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<blockquote data-quote="Goonalan" data-source="post: 4990238" data-attributes="member: 16069"><p><span style="font-size: 18px">For the best way to read this thread then go to- Thread Tools and 'Show Printable Version', all you have to do is click on the links for the images.</span></p><p></p><p>The Friday Knights</p><p></p><p>Session 13- The Keep on the Shadowfell Part 7</p><p></p><p>In play this week we have-</p><p>Astaroth, Human Fighter Level 3 </p><p>Cathal, Human Fighter Level 3 (4, after an extended rest)</p><p>Farkill, Dwarven Cleric of Moradin Level 2</p><p>Ignaran, Human Druid Level 3</p><p>Lucan, Elven Rogue Level 2 (3, after an extended rest)</p><p></p><p>The Knights venture out of the Keep on the Shadowfell with Clem Statto in tow, the place has been fully investigated and thoroughly routed.</p><p></p><p>[DM Interlude- Astaroth is back in play and we're up to full strength, therefore Splug will be tagging along as an NPC, not getting involved with the action- which was pretty much what he was doing anyway. The Knights have decided against the extended rest, instead they will press on.]</p><p></p><p>Initial thoughts are for the Knights to return to Winterhaven, however new information soon comes to light- tracks, lots of tracks, there might as well be a sign stating- 'Bloodreavers went this way.'</p><p></p><p>Red rag to a bull, the Knights follow the tracks for several hours through low scrub and brush, then plunge through a woods and less than ten minutes later catch up with the Bloodreaver Vanguard, who have been busy.</p><p></p><p>Concealed in the undergrowth the Knights make out yet another destroyed caravan, a circle of hog-tied merchants, drovers and guards. This will not do.</p><p></p><p>Lucan scouts out the area ahead and relays his findings, the Bloodreavers are set up ready for another ambush, clearly they mean business. There are a over half-a-dozen of the creatures all hidden away but facing towards the road, easy targets.</p><p></p><p>The ambushers get ambushed, it only seems fitting.</p><p></p><p>The Knights initial rush accounts for all of the Hobgoblin Grunts, all five of them- and almost does for one of the burly Hobgoblin Soldiers.</p><p></p><p>One of the Bloodreavers turns out to have a modicum of skill, Charlie Big Potatoes is a Hobgoblin Subcommander, he rallies his troops and the fight rumbles on. Worse, an unaccounted for Bloodreaver Hobgoblin Archer appears atop a rock with a grand view of the Knights, he peppers our heroes.</p><p></p><p>But not for long, Ignaran puts in some long range efforts and then Lucan makes it around to the Hobgoblin's vantage point, unseen and unheard, a little later screams are heard.</p><p></p><p>The remainder of the Bloodreavers are swiftly cut down.</p><p> </p><p>[DM Interlude Encounter #40 [920 XP = Level 4] Bloodreaver Hobgoblin Grunt x5 (Level 4 Minions); Bloodreaver Hobgoblin Soldiers x2 (Level 4 Soldiers), Bloodreaver Hobgoblin Archer (Level 4 Artillery) & Charlie Big Pototoes, Bloodreaver Hobgoblin Subcommander (Level 4 Controller)]</p><p></p><p>The prisoners are soon freed, the bodies of the Bloodreavers looted and all is well with the world. Alas the Bloodreaver trail ends here, it seems the Knights have been fooled, following the wrong group of Bloodreavers, my Tra'ak is clever.</p><p></p><p>Battered and bruised, and now with numerous good citizens tagging along, the Knights decide to head for home, or at least their temporary home- Winterhaven.</p><p></p><p><img src="http://farm3.static.flickr.com/2552/3726163527_bed875d792_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Ambushing the ambushers.</p><p></p><p>There they are met by the good townsfolk who, while they have not as yet got their missing loved ones back, have at least acquired a little hope- the Knights are on the case.</p><p></p><p>Much drinking ensues, that and eating, and resting, and bragging- Splug is eventually explained away- not however before he has planted the seed of rebellion in a number of the younger members of Winterhaven's community.</p><p></p><p>“The Masters rule by way of coercion and collusion; whoever has the youth has the power”, the Goblin revolutionary declares to much nodding.</p><p></p><p>And...</p><p></p><p>“When we hang the capitalists they will sell us the rope we use!”</p><p></p><p>After Wrafton, of Wrafton's Inn, refuses to serve him.</p><p></p><p>The Knights take the plaudits and get well again, not one of them noticing that Ninaran, the beautiful female Ranger, is not present.</p><p></p><p>Valthrun the Sage promises to look into Thunderspire. He shares what little he knows of the place- that it is an abandoned outpost of a ancient Minotaur Clan, and latterly that it has become a trading establishment- between the Nentir Vale and the Underdark. He'll search further in his library for additional information and report back.</p><p></p><p>Lord Padraig stands a round or two, pays for the Knights stay, and shares some more of his wealth with the Knights for the destruction of the Kobold menace and the withdrawal of the Bloodreavers from the Keep.</p><p></p><p>He goes on to double his reward for the return of the good citizens of Fallcrest that have been taken - most likely to Thunderspire - he wants them back, safe and sound.</p><p></p><p>It's not until an extended rest is over, and the Knights are thinking about retiring for the night to rest some more, thinking their adventures here in Winterhaven are over, that Ninaran's absence is noted.</p><p></p><p>The tension is cranked up when it is discovered that the beautiful Elven Ranger was spotted earlier in the day leading a gaggle of Winterhaven's younglings into the woods. This, as it stands, is not suspicious - Ninaran teaches woodcraft and survival- however the group has not returned and the light is beginning to fade.</p><p></p><p>The Knights are called to action again.</p><p></p><p>And soon are heading in the direction of Winterhaven's graveyard, that's where Ninaran's trail goes. </p><p></p><p>Night draws in as the brave heroes approach the boneyard, and out of the woods either side of the crude track, and from the paupers' graves, come a squadron of Zombie Rotters, lead by a Zombie Maw, a great gulping fanged creature. The Knights are soon in the thick of it.</p><p></p><p>The Rotters prove to be merely a distraction, a few scratches here and there, but the Knights cut through the shambling tide, make their way to the Zombie Maw and slay the creature easily.</p><p></p><p>[DM Interlude Encounter #41 [1143 XP = Level 5] Zombie Rotter x22 (Level 4 Minions) & Zombie Maw (Level 4 Controller). Good to look at- all those Zombies, but ineffectual as far as putting paid to the Knights goes.]</p><p></p><p><img src="http://farm3.static.flickr.com/2636/3726970142_c102772abe_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Fish in a barrel time.</p><p></p><p>The Knights are in a rush now, they smash their way into the graveyard, but not before Cathal and Farkill set right the shrine to Avandra on the outside of the place, recently desecrated it seems.</p><p></p><p>Lucan is sent skittering into the shadow to check the place out, he doesn't report back. Having discovered the approach to the central shrine deserted, he spies Ninaran within. She has her bow ready, set to attack the approaching Knights, who are shambling forward in search of their scout.</p><p></p><p>He decides to play the hero, and springs the trap. Creeping as close as he can to the ruined shrine in which Ninaran cowers- he attacks, and then screams as loud as he can- the rest of the Knights come running. At the same time a dozen skeletons spring in to unlife, clearly from their garb, the missing youth of Fallcrest- killed and animated in some dark ritual, worse still a pair of Gravehound Zombies rush to meet the advancing Knights.</p><p></p><p>Once again the Decrepit Skeletons prove to be merely a distraction, they inflict a little damage but it's mostly superficial.</p><p></p><p>The Gravehounds have a greater degree of success, the Knights' advance is stopped in its tracks when Astaroth and Cathal are both dragged prone by the beasts, and bitten badly- the other Knights redouble their efforts to break through, which just leaves Lucan alone to battle Ninaran.</p><p></p><p>The Rogue versus the Ranger proves to be a war of attrition, the Ranger is hindered as she cannot use her bow, the Rogue cannot get the combat advantage he needs to do significant damage to the beautiful elf. The pair exchange barbed comments in the heat of the battle, culminating in Lucan bloodying Ninaran and demanding she 'cease her foreplay and get down to business.'</p><p></p><p>Ninaran flees through a hole in the rear of the ruined shrine and ducks into the dense woods, Lucan loses sight of her instantly.</p><p></p><p>Outside the Knights eventually make mincemeat of the Undead there, Farkill at last pulls out his Holy Symbol and chooses to turn, and in the process immobilise, the Gravehounds, thereafter it's a cinch.</p><p></p><p>[DM Interlude Encounter #42 [922 XP = Level 4] Skeleton Decrepit x12 (Level 2 Minions); Zombie Gravehound x2 (Level 4 Brute) & Ninaran (Level 5 Artillery)]</p><p></p><p><img src="http://farm4.static.flickr.com/3502/3726970470_b52c2449af_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Dead Rover.</p><p></p><p>[DM Interlude- Ignaran now has enough XP to advance to 4th level after an extended rest.]</p><p></p><p>The graveyard is thoroughly searched, the remains of a ritual circle are found - the source of the negative energy that just recently turned twelve members of Winterhaven's youth into sword and bow wielding Skeletons. The circle is destroyed, there's little else in the way of clues- the Knights head out of the graveyard and into the dense woods behind, stumbling through the bramble in an attempt to follow the Elf's trail.</p><p></p><p>Eventually they find the way, and an hour or so later are approaching Ninaran's hidden cabin, which is now no longer hidden.</p><p></p><p>The Knights scope out the place, there seems to be movement within, Lucan with his eagle eyes spots twitching curtains. Lucan tries again- he heads off to scout the place, this time with Ignaran in tow.</p><p></p><p>With the same result- the pair disappear from sight and fail to reappear, eventually the rest of the Knights take it on themselves to advance on the Guardian Drake which patrols the cabin's front door.</p><p></p><p>They attack swiftly- at a charge. However, at the same time, Ninaran appears at a window and opens fire, also a pair of Shadow Wolves emerge, previously unseen, from the dense forest behind the Knights, and take to snapping at their heels and soft underbellies.</p><p></p><p>The fight stalls.</p><p></p><p>Or at least it does at the front of the cabin.</p><p></p><p>Ignaran and Lucan have other plans- while Ignaran contends with the Guardian Drake at the rear of the building Lucan dashes inside the cabin, and confronts Ninaran.</p><p></p><p>And a pair of Shadow Hounds which pop into existence the moment he arrives.</p><p></p><p>Lucan smashes back out of the closest window, having swiftly calculated the odds, at the same moment Cathal, Astaroth and Farkill eventually put an end to the foes they are battling at the front of the cabin- Cathal wrenches open the door just in time for Ninaran to redirect her Shadow Hounds at him.</p><p></p><p>The Knights retreat a little and the fight spills out of the cabin, leaving Ninaran once again alone within her home.</p><p></p><p>She takes up her bow once more, grins again, as she spies Astaroth and Cathal, already bloodied being hounded by her shadowy pets. She further complicates matters when she sinks a critical hit into Farkill's chest- the Dwarven Priest of Moradin is almost down.</p><p></p><p>It's in the balance.</p><p></p><p>That is, until Lucan picks another window, and launches himself back into the cabin-</p><p></p><p>“Lady, we meet again.”</p><p></p><p>Ninaran screams, Lucan pulls out his daily and knocks Ninaran unconscious in a moment.</p><p></p><p>[DM Interlude- apologies in advance for this bit, it's incredibly crude and I only mention it because it's what happened.]</p><p></p><p>Look away now.</p><p></p><p>Lucan teabags Ninaran.</p><p></p><p>There it's over- you can look back.</p><p></p><p>Phew, close one.</p><p></p><p>[DM Interlude- you could have heard a pin drop in the silence that followed Jack's (Lucan), “I teabag her.” He's a very naughty boy.]</p><p></p><p>The fracas draws to a close outside, Ignaran has only just managed to best the Guardian Drake at the rear of the cabin- the Knights gather within to witness Lucan rearranging himself, and Ninaran coming round with a terrible taste in her mouth.</p><p></p><p>[DM Interlude Encounter #43 [1300 XP = Level 6] Guardian Drake x2 (Level 3 Brutes); Shadow Wolf x2 (Level 4 Lurkers), Shadow Hound x3 (Level 3 Lurkers) & Ninaran (Level 5 Artillery)</p><p></p><p>[DM Interlude- Astaroth is now an extended rest away from 4th level.]</p><p></p><p><img src="http://farm3.static.flickr.com/2642/3726164727_662a70b673_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>If you go down to the woods today...</p><p></p><p>The beautiful Elf is hog-tied, further evidence of her deception is discovered, a brief love note, not reproduced here (I can't find the text) from Kalarel to 'his dark lady Ninaran' warning her to be wary of a group of adventurers calling themselves the Friday Knights. Clearly the communication is good on the dark side, alternatively the Knights marketing department are earning their corn.</p><p></p><p>Either way the cabin is searched, a few valuables found and looted, and Ninaran is dragged back to Winterhaven to explain the deaths of the youths of Winterhaven.</p><p></p><p>There's much wailing and gnashing of teeth, Lord Padraig and Rond's guards work hard to prevent the lynching...</p><p></p><p>The Knights retire for the night, bed down, half the heroes they were earlier, and by the populace mostly forgotten.</p><p></p><p>There endeth the 13th actual session of play, between them this session the Knights have amassed a total of 8145 XP.</p><p></p><p>Until next time...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 4990238, member: 16069"] [SIZE="5"]For the best way to read this thread then go to- Thread Tools and 'Show Printable Version', all you have to do is click on the links for the images.[/SIZE] The Friday Knights Session 13- The Keep on the Shadowfell Part 7 In play this week we have- Astaroth, Human Fighter Level 3 Cathal, Human Fighter Level 3 (4, after an extended rest) Farkill, Dwarven Cleric of Moradin Level 2 Ignaran, Human Druid Level 3 Lucan, Elven Rogue Level 2 (3, after an extended rest) The Knights venture out of the Keep on the Shadowfell with Clem Statto in tow, the place has been fully investigated and thoroughly routed. [DM Interlude- Astaroth is back in play and we're up to full strength, therefore Splug will be tagging along as an NPC, not getting involved with the action- which was pretty much what he was doing anyway. The Knights have decided against the extended rest, instead they will press on.] Initial thoughts are for the Knights to return to Winterhaven, however new information soon comes to light- tracks, lots of tracks, there might as well be a sign stating- 'Bloodreavers went this way.' Red rag to a bull, the Knights follow the tracks for several hours through low scrub and brush, then plunge through a woods and less than ten minutes later catch up with the Bloodreaver Vanguard, who have been busy. Concealed in the undergrowth the Knights make out yet another destroyed caravan, a circle of hog-tied merchants, drovers and guards. This will not do. Lucan scouts out the area ahead and relays his findings, the Bloodreavers are set up ready for another ambush, clearly they mean business. There are a over half-a-dozen of the creatures all hidden away but facing towards the road, easy targets. The ambushers get ambushed, it only seems fitting. The Knights initial rush accounts for all of the Hobgoblin Grunts, all five of them- and almost does for one of the burly Hobgoblin Soldiers. One of the Bloodreavers turns out to have a modicum of skill, Charlie Big Potatoes is a Hobgoblin Subcommander, he rallies his troops and the fight rumbles on. Worse, an unaccounted for Bloodreaver Hobgoblin Archer appears atop a rock with a grand view of the Knights, he peppers our heroes. But not for long, Ignaran puts in some long range efforts and then Lucan makes it around to the Hobgoblin's vantage point, unseen and unheard, a little later screams are heard. The remainder of the Bloodreavers are swiftly cut down. [DM Interlude Encounter #40 [920 XP = Level 4] Bloodreaver Hobgoblin Grunt x5 (Level 4 Minions); Bloodreaver Hobgoblin Soldiers x2 (Level 4 Soldiers), Bloodreaver Hobgoblin Archer (Level 4 Artillery) & Charlie Big Pototoes, Bloodreaver Hobgoblin Subcommander (Level 4 Controller)] The prisoners are soon freed, the bodies of the Bloodreavers looted and all is well with the world. Alas the Bloodreaver trail ends here, it seems the Knights have been fooled, following the wrong group of Bloodreavers, my Tra'ak is clever. Battered and bruised, and now with numerous good citizens tagging along, the Knights decide to head for home, or at least their temporary home- Winterhaven. [IMG]http://farm3.static.flickr.com/2552/3726163527_bed875d792_o.jpg[/IMG] Ambushing the ambushers. There they are met by the good townsfolk who, while they have not as yet got their missing loved ones back, have at least acquired a little hope- the Knights are on the case. Much drinking ensues, that and eating, and resting, and bragging- Splug is eventually explained away- not however before he has planted the seed of rebellion in a number of the younger members of Winterhaven's community. “The Masters rule by way of coercion and collusion; whoever has the youth has the power”, the Goblin revolutionary declares to much nodding. And... “When we hang the capitalists they will sell us the rope we use!” After Wrafton, of Wrafton's Inn, refuses to serve him. The Knights take the plaudits and get well again, not one of them noticing that Ninaran, the beautiful female Ranger, is not present. Valthrun the Sage promises to look into Thunderspire. He shares what little he knows of the place- that it is an abandoned outpost of a ancient Minotaur Clan, and latterly that it has become a trading establishment- between the Nentir Vale and the Underdark. He'll search further in his library for additional information and report back. Lord Padraig stands a round or two, pays for the Knights stay, and shares some more of his wealth with the Knights for the destruction of the Kobold menace and the withdrawal of the Bloodreavers from the Keep. He goes on to double his reward for the return of the good citizens of Fallcrest that have been taken - most likely to Thunderspire - he wants them back, safe and sound. It's not until an extended rest is over, and the Knights are thinking about retiring for the night to rest some more, thinking their adventures here in Winterhaven are over, that Ninaran's absence is noted. The tension is cranked up when it is discovered that the beautiful Elven Ranger was spotted earlier in the day leading a gaggle of Winterhaven's younglings into the woods. This, as it stands, is not suspicious - Ninaran teaches woodcraft and survival- however the group has not returned and the light is beginning to fade. The Knights are called to action again. And soon are heading in the direction of Winterhaven's graveyard, that's where Ninaran's trail goes. Night draws in as the brave heroes approach the boneyard, and out of the woods either side of the crude track, and from the paupers' graves, come a squadron of Zombie Rotters, lead by a Zombie Maw, a great gulping fanged creature. The Knights are soon in the thick of it. The Rotters prove to be merely a distraction, a few scratches here and there, but the Knights cut through the shambling tide, make their way to the Zombie Maw and slay the creature easily. [DM Interlude Encounter #41 [1143 XP = Level 5] Zombie Rotter x22 (Level 4 Minions) & Zombie Maw (Level 4 Controller). Good to look at- all those Zombies, but ineffectual as far as putting paid to the Knights goes.] [IMG]http://farm3.static.flickr.com/2636/3726970142_c102772abe_o.jpg[/IMG] Fish in a barrel time. The Knights are in a rush now, they smash their way into the graveyard, but not before Cathal and Farkill set right the shrine to Avandra on the outside of the place, recently desecrated it seems. Lucan is sent skittering into the shadow to check the place out, he doesn't report back. Having discovered the approach to the central shrine deserted, he spies Ninaran within. She has her bow ready, set to attack the approaching Knights, who are shambling forward in search of their scout. He decides to play the hero, and springs the trap. Creeping as close as he can to the ruined shrine in which Ninaran cowers- he attacks, and then screams as loud as he can- the rest of the Knights come running. At the same time a dozen skeletons spring in to unlife, clearly from their garb, the missing youth of Fallcrest- killed and animated in some dark ritual, worse still a pair of Gravehound Zombies rush to meet the advancing Knights. Once again the Decrepit Skeletons prove to be merely a distraction, they inflict a little damage but it's mostly superficial. The Gravehounds have a greater degree of success, the Knights' advance is stopped in its tracks when Astaroth and Cathal are both dragged prone by the beasts, and bitten badly- the other Knights redouble their efforts to break through, which just leaves Lucan alone to battle Ninaran. The Rogue versus the Ranger proves to be a war of attrition, the Ranger is hindered as she cannot use her bow, the Rogue cannot get the combat advantage he needs to do significant damage to the beautiful elf. The pair exchange barbed comments in the heat of the battle, culminating in Lucan bloodying Ninaran and demanding she 'cease her foreplay and get down to business.' Ninaran flees through a hole in the rear of the ruined shrine and ducks into the dense woods, Lucan loses sight of her instantly. Outside the Knights eventually make mincemeat of the Undead there, Farkill at last pulls out his Holy Symbol and chooses to turn, and in the process immobilise, the Gravehounds, thereafter it's a cinch. [DM Interlude Encounter #42 [922 XP = Level 4] Skeleton Decrepit x12 (Level 2 Minions); Zombie Gravehound x2 (Level 4 Brute) & Ninaran (Level 5 Artillery)] [IMG]http://farm4.static.flickr.com/3502/3726970470_b52c2449af_o.jpg[/IMG] Dead Rover. [DM Interlude- Ignaran now has enough XP to advance to 4th level after an extended rest.] The graveyard is thoroughly searched, the remains of a ritual circle are found - the source of the negative energy that just recently turned twelve members of Winterhaven's youth into sword and bow wielding Skeletons. The circle is destroyed, there's little else in the way of clues- the Knights head out of the graveyard and into the dense woods behind, stumbling through the bramble in an attempt to follow the Elf's trail. Eventually they find the way, and an hour or so later are approaching Ninaran's hidden cabin, which is now no longer hidden. The Knights scope out the place, there seems to be movement within, Lucan with his eagle eyes spots twitching curtains. Lucan tries again- he heads off to scout the place, this time with Ignaran in tow. With the same result- the pair disappear from sight and fail to reappear, eventually the rest of the Knights take it on themselves to advance on the Guardian Drake which patrols the cabin's front door. They attack swiftly- at a charge. However, at the same time, Ninaran appears at a window and opens fire, also a pair of Shadow Wolves emerge, previously unseen, from the dense forest behind the Knights, and take to snapping at their heels and soft underbellies. The fight stalls. Or at least it does at the front of the cabin. Ignaran and Lucan have other plans- while Ignaran contends with the Guardian Drake at the rear of the building Lucan dashes inside the cabin, and confronts Ninaran. And a pair of Shadow Hounds which pop into existence the moment he arrives. Lucan smashes back out of the closest window, having swiftly calculated the odds, at the same moment Cathal, Astaroth and Farkill eventually put an end to the foes they are battling at the front of the cabin- Cathal wrenches open the door just in time for Ninaran to redirect her Shadow Hounds at him. The Knights retreat a little and the fight spills out of the cabin, leaving Ninaran once again alone within her home. She takes up her bow once more, grins again, as she spies Astaroth and Cathal, already bloodied being hounded by her shadowy pets. She further complicates matters when she sinks a critical hit into Farkill's chest- the Dwarven Priest of Moradin is almost down. It's in the balance. That is, until Lucan picks another window, and launches himself back into the cabin- “Lady, we meet again.” Ninaran screams, Lucan pulls out his daily and knocks Ninaran unconscious in a moment. [DM Interlude- apologies in advance for this bit, it's incredibly crude and I only mention it because it's what happened.] Look away now. Lucan teabags Ninaran. There it's over- you can look back. Phew, close one. [DM Interlude- you could have heard a pin drop in the silence that followed Jack's (Lucan), “I teabag her.” He's a very naughty boy.] The fracas draws to a close outside, Ignaran has only just managed to best the Guardian Drake at the rear of the cabin- the Knights gather within to witness Lucan rearranging himself, and Ninaran coming round with a terrible taste in her mouth. [DM Interlude Encounter #43 [1300 XP = Level 6] Guardian Drake x2 (Level 3 Brutes); Shadow Wolf x2 (Level 4 Lurkers), Shadow Hound x3 (Level 3 Lurkers) & Ninaran (Level 5 Artillery) [DM Interlude- Astaroth is now an extended rest away from 4th level.] [IMG]http://farm3.static.flickr.com/2642/3726164727_662a70b673_o.jpg[/IMG] If you go down to the woods today... The beautiful Elf is hog-tied, further evidence of her deception is discovered, a brief love note, not reproduced here (I can't find the text) from Kalarel to 'his dark lady Ninaran' warning her to be wary of a group of adventurers calling themselves the Friday Knights. Clearly the communication is good on the dark side, alternatively the Knights marketing department are earning their corn. Either way the cabin is searched, a few valuables found and looted, and Ninaran is dragged back to Winterhaven to explain the deaths of the youths of Winterhaven. There's much wailing and gnashing of teeth, Lord Padraig and Rond's guards work hard to prevent the lynching... The Knights retire for the night, bed down, half the heroes they were earlier, and by the populace mostly forgotten. There endeth the 13th actual session of play, between them this session the Knights have amassed a total of 8145 XP. Until next time... [/QUOTE]
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