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<blockquote data-quote="Goonalan" data-source="post: 5034117" data-attributes="member: 16069"><p><strong>The Friday Knights in Scions of Fallcrest (with Pics)</strong></p><p></p><p>The Friday Knights</p><p></p><p>Session 18- The Scions of Fallcrest Part 5 Abra-Cadavra</p><p></p><p>In play this week we have... well it's a funny one, we start playing at 7 every Friday, and by 7.30 we only have three players and no sign of the others- no-one is responding to e-mails or calls, so we decide to drop a few of the secondary players into the game. Our reasoning, it's going to get harder, and not easier.</p><p></p><p>Antaurea, Elven Ranger Level 3</p><p>Cathal, Human Fighter Level 5</p><p>Ignaran, Human Druid Level 4</p><p>Immeral, Eladrin Artificer Level 3</p><p>Rock, Dwarven Fighter Level 3 (Needs an Extended Rest for level 4)</p><p></p><p>[DM Interlude- damn the narrative, the continuity guy in the film adaptation is going to go nuts.]</p><p></p><p>The newly arrived Knights, dashing to the windmill straight from Fallcrest, instantly get to work- Lucan, let's say, is refusing to budge, and Farkill is staying with the terrified young Elven Rogue who wont come down to play.</p><p></p><p>Immeral quickly locates a hidden door, within the chamber Cadavra was recently hiding in, and blasting at the Knights.</p><p></p><p>The group follow a narrow rock, that's 'rock', not 'Rock', passage into darkness, and then on into a much larger natural cavern.</p><p></p><p>The larger cavern has a low stream running through it- the water's travelling at quite a lick, it doesn't look to be very deep however, on the far side of the chamber, illuminated briefly is Cadavra.</p><p></p><p>“Who are you bastards?” She screams, and drops a Fireball into the party's midst- which as intro's go, needs a little more work.</p><p></p><p>The results however are devastating, with all of the Knights caught in the flaming blast- Rock's very unhappy, he charges across the stream and buries his weapon in Cadavra. The Witch flees out of the chamber leaving Rock to contend with a Corruption Corpse in her place.</p><p></p><p>If that wasn't bad enough, a group of poorly hidden Zombies rise from the water and block the way- Rock is on his own with the foul undead creature.</p><p></p><p><img src="http://farm3.static.flickr.com/2580/3726181669_2162ebf878_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Cadavra seems to be wearing a snood! Very fashionable, in 1987.</p><p></p><p>The Zombies, all of them, prove to be only a minor nuisance, the brutes in the river are knocked on their ass, smashed to pieces, decapitated and worse.</p><p></p><p>The Corruption Corpse up close is a far easier prospect than at range- Rock swiftly makes mush of him.</p><p></p><p>[DM Interlude Encounter #61 [1025 XP = Level 4] Zombie Corruption Corpse (Level 4 Artillery); Zombie x4 (Level 4 Brutes) & Cadavra (briefly).]</p><p></p><p>[DM Interlude- An hour and a half into the session, there's plenty of banter at the start of each week's play, that and time for catch-up and questions; and guess what, the missing two turn up- all change.]</p><p></p><p>In play we now have (ahem)-</p><p></p><p>Cathal, Human Fighter Level 5</p><p>Farkill, Dwarven Cleric of Moradin Level 4</p><p>Ignaran, Human Druid Level 4</p><p>Lucan, Elven Rogue Level 4</p><p>Rock, Dwarven Fighter Level 3 (Needs an Extended Rest for level 4)</p><p></p><p>[DM Interlude- Immeral & Antaurea are sent back to the city, it seems Lucan is ready to move on, and Farkill is up for action. Either that or pretend the last bit didn't happen- what the hell, it's only a game.]</p><p></p><p>The Knights reconvene, Lucan smells treasure, he leads the gang up a second narrow passage and into what looks to be Cadavra's bed chamber.</p><p></p><p>Very tasteful, everything in here is valuable, she's clearly used to refinement, the furniture is worth over 1000gp easily.</p><p></p><p>Lucan also manages to locate the hidden pit trap, he dances back just in time, but not quick enough - a Skeletal Claw Swarm climbs out and begins to scratch at an itch the Elven Rogue didn't know he had. The Knights are quickly into action- it's a forgone conclusion, however they manage to get scratched enough to necessitate a Short Rest.</p><p></p><p><img src="http://farm3.static.flickr.com/2513/3726987900_f7d25cbc28_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>The chamber is empty... Scratch that!</p><p></p><p>[DM Interlude Encounter #62 [350 XP = Level 1] Skeletal Claw Swarm (Level 8 Brute). It's a crappy little monster but in conjunction with the trap and its ability to attack everyone adjacent to it- annoying.]</p><p></p><p>The Knights locate Cadavra's diary- she's as guilty as sin, if any further proof were needed, it's all here- written down. Her real name is Lakaisha Dev’shir (duh!), she's out for revenge- possibly locking her away in a sanatorium didn't go down very well; it also seems she has been creating a horde of undead. There are notes marking where in Fallcrest the monsters are hidden- ready to be unleashed upon the city. The Knights must work fast.</p><p></p><p>The Knights ready themselves and then head off in pursuit of Cadavra this time, the river is forded - easily, and the gang stomp their way through to the next chamber, no subtlety here.</p><p></p><p>Into a long thin chamber, lit by the dying embers from four squat braziers with ebony, charred surfaces. To the left and right are stone benches, each perhaps 10 feet long. In the centre of the chamber rests a cauldron of immense proportions. This massive pot is wrought from dull black iron, and stands on three short legs at nearly four feet high, with a diameter over three feet. Its outside surface is dimpled, and covered with infernal runes and pictograms involving the animation of a myriad of creatures. Surrounding the massive pot are a small horde (small horde- is that right? Like a 'little giant', maybe- oxymoron? No, not you) of Zombies, and a quartet of Vampire Spawn, all with glowing red eyes and bad make-up (like Rob Smith from the Cure, only slimmer). At the far end of the room, the murky stream lazily tumbles by (ah, that's nice- makes everything okay).</p><p></p><p>The Knights shuffle into action.</p><p></p><p><img src="http://farm4.static.flickr.com/3439/3726181943_fd2a2f6cd9_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Is that soup?</p><p></p><p>The Zombie tide breaks against the Knights, Cathal and Rock are at the fore- smashing and bashing, the rest protected from the flailing Undead by the stolid, and solid, defenders. Did someone say 'doughty', oh yeah- it was me.</p><p></p><p>Her Fireball already used, Cadavra brings on a Lightning Serpent and frazzles Rock a little, who cooks in his tin-can armour, more Lightning Bolts follow- the air hums with electrical discharge. The back row of the Knights are not immune it seems.</p><p></p><p>It's slow progress, mixed in with the Zombie and Vampire Spawn Minions are a quartet of Zombie Warriors, made from sterner stuff (Improved Dead Flesh!), and in the bottle-neck they manage to hold the Knights up; or at least give Cadavra some extra time to zap them with her spells.</p><p></p><p>The Undead creatures also seem to lack their usual vulnerability to Radiant attacks- Farkill is <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> out of luck, and has to content himself with healing the other Knights and delivering the odd blast here and there.</p><p></p><p>Eventually Cathal and Rock break the line, and not even Cadavra's Blur spell, followed by a swift Dimension Door, are enough to get her out of the mess she's in.</p><p></p><p>The poor Witch is eventually chased down and knocked unconscious, all the way back in the basement of the windmill; with the Knights running after her like a gaggle of axe-wielding schoolchildren. </p><p></p><p>Ding! Dong! The Witch is... well not dead, just knocked unconscious and made uncomfortable- hog-tied.</p><p></p><p>[DM Interlude Encounter #63 [2052 XP = Level 9] Zombie Rotter x4 (Level 3 Minions); Vampire Spawn x4 (Level 5 Minions); Zombie x4 (Level 2 Brutes) & Cadavra (Level 11 Elite Controller).]</p><p></p><p>The windmill is thoroughly ransacked, searched from top to bottom, Lucan gets to trigger a Glyph of Warding in the process, he's only a little singed by the experience. Latimer's body is recovered, after a bit of uncoordinated clambering. </p><p></p><p>The Cauldron in the final chamber radiates strong necrotic magic; the Knights take it, and anything else they can find of worth, including the missing brick taken from the Dev'Shir tomb and haul ass back to the city- Cadavra in tow, beaten back into unconsciousness. You can't be too careful.</p><p></p><p>A little while later the truth is told- Cadavra, that is Lakaisha Dev’shir, the oldest of the Dev'shir sisters was destined to marry the Lord Markelhay, assured from birth of her place in society. Her cruel and spiteful acts however resulted in the death of a servant of House Dev'shir, which was hushed up, Lakaisha was sent away- condemned to a life of misery, destiny denied.</p><p></p><p>How she escaped is another story, another story that the Knights don't bother to enquire about, which is a shame because I had a whole plot point ready and waiting.</p><p></p><p>[DM Interlude- She escaped with the help of a Necromancer called Paldemar, an adherent of Orcus, who taught her all that she knows. Still the Knights will catch up with Paldemar soon enough.]</p><p></p><p>The hidden caches of undead scattered about the city are easily routed, the Knights take time off and leave the legwork to the stout members of the Fallcrest Guard. There are few casualties, and no deaths, although numerous undeaths- the undead creatures discovered are almost exclusively shambling minions.</p><p></p><p>The Cauldron turns out to be an artefact called the Cauldron of Illserves, the cudgel that Cadavra wielded is the stirrer cum spoon for the device- the set is complete; the item is a foul creation, capable of birthing undead creatures from its bubbling stew. It is sent away for study by Nimozaran, with an eye to finding some way to destroy it in the future.</p><p></p><p>The Knights receive their just rewards, which alas does not include a meeting with Lady Markelhay, she is said to possess an unearthly beauty, Lucan complains vociferously.</p><p></p><p>Quest done, the world back on its axis, the Knights head out to do a little, scratch that, a lot of shopping, which proves to be slightly more arduous than normal, they're attacked mid-shop.</p><p></p><p>Ignaran and Lucan are minding their own business when two Swarms of Shadow Bats descend from the evening sky, picking the pair out from the now-screaming crowd. Not even Lucan has time to see who is orchestrating the attack before he's thrust into the maelstrom.</p><p></p><p>Ignaran summons his Onyx Dog to help him deal with the creatures- see picture below for the humour in this.</p><p></p><p><img src="http://farm4.static.flickr.com/3441/3726992618_1174d08863_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Ignaran's ravaging hound from hell- Mrs. Fluffykins.</p><p></p><p>[DM Interlude- Mike (Ignaran) knew I had done a token for his Onyx Dog, he just hadn't seen it till now- not happy, I proposed to introduce a sterner looking 'hound from hell' to coincide with each advance in level for the Druid. He seemed placated. Heh-heh, now to find pictures of other suitably feeble dogs.]</p><p></p><p>The Bat Swarms are easily defeated, the two Knights seem to think that they have been sent some sort of warning- how right they are.</p><p></p><p>[DM Interlude Encounter #64 [150 XP = Level 1] Shadow Bat Swarm (Level 3 Lurker).]</p><p></p><p>[DM Interlude- very improvised maps for this and the next encounter, they weren't planned.]</p><p></p><p>Elsewhere in the big city the other three Knights are going about their business when, you guessed it, they're also attacked- swooping from the heavens come a troupe of Spiretop Drakes. The Knights get all swatty. </p><p></p><p>The Drakes are dealt with easily; Cathal, Rock and Farkill reach the same conclusion as the previous pair- they're being warned by somebody.</p><p></p><p>[DM Interlude- mission accomplished.]</p><p></p><p><img src="http://farm3.static.flickr.com/2550/3726992842_ffd2fa9644_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Duck! No, Drake.</p><p></p><p>[DM Interlude Encounter #65 [700 XP = Level 6] Spiretop Drake x7 (Level 1 Skirmishers).]</p><p></p><p>Shopping done, the Knights get their wish - an audience with Lord & Lady Markelhay - which turns out to be polite but fairly short and to the point. The Knights are basically given a list of things they must accomplish- alongside offers of generous rewards. It's all very business like, perhaps save for the smile of the Lady Markelhay, which could melt even stone hearts.</p><p></p><p>There's only one interruption to the proceedings, when Lucan states that a kiss from Lady Markelhay would be reward enough for him.</p><p></p><p>[DM Interlude- he's a lying bastard, if that was true he should try to stop stealing the other Knights possessions for a session or two.]</p><p></p><p>The list of outstanding Quests at the moment goes a little like this-</p><p></p><p>1.Eoffram Troyas wants the good citizens of Fallcrest, captured by the Bloodreavers in their dastardly attack on the city, returned... still.</p><p></p><p>2.Lord Padraig, of Winterhaven, also wants his citizens back... still.</p><p></p><p>3.Valthruin the Prescient, of Winterhaven, wants the Knights to discover what happened to the Minotaur inhabitants of Thunderspire Labyrinth a century ago.</p><p></p><p>4.Lord Markelhay wants every last one of the Bloodreaver scum crushed- destroyed.</p><p></p><p>5.Lady Markelhay also wants the citizens of the Nentir Vale returned to their loved ones, for which she promises a kiss.</p><p></p><p>6.Nimozaran, the High Septarch of Fallcrest (Big Wizard) wants a locked box delivering to Gendar, a Drow Merchant, in a place called the Seven Pillared Hall in Thunderspire. The Drow will give over some items for return.</p><p></p><p>7.Next, Nimozaran gives the Knights back the Rod of Ruin and the Cauldron of Illserves- they must find the Forge of the Mountain King, hidden within Thunderspire Labyrinth, and use the forge there to unmake the foul artefacts.</p><p></p><p>So, not much to do then.</p><p></p><p>“So we're carrying all the cool bad stuff back into the lair of big bad evil Bloodreavers? I just want to get this right in my head...” Cathal begins before getting ushered out of the audience with the Lord and Lady.</p><p></p><p>[DM Interlude- after the negotiations Ignaran now has enough XP to gain level 5.]</p><p></p><p>And so the eighteenth session of play draws to a close, the third module, Dungeon Crawl Classics #54 Scions of Punjar (Fallcrest) has been completed. This session the brave Knights have amassed a total of 9490 XP between them. </p><p></p><p>Next time, more of this kind of thing.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5034117, member: 16069"] [b]The Friday Knights in Scions of Fallcrest (with Pics)[/b] The Friday Knights Session 18- The Scions of Fallcrest Part 5 Abra-Cadavra In play this week we have... well it's a funny one, we start playing at 7 every Friday, and by 7.30 we only have three players and no sign of the others- no-one is responding to e-mails or calls, so we decide to drop a few of the secondary players into the game. Our reasoning, it's going to get harder, and not easier. Antaurea, Elven Ranger Level 3 Cathal, Human Fighter Level 5 Ignaran, Human Druid Level 4 Immeral, Eladrin Artificer Level 3 Rock, Dwarven Fighter Level 3 (Needs an Extended Rest for level 4) [DM Interlude- damn the narrative, the continuity guy in the film adaptation is going to go nuts.] The newly arrived Knights, dashing to the windmill straight from Fallcrest, instantly get to work- Lucan, let's say, is refusing to budge, and Farkill is staying with the terrified young Elven Rogue who wont come down to play. Immeral quickly locates a hidden door, within the chamber Cadavra was recently hiding in, and blasting at the Knights. The group follow a narrow rock, that's 'rock', not 'Rock', passage into darkness, and then on into a much larger natural cavern. The larger cavern has a low stream running through it- the water's travelling at quite a lick, it doesn't look to be very deep however, on the far side of the chamber, illuminated briefly is Cadavra. “Who are you bastards?” She screams, and drops a Fireball into the party's midst- which as intro's go, needs a little more work. The results however are devastating, with all of the Knights caught in the flaming blast- Rock's very unhappy, he charges across the stream and buries his weapon in Cadavra. The Witch flees out of the chamber leaving Rock to contend with a Corruption Corpse in her place. If that wasn't bad enough, a group of poorly hidden Zombies rise from the water and block the way- Rock is on his own with the foul undead creature. [IMG]http://farm3.static.flickr.com/2580/3726181669_2162ebf878_o.jpg[/IMG] Cadavra seems to be wearing a snood! Very fashionable, in 1987. The Zombies, all of them, prove to be only a minor nuisance, the brutes in the river are knocked on their ass, smashed to pieces, decapitated and worse. The Corruption Corpse up close is a far easier prospect than at range- Rock swiftly makes mush of him. [DM Interlude Encounter #61 [1025 XP = Level 4] Zombie Corruption Corpse (Level 4 Artillery); Zombie x4 (Level 4 Brutes) & Cadavra (briefly).] [DM Interlude- An hour and a half into the session, there's plenty of banter at the start of each week's play, that and time for catch-up and questions; and guess what, the missing two turn up- all change.] In play we now have (ahem)- Cathal, Human Fighter Level 5 Farkill, Dwarven Cleric of Moradin Level 4 Ignaran, Human Druid Level 4 Lucan, Elven Rogue Level 4 Rock, Dwarven Fighter Level 3 (Needs an Extended Rest for level 4) [DM Interlude- Immeral & Antaurea are sent back to the city, it seems Lucan is ready to move on, and Farkill is up for action. Either that or pretend the last bit didn't happen- what the hell, it's only a game.] The Knights reconvene, Lucan smells treasure, he leads the gang up a second narrow passage and into what looks to be Cadavra's bed chamber. Very tasteful, everything in here is valuable, she's clearly used to refinement, the furniture is worth over 1000gp easily. Lucan also manages to locate the hidden pit trap, he dances back just in time, but not quick enough - a Skeletal Claw Swarm climbs out and begins to scratch at an itch the Elven Rogue didn't know he had. The Knights are quickly into action- it's a forgone conclusion, however they manage to get scratched enough to necessitate a Short Rest. [IMG]http://farm3.static.flickr.com/2513/3726987900_f7d25cbc28_o.jpg[/IMG] The chamber is empty... Scratch that! [DM Interlude Encounter #62 [350 XP = Level 1] Skeletal Claw Swarm (Level 8 Brute). It's a crappy little monster but in conjunction with the trap and its ability to attack everyone adjacent to it- annoying.] The Knights locate Cadavra's diary- she's as guilty as sin, if any further proof were needed, it's all here- written down. Her real name is Lakaisha Dev’shir (duh!), she's out for revenge- possibly locking her away in a sanatorium didn't go down very well; it also seems she has been creating a horde of undead. There are notes marking where in Fallcrest the monsters are hidden- ready to be unleashed upon the city. The Knights must work fast. The Knights ready themselves and then head off in pursuit of Cadavra this time, the river is forded - easily, and the gang stomp their way through to the next chamber, no subtlety here. Into a long thin chamber, lit by the dying embers from four squat braziers with ebony, charred surfaces. To the left and right are stone benches, each perhaps 10 feet long. In the centre of the chamber rests a cauldron of immense proportions. This massive pot is wrought from dull black iron, and stands on three short legs at nearly four feet high, with a diameter over three feet. Its outside surface is dimpled, and covered with infernal runes and pictograms involving the animation of a myriad of creatures. Surrounding the massive pot are a small horde (small horde- is that right? Like a 'little giant', maybe- oxymoron? No, not you) of Zombies, and a quartet of Vampire Spawn, all with glowing red eyes and bad make-up (like Rob Smith from the Cure, only slimmer). At the far end of the room, the murky stream lazily tumbles by (ah, that's nice- makes everything okay). The Knights shuffle into action. [IMG]http://farm4.static.flickr.com/3439/3726181943_fd2a2f6cd9_o.jpg[/IMG] Is that soup? The Zombie tide breaks against the Knights, Cathal and Rock are at the fore- smashing and bashing, the rest protected from the flailing Undead by the stolid, and solid, defenders. Did someone say 'doughty', oh yeah- it was me. Her Fireball already used, Cadavra brings on a Lightning Serpent and frazzles Rock a little, who cooks in his tin-can armour, more Lightning Bolts follow- the air hums with electrical discharge. The back row of the Knights are not immune it seems. It's slow progress, mixed in with the Zombie and Vampire Spawn Minions are a quartet of Zombie Warriors, made from sterner stuff (Improved Dead Flesh!), and in the bottle-neck they manage to hold the Knights up; or at least give Cadavra some extra time to zap them with her spells. The Undead creatures also seem to lack their usual vulnerability to Radiant attacks- Farkill is :):):):) out of luck, and has to content himself with healing the other Knights and delivering the odd blast here and there. Eventually Cathal and Rock break the line, and not even Cadavra's Blur spell, followed by a swift Dimension Door, are enough to get her out of the mess she's in. The poor Witch is eventually chased down and knocked unconscious, all the way back in the basement of the windmill; with the Knights running after her like a gaggle of axe-wielding schoolchildren. Ding! Dong! The Witch is... well not dead, just knocked unconscious and made uncomfortable- hog-tied. [DM Interlude Encounter #63 [2052 XP = Level 9] Zombie Rotter x4 (Level 3 Minions); Vampire Spawn x4 (Level 5 Minions); Zombie x4 (Level 2 Brutes) & Cadavra (Level 11 Elite Controller).] The windmill is thoroughly ransacked, searched from top to bottom, Lucan gets to trigger a Glyph of Warding in the process, he's only a little singed by the experience. Latimer's body is recovered, after a bit of uncoordinated clambering. The Cauldron in the final chamber radiates strong necrotic magic; the Knights take it, and anything else they can find of worth, including the missing brick taken from the Dev'Shir tomb and haul ass back to the city- Cadavra in tow, beaten back into unconsciousness. You can't be too careful. A little while later the truth is told- Cadavra, that is Lakaisha Dev’shir, the oldest of the Dev'shir sisters was destined to marry the Lord Markelhay, assured from birth of her place in society. Her cruel and spiteful acts however resulted in the death of a servant of House Dev'shir, which was hushed up, Lakaisha was sent away- condemned to a life of misery, destiny denied. How she escaped is another story, another story that the Knights don't bother to enquire about, which is a shame because I had a whole plot point ready and waiting. [DM Interlude- She escaped with the help of a Necromancer called Paldemar, an adherent of Orcus, who taught her all that she knows. Still the Knights will catch up with Paldemar soon enough.] The hidden caches of undead scattered about the city are easily routed, the Knights take time off and leave the legwork to the stout members of the Fallcrest Guard. There are few casualties, and no deaths, although numerous undeaths- the undead creatures discovered are almost exclusively shambling minions. The Cauldron turns out to be an artefact called the Cauldron of Illserves, the cudgel that Cadavra wielded is the stirrer cum spoon for the device- the set is complete; the item is a foul creation, capable of birthing undead creatures from its bubbling stew. It is sent away for study by Nimozaran, with an eye to finding some way to destroy it in the future. The Knights receive their just rewards, which alas does not include a meeting with Lady Markelhay, she is said to possess an unearthly beauty, Lucan complains vociferously. Quest done, the world back on its axis, the Knights head out to do a little, scratch that, a lot of shopping, which proves to be slightly more arduous than normal, they're attacked mid-shop. Ignaran and Lucan are minding their own business when two Swarms of Shadow Bats descend from the evening sky, picking the pair out from the now-screaming crowd. Not even Lucan has time to see who is orchestrating the attack before he's thrust into the maelstrom. Ignaran summons his Onyx Dog to help him deal with the creatures- see picture below for the humour in this. [IMG]http://farm4.static.flickr.com/3441/3726992618_1174d08863_o.jpg[/IMG] Ignaran's ravaging hound from hell- Mrs. Fluffykins. [DM Interlude- Mike (Ignaran) knew I had done a token for his Onyx Dog, he just hadn't seen it till now- not happy, I proposed to introduce a sterner looking 'hound from hell' to coincide with each advance in level for the Druid. He seemed placated. Heh-heh, now to find pictures of other suitably feeble dogs.] The Bat Swarms are easily defeated, the two Knights seem to think that they have been sent some sort of warning- how right they are. [DM Interlude Encounter #64 [150 XP = Level 1] Shadow Bat Swarm (Level 3 Lurker).] [DM Interlude- very improvised maps for this and the next encounter, they weren't planned.] Elsewhere in the big city the other three Knights are going about their business when, you guessed it, they're also attacked- swooping from the heavens come a troupe of Spiretop Drakes. The Knights get all swatty. The Drakes are dealt with easily; Cathal, Rock and Farkill reach the same conclusion as the previous pair- they're being warned by somebody. [DM Interlude- mission accomplished.] [IMG]http://farm3.static.flickr.com/2550/3726992842_ffd2fa9644_o.jpg[/IMG] Duck! No, Drake. [DM Interlude Encounter #65 [700 XP = Level 6] Spiretop Drake x7 (Level 1 Skirmishers).] Shopping done, the Knights get their wish - an audience with Lord & Lady Markelhay - which turns out to be polite but fairly short and to the point. The Knights are basically given a list of things they must accomplish- alongside offers of generous rewards. It's all very business like, perhaps save for the smile of the Lady Markelhay, which could melt even stone hearts. There's only one interruption to the proceedings, when Lucan states that a kiss from Lady Markelhay would be reward enough for him. [DM Interlude- he's a lying bastard, if that was true he should try to stop stealing the other Knights possessions for a session or two.] The list of outstanding Quests at the moment goes a little like this- 1.Eoffram Troyas wants the good citizens of Fallcrest, captured by the Bloodreavers in their dastardly attack on the city, returned... still. 2.Lord Padraig, of Winterhaven, also wants his citizens back... still. 3.Valthruin the Prescient, of Winterhaven, wants the Knights to discover what happened to the Minotaur inhabitants of Thunderspire Labyrinth a century ago. 4.Lord Markelhay wants every last one of the Bloodreaver scum crushed- destroyed. 5.Lady Markelhay also wants the citizens of the Nentir Vale returned to their loved ones, for which she promises a kiss. 6.Nimozaran, the High Septarch of Fallcrest (Big Wizard) wants a locked box delivering to Gendar, a Drow Merchant, in a place called the Seven Pillared Hall in Thunderspire. The Drow will give over some items for return. 7.Next, Nimozaran gives the Knights back the Rod of Ruin and the Cauldron of Illserves- they must find the Forge of the Mountain King, hidden within Thunderspire Labyrinth, and use the forge there to unmake the foul artefacts. So, not much to do then. “So we're carrying all the cool bad stuff back into the lair of big bad evil Bloodreavers? I just want to get this right in my head...” Cathal begins before getting ushered out of the audience with the Lord and Lady. [DM Interlude- after the negotiations Ignaran now has enough XP to gain level 5.] And so the eighteenth session of play draws to a close, the third module, Dungeon Crawl Classics #54 Scions of Punjar (Fallcrest) has been completed. This session the brave Knights have amassed a total of 9490 XP between them. Next time, more of this kind of thing. [/QUOTE]
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The Friday Knights in Thunderspire Labyrinth (with Pics).
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