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<blockquote data-quote="Faolyn" data-source="post: 9283253" data-attributes="member: 6915329"><p>How on earth does "orcs aren't fundamentally evil" mean "no more races"? And there were <em>never </em>witches, except as NPC classes from early Dragon mags, and D&D never went with the idea that people viewed magic as inherently evil. I don't think the latter was ever really a thing until warlocks came around, since they always got their powers from entities of usually dubious morality.</p><p></p><p>I don't want to derail this with talk about racial alignments and always evil races and the like, but, y'know, I'm working on a campaign (with very heavy player input) where the closest we're getting to "always evil" is with the overbearing nobility and the way they treat the lower classes (the setting is pseudo-Victorian, so that sort of stuff, dialed up a <em>lot</em>), and the players have already decided that their attitudes range from "&@$! the system," "change the system, starting with the nobility," and "burn the system to the ground" (with one player going <span style="font-size: 12px">"but, but <em>I'm</em> a noble who was born into the system..."</span>). Plus criminals doing criminal things, street gangs, corrupt guards, serial killers, evil cultists, the occasional nasty monster, mutations caused by planar energies, and the threat of war. If I run it right, there's going to be no dearth of conflict and combat--without any sexism, racism, homophobia, and things like that, <em>and </em>while embracing gender and racial equality.</p><p></p><p>To me, that sort of "anti-woke" nonsense is just code for "I'm too lazy to do any interesting worldbuilding or think of plots more involved than 'there are orcs; kill them'." (It's not code for "I'm a bigot," because that's blatantly said.)</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9283253, member: 6915329"] How on earth does "orcs aren't fundamentally evil" mean "no more races"? And there were [I]never [/I]witches, except as NPC classes from early Dragon mags, and D&D never went with the idea that people viewed magic as inherently evil. I don't think the latter was ever really a thing until warlocks came around, since they always got their powers from entities of usually dubious morality. I don't want to derail this with talk about racial alignments and always evil races and the like, but, y'know, I'm working on a campaign (with very heavy player input) where the closest we're getting to "always evil" is with the overbearing nobility and the way they treat the lower classes (the setting is pseudo-Victorian, so that sort of stuff, dialed up a [I]lot[/I]), and the players have already decided that their attitudes range from "&@$! the system," "change the system, starting with the nobility," and "burn the system to the ground" (with one player going [SIZE=3]"but, but [I]I'm[/I] a noble who was born into the system..."[/SIZE]). Plus criminals doing criminal things, street gangs, corrupt guards, serial killers, evil cultists, the occasional nasty monster, mutations caused by planar energies, and the threat of war. If I run it right, there's going to be no dearth of conflict and combat--without any sexism, racism, homophobia, and things like that, [I]and [/I]while embracing gender and racial equality. To me, that sort of "anti-woke" nonsense is just code for "I'm too lazy to do any interesting worldbuilding or think of plots more involved than 'there are orcs; kill them'." (It's not code for "I'm a bigot," because that's blatantly said.) [/QUOTE]
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