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The Future of D&D Seminar - Full Video from PAX East
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<blockquote data-quote="howandwhy99" data-source="post: 5875255" data-attributes="member: 3192"><p>Standard Setting breadth I agreed with. </p><p>Eberron and Darksun push the boundaries. They are likely to get more unique and personalized rules than a medieval fantasy world. That's cool and it brings settings back as an important element of the game as well as a more intimate and distinctive interaction at each table.</p><p></p><p>Adventure Creation & Setting Creation guidelines hand in hand with Rules Selection guidelines for each home game are a major step forward IMHO. It is something that is sorely needed with the best stuff I've ever heard having come word of mouth in the 80s and only recently during play of OD&D.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5875255, member: 3192"] Standard Setting breadth I agreed with. Eberron and Darksun push the boundaries. They are likely to get more unique and personalized rules than a medieval fantasy world. That's cool and it brings settings back as an important element of the game as well as a more intimate and distinctive interaction at each table. Adventure Creation & Setting Creation guidelines hand in hand with Rules Selection guidelines for each home game are a major step forward IMHO. It is something that is sorely needed with the best stuff I've ever heard having come word of mouth in the 80s and only recently during play of OD&D. [/QUOTE]
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