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The Future of D&D Seminar - Full Video from PAX East
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5875722" data-attributes="member: 4892"><p>I would argue that you can't get that "D&D Feel" without good adventures. The rules themselves didn't have a 'feel' in 1E, it was the classic adventure modules we all shared.</p><p></p><p>This was a gap in 4E. There weren't many good 4E adventures. And those that were came along after large swaths of people gave 4E a pass. Those of us who do feel 4E 'felt like D&D' most likely felt that way because we produced that feeling through our own adventures. But I think a new system truly suffers when the publishers can't produce good examples of what an adventure for the system should look like.</p><p></p><p>My group <strong>did</strong> have fun playing Keep on the Shadowfell. But it will <strong>never</strong> hold our regard like Keep on the Borderlands.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5875722, member: 4892"] I would argue that you can't get that "D&D Feel" without good adventures. The rules themselves didn't have a 'feel' in 1E, it was the classic adventure modules we all shared. This was a gap in 4E. There weren't many good 4E adventures. And those that were came along after large swaths of people gave 4E a pass. Those of us who do feel 4E 'felt like D&D' most likely felt that way because we produced that feeling through our own adventures. But I think a new system truly suffers when the publishers can't produce good examples of what an adventure for the system should look like. My group [B]did[/B] have fun playing Keep on the Shadowfell. But it will [B]never[/B] hold our regard like Keep on the Borderlands. [/QUOTE]
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